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★ 2.1 Update and Ultimate Edition are now available!
┗ NEW: Metro System, Car Racing, Romantic Hangouts
★ Phantom Liberty: Dogtown Map & Relics System
★ See our Best Update 2.0 Builds here!
┗ HOT: Blades Build, Netrunner Build, & Assassin Build
★ Update 2.0: Changes to Perks, Cyberware, & UI
This is a guide to the Crafting Skill Tree in Cyberpunk 2077. Learn how to level up the Skill Progression for this Skill Tree, all Perks available, and how to unlock all its Perks.
List of Contents
Craft items and weapons.
1 | 2 | 3 | 4 |
---|---|---|---|
- | +1 Perk Point(s) | Reduces Crafting Cost by 5%. | Reduces Crafting Cost by 5%. |
5 | 6 | 7 | 8 |
+1 Perk Point(s) | Unlocks new Crafting Specs for consumables, weapons and clothing. | Increases Chance to Acquire Component From Crafting by 5%. | +1 Perk Point(s) |
9 | 10 | 11 | 12 |
Unlocks Crafting Specs for Rare weapons, weapon mods and clothing. | +1 Perk Point(s) | Reduces Crafting Cost by 5%. | Increases Chance to Acquire Component From Crafting by 5%. |
13 | 14 | 15 | 16 |
Unlocks Crafting Specs for Epic weapons, combat gadgets and cyberware | +1 Perk Point(s) | Increases Chance to Acquire Component From Crafting by 5%. | Reduces Upgrade Cost Reduction by 15%. |
17 | 18 | 19 | 20 |
+1 Perk Point(s) | Unlocks Crafting Specs for Iconic weapons and clothing. | Reduces Upgrade Cost Reduction by 15%. | Unlocks the last Perk in the Skill tree. |
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
---|---|---|---|
Crazy Science | Level 20 in Crafting | Increases the sale price of crafted items by 10%. +1% per Perk level. |
You could sell better using other items that you have. The small increase in sale price doesn't make this skill worthwhile. |
Mechanic | 3 | Gain more components when disassembling. |
This skill is useful for obtaining crafting materials without having to loot caches. |
True Craftsman | 5 | Allows you to craft Rare items. |
You're more likely to loot better Rare items, but this skill can still be useful when you have Rare Crafting Specs. |
Scrapper | 5 | Junk items are automatically disassembled. |
Makes disassembling items much more efficient, but this skill shouldn't be a priority. |
Workshop | 7 | Disassembling items grants a 20% chance to gain a free component of the same quality as the disassembled item. Additionally, there is a 5% chance to gain a free component of higher quality than the disassembled item. |
The small increase in chance doesn't make this skill worthwhile. |
Innovation | 9 | Increases the effect duration from consumables by 25% |
Consumables are scattered all over the game world, which makes this skill beneficial to you if you loot them often. |
Sapper | 9 | Grenades deal 10% more damage. |
Essential skill that makes grenade more effective at killing a group of enemies. |
200% Efficiency | 11 | Crafted clothes gain 5% more armor. |
You're more likely to loot better clothing, making this skill not worth your perk point. |
Field Technician | 11 | Crafted weapons deal 5% more damage. |
It would be better to look for weapons around the world, but this skill can still come in handy when you have Crafting Specs for high-quality weapons. |
Ex Nihilo | 12 | Grants a 20% chance to craft an item for free. |
The chances of crafting a free random item are too low for this skill to be worth it. |
Grease Monkey | 12 | Allows you to craft Epic items. |
You're more likely to loot better Epic items, but this skill can still be useful when you have Epic Crafting Specs. |
Efficient Upgrades | 12 | Grants a 10% chance to upgrade an item for free. |
This skill is beneficial when it randomly upgrades an item that you need, but the chances of it happening are too low for this skill to be worth it. |
Let There Be Light! | 14 | Reduces the component cost of upgrading items by 10%. |
Very useful when you need to conserve crafting materials for other uses. |
Cost Optimization | 14 | Reduces component cost of crafting items by 15%. |
Very useful when you need to conserve crafting materials for other uses. |
Waste Not Want Not | 16 | When disassembling an item, you get the attached mods back. |
Useful when you are able to loot an underwhelming item but with a high-quality mod attached. |
Tune-Up | 16 | Allows you to upgrade lower quality components into higher quality ones. |
Can be useful when you're in need of high-quality crafting materials. |
Edgerunner Artisan | 18 | Allows you to craft Legendary items. |
You're more likely to loot better Legendary items, but this skill can still be useful when you have Legendary Crafting Specs. |
Cutting Edge | 20 | Improves damage and all damage-related stats of crafted weapons by 5%. |
Makes any crafted weapon much deadlier, depending on the crafting spec's initial stats. |
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
---|---|---|---|
Sapper | 9 | Grenades deal 10% more damage. |
Essential skill that makes grenade more effective at killing a group of enemies. |
List of Perks and Skill Tree Guide
All Attributes and Perk List | |||||
---|---|---|---|---|---|
Body | Reflexes | Intelligence | |||
Technical Ability | Cool |
Perk and Attribute Lists | |
---|---|
List of Perks | List of Attributes |
List of Phantom Liberty Perks | |
Character Building Guides | |
Best Builds List | Best Perks by Build |
Best Attributes | Perk Tier List by Attribute |
Crafting Skill Progression | How to Level Up Crafting and Unlock All Perks
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These perk ratings make no sense. It's like they were made by someone who didn't actually play this build or invested like 5 points at it and didn't undertand why their items were garbage