Assault Skill Progression | How to Level Up Assault and Unlock All Perks | Cyberpunk 2077

This is a guide to the Assault Skill Tree in Cyberpunk 2077. Learn how to level up the Skill Progression for this Skill Tree, all Perks available, and how to unlock all its Perks.

Assault Skill Progression Guide

How to Level Up Assault

Defeat enemies and land headshots with Submachine Guns and Rifles.

Assault Skill Progression Rewards

1 2 3 4
- Reduces the ADS Time on Submachine Guns and all Rifle types by 20%. +1 Perk Point(s) Reduces the Recoil on Submachine Guns and all Rifle types by 10%.
5 6 7 8
Reduces the Spread on Submachine Guns and all Rifle types by 25%. +1 Perk Point(s) Increases Crit Chance by 5% when using a Submachine Gun or any Rifle type. Reduces the Recoil on Submachine Guns and all Rifle types by 10%.
9 10 11 12
+1 Perk Point(s) +1 Perk Point(s) Increases Crit Damage by 15% when using a Submachine Gun or any Rifle type. +1 Perk Point(s)
13 14 15 16
Reduces the Recoil on Submachine Guns and all Rifle types by 10%. Reduces the Recoil on Submachine Guns and all Rifle types by 15%. +1 Perk Point(s) Reduces the Spread on Submachine Guns and all Rifle types by 25%.
17 18 19 20
Reduces the Spread on Submachine Guns and all Rifle types by 10%. +1 Perk Point(s) Reduces the Recoil on Submachine Guns and all Rifle types by 15%. Unlocks the last Perk in the Skill tree.

List of Assault Perks and How to Unlock

Perk Attr. Level Effect at Lv. 1 Rating & Reason
BulletjockBulletjock 3 Increases damage with rifles by 3%. S Rank Icon
Essential skill that causes more damage to enemies, especially if you use Rifles or Submachine Guns often.
Eagle EyeEagle Eye 3 Reduces time to aim down sight with Rifles and Submachine Guns by 10%. B Rank Icon
Useful when shooting enemies from a distance, as well as to people who are more accustomed to using iron sights.
Covering KillshotCovering Killshot 5 Increases Crit Chance with Rifles by 10% when firing from behind cover. A Rank Icon
Can be useful in finishing off enemies when you're in a tight spot.
Too Close For ComfortToo Close For Comfort 5 Quick melee attacks with Rifles deal 50% more damage. B Rank Icon
Quick Melee Attacks barely do significant damage, but it can be useful in knocking off enemies.
BullseyeBullseye 7 Increases Rifle and Sumachine Gun damage while aiming by 10% A Rank Icon
Useful when shooting enemies from a distance, as well as to people who are more accustomed to using iron sights.
ExecutionerExecutioner 7 Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%. A Rank Icon
Useful against enemies with large Health, as it would significantly damage them with your first shots.
Duck HunterDuck Hunter 9 Increases Rifle and Submachine Gun damage to moving enemies by 10% B Rank Icon
Unless you have a steady aim, this can be useful in taking out maneuvering enemies before they can find cover.
Shoot Reload RepeatShoot Reload Repeat 9 Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds. B Rank Icon
Can be useful in critical situations where you suddenly have to reload in the middle of combat.
Nerves of SteelNerves of Steel 11 Increases headshot damage with Sniper Rifles and Precision Rifles by 20%. S Rank Icon
With the right Sniper, this skill can guarantee a one-hit kill on any target.
Feel the FlowFeel the Flow 11 Reduces reload time for Assault Rifles and Submachine Guns by 10%. S Rank Icon
Essential skill that improves your flow with Assault Rifles and Submachine Guns.
Trench WarfareTrench Warfare 12 Increases Rifle and Submachine Gun damage by 5% when firing from behind cover. A Rank Icon
If you often find yourself hiding behind cover, this skill can be very helpful when you're being flanked.
HunterHunter's Hands 12 Reduces recoil with Rifles and Submachine Guns by 20% when firing from behind cover. A Rank Icon
Useful when shooting behind cover, as it improves your Rifle and Submachine Gun handling.
Named BulletsNamed Bullets 14 Increases Crit Damage with Rifles and Submachine Guns by 35%. A Rank Icon
Adding Critical Damage is helpful in finishing off enemies.
Skull SkipperSkull Skipper 14 Each headshot reduces recoil with Rifles and Submachine Guns by 5% for 10 sec. Stacks up to 5 times. B Rank Icon
This skill can help balance your Rifle and Submachine Gun handling, but only if you get headshots.
BunkerBunker 16 Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover. A Rank Icon
Paired with a protective Cyberware and Clothing, this skill can grant you significant protection while shooting behind cover.
Recoil WranglerRecoil Wrangler 16 Reduces recoil with Rifles and Submachine Guns by 10%. S Rank Icon
Essential skill that improves your Rifle and Submachine Gun handling, especially when you spray bullets uncontrollably.
In PerspectiveIn Perspective 18 Bullets fired from Rifles and Submachine Guns ricochet an additional 2 time(s). C Rank Icon
This skill doesn't really add much to your overall shooting abilities, as it depends on how much you pay attention to ricocheting bullets.
Long ShotLong Shot 18 Rifle and Submachine Gun damage increases the farther you are located from enemies. A Rank Icon
Useful when shooting enemies from a distance.
Savage StoicSavage Stoic 20 Increases damage with Rifles and Submachine Guns by 35% when standing still B Rank Icon
With the game's fast-paced combat, you are expected to move around a lot, so you might not benefit from this perk that often.
Currently UnavailablePunisher Level 20 in Assault After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec.
+0.2 sec. per Perk level.
A Rank Icon
Useful when fighting a group of enemies, as it increases your focus every kill that you get.

Best Assault Perks

Perk Attr. Level Effect at Lv. 1 Rating & Reason
BulletjockBulletjock 3 Increases damage with rifles by 3%. S Rank Icon
Essential skill that causes more damage to enemies, especially if you use Rifles or Submachine Guns often.
Nerves of SteelNerves of Steel 11 Increases headshot damage with Sniper Rifles and Precision Rifles by 20%. S Rank Icon
With the right Sniper, this skill can guarantee a one-hit kill on any target.
Feel the FlowFeel the Flow 11 Reduces reload time for Assault Rifles and Submachine Guns by 10%. S Rank Icon
Essential skill that improves your flow with Assault Rifles and Submachine Guns.
Recoil WranglerRecoil Wrangler 16 Reduces recoil with Rifles and Submachine Guns by 10%. S Rank Icon
Essential skill that improves your Rifle and Submachine Gun handling, especially when you spray bullets uncontrollably.

Best Perks to Choose

Cyberpunk 2077 Related Links

Skills-Attributes-Banner.png

List of Perks and Skill Tree Guide

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

Attribute and Perk Guides

Perks and Attributes
List of Perks List of Attributes
Character Building Guides
Best Builds Best Perks
Best Attributes Perk Tier List

All Cyberpunk 2077 Guides

Guides by Category
News and Game Info Quests and Walkthrough
Perks and Attributes Weapons
Clothing and Armor Cyberware
Cars and Vehicles Items and Gear
Quickhacks Mods and Attachments
Tips and Tricks Game Mechanics
Characters Best Builds
Best Weapons Best Armor
Maps and Locations Lifepaths
Factions Trophies
Message Boards

    The Like Feature

    You can save a comment for later by giving it a Like.
    As a member:Get access to several features!

    Opinions about an article or post go here.
    Opinions about an article or post
    We at Game8 thank you for your support.
    In order for us to make the best articles possible, share your corrections, opinions, and thoughts about "Assault Skill Progression | How to Level Up Assault and Unlock All Perks" with us!
    When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had.

    Walkthrough Menu

    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • Nomad car is invisible in These Boots Are Made For Walking side quest.

    All rights reserved

    Back to the Top