Patch 1.12 has been released for PC!
★Patch 1.12 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
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・List of Bugs (1000)
This page is about the Hasty Retreat Perk for Cyberpunk 2077. Learn about Hasty Retreat's effects at each perk level, how to unlock Hasty Retreat, and see if this perk is worth acquiring!
List of Contents
|Unlocked At||Level 16 in Cool Attribute|
|Level 1||Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy.|
|Upgrade Priority (Ranking)|
|Reason||Good as an escape tactic however, it defeats the purpose of stealth which this skill tree is supposed to increase.|
The skill itself is not extremely useful as allowing yourself to escape quickly when detected does not completely avoid detection which is crucial in the Stealth skill.
But, if you are more on the aggressive-type of play, this can come into play to allow you to get into a better position in a gunfight once you are detected.
|Silent And Deadly||Crouching Tiger||Hidden Dragon|
|Dagger Dealer||Leg Up||Strike From The Shadows|
|Aggressive Antitoxins||Clean Work||Stunning Blows|
|From The Shadows||Ghost||Commando|
|Venomous Fangs||Rattlesnake||Silent Finisher|
|Hasty Retreat||Restorative Shadows||Neurotoxin|
|Hasten The Inevitable||Cheat Death||Ninjutsu|
|Cold Blood||Will to Survive||Icy Veins|
|Frosty Synapses||Critical Condition||Rapid Bloodflow|
|Defensive Clotting||Coldest Blood||Frozen Precision|
|Blood Brawl||Predator||Quick Transfer|
|Cold and Calculating||Bloodswell||Coolagulant|
|Unbreakable||Pain Is An Illusion||Immunity|
|Attributes and Perk Skill Trees|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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