Quickhacking Skill Progression | How to Level Up Quickhacking and Unlock All Perks | Cyberpunk 2077

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This is a guide to the Quickhacking Skill Tree in Cyberpunk 2077. Learn how to level up the Skill Progression for this Skill Tree, all Perks available, and how to unlock all its Perks.

Quickhacking Skill Progression Guide

How to Level Up Quickhacking

Successfully perform Quickhacks on enemies and machinery.

Quickhacking Skill Progression Rewards

1 2 3 4
- +1 Perk Point(s) Increases Quickhack Duration by 5%. +1 Perk Point(s)
5 6 7 8
Increases RAM by 1. Decreases Quickhack Cooldown by 5%. Increases Quickhack Duration by 5%. Decreases Quickhack Cooldown by 5%.
9 10 11 12
+1 Perk Point(s) Increases RAM by 1. +1 Perk Point(s) Decreases Quickhack Cooldown by 5%.
13 14 15 16
Increases Quickhack Duration by 5%. +1 Perk Point(s) Increases RAM by 1. Decreases Quickhack Cooldown by 5%.
17 18 19 20
Increases Quickhack Duration by 5%. Decreases Quickhack Cooldown by 5%. +1 Perk Point(s) Unlocks the last Perk in the Skill tree.

List of Quickhacking Perks and How to Unlock

Perk Attribute Level Effect at Lv. 1
Biosynergy 3 Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 sec.
Bloodware 3 Quickhacks deal 10% more damage.
Forget-Me-Not 5 Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s).
I Spy 5 Reveals an enemy netrunner when they're attempting to hack you.
Hacker's Manual 5 Unlocks Crafting Specs for Uncommon quickhacks.
Weak Link 7 Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit(s).
Daisy Chain 7 Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10%.
Signal Support 9 Increases quickhack duration by 25%.
Subliminal Message 11 Quickhacks deal 50% more damage to unaware targets.
Diffusion 12 Quickhack spread distance is increased by 2 times.
Mnemonic 12 Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units.
School of Hard Hacks 12 Unlocks Crafting Specs for Rare quickhacks.
Plague 14 Quickhacks that spread can jump to 1 additional targets.
Critical Error 16 Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats.
Hacker Overlord 16 Unlocks Crafting Specs for Epic quickhacks.
Anamnesis 18 Available cyberdeck RAM cannot drop below 2 unit(s).
Optimization 20 Reduces the cost of quickhacks by 1 RAM unit(s).
Bartmoss' Legacy 20 Unlocks Crafting Specs for Legendary quickhacks.
Master Ram Liberator Level 20 in Quickhacking Increases RAM recovery rate by 50%.
+1% per Perk level.

Best Quickhacking Perks

Perk Attribute Level Effect at Lv. 1
Biosynergy 3 Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 sec.
Subliminal Message 11 Quickhacks deal 50% more damage to unaware targets.
Master Ram Liberator Level 20 in Quickhacking Increases RAM recovery rate by 50%.
+1% per Perk level.

Best Perks to Choose

Cyberpunk 2077 Related Links

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List of Perks and Skill Tree Guide

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

Best Perks

Perk Tier List | Best Perks Per Skill

Attributes and Best Attributes to Choose

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Comment

3 Anonymousabout 1 month

>>2 I think you got mixed up there lol

2 Chinaboyhereabout 1 month

>>1 Hack vending machines and those computers, I think combat hacking only gains the breach protocol skill

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    • I'd really like to see a flowchart with all the Main Quests, Side Quests, and Gigs that exist so we can easily see what you need to do before unlocking XYZ quest (kind of like they did here https://www.eurogamer.net/articles/cyberpunk-2077-walkthrough-main-story-quest-list-main-missions-order-5077 except with everything, not just the Main ones)

    • Random damage ramp in enemies/damage reduction for the player. Randomly, I would be one shot by low level enemies while only dishing out double digits. A save roll back and reload fixed the issue, but randomly I would fall into same situation leading to all damage becoming one shot kill, even with 400+ HP and a bunch of armor.

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