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This is a guide to the Ninjutsu Skill Tree in Cyberpunk 2077. Learn how to level up the Skill Progression for this Skill Tree, all Perks available, and how to unlock all its Perks.
List of Contents
Take out enemies while hidden. Hide enemy bodies.
1 | 2 | 3 | 4 |
---|---|---|---|
- | Increases Mitigation Chance by 3%. | +1 Perk Point(s) | Decreases Visibility to Enemies by 10%. |
5 | 6 | 7 | 8 |
+1 Perk Point(s) | Increases Health Regen Rate Outside Combat by 10%. | +1 Perk Point(s) | Increases Movement Speed by 3%. |
9 | 10 | 11 | 12 |
Increases Effective Damage Per Second (DPS) by 3%. | +1 Perk Point(s) | Increases Effective Damage Per Second (DPS) by 2%. | Increases Mitigation Chance by 1%. |
13 | 14 | 15 | 16 |
+1 Perk Point(s) | Increases Movement Speed by 2%. | Decreases Visibility to Enemies by 10%. | Increases Mitigation Chance by 1%. |
17 | 18 | 19 | 20 |
+1 Perk Point(s) | +1 Perk Point(s) | Decreases Visibility to Enemies by 10%. | Unlocks the last Perk in the Skill tree. |
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
---|---|---|---|
Toxicology | Level 20 in Ninjutsu | Increases the duration of Poison applied to enemies by 5 seconds. +0.2 sec. per Perk level. |
This is highly dependent on skills that apply Poison immediately otherwise it would not be as effective. |
Silent And Deadly | 3 | Increases damage dealt by silenced weapons by 25% while sneaking. |
Silencers reduce damage by 15-30% themselves making this bonus only partially useful. |
Crouching Tiger | 3 | Increases movement speed while sneaking by 20%. |
This perk helps in takedowns and sneaking around allowing you to maximize stealth (and increase Stealth EXP as well). |
Hidden Dragon | 5 | Allows you to perform non-lethal aerial takedowns on unaware targets. |
While this takes advantage of height, there is rarely an opportunity for this skill to be maximized. |
Dagger Dealer | 5 | Enables knife throwing. A thrown knife returns to the hand after the time given in its description or immediately upon pickup. Hold L2 to aim and press R2 to throw. |
Throwing Knives can be effective at scoring kills with headshots. |
Leg Up | 7 | Movement speed after a successful takedown is increased by 30% for 10 sec. |
Movement speed increase is useful only in certain situations. |
Strike From The Shadows | 7 | Increases your Crit Chance by 7% while sneaking. |
Very useful when already equipped with weapons that has a high Critical chance. |
Assassin | 7 | Deal 15% more damage to human enemies. |
Pretty useful especially early in the game when more often, you battle human enemies. |
Sniper | 9 | Increases damage from headshots fired from outside combat by 10%. |
When paired with Snipers that have a high headshot multipliers, this will almost ensure a one-hit kill on any target (except for bosses). |
Cutthroat | 9 | Increases melee damage dealt to target enemy by 40% for 6 sec. after hitting them with a thrown Knife. |
This can see some use when using multiple Knives as this increases their damage after throwing one at a target. |
Aggressive Antitoxins | 11 | Grants immunity to Poison. |
There are very few opponents that use Poison related attacks making this skill only partially useful. |
Clean Work | 11 | You can pick up an enemy's body immediately after performing a takedown by holding R3. |
Unless you have the Transporter ability from the Athletics Skill Tree, this skill will render you unable to attack or sprint. |
Stunning Blows | 11 | Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them. |
It is very rare that you can find an opportunity to use Quick Melee Attacks, making this perk far less useful than others. |
From The Shadows | 12 | Upon entering combat, Crit Chance increases by 10% for 7 sec. |
Critical hits are particularly useful in finishing off opponents quickly - and making it happen more often is definitely helpful. |
Ghost | 12 | Detection time is increased by 20%. |
This skill is particulary useful in finishing missions in Stealth since it delays detection and unwanted battles. |
Looking Sharp | 14 | Headshots with thrown Knives apply Blinding to the target. |
This can be useful if you're unable to kill your target in one hit and still avoid detection. |
Venomous Fangs | 14 | All knives apply Poison. |
This is particularly useful when knives are used in melee combat (not thrown). |
Rattlesnake | 14 | Enemies affected by Poison cannot sprint. |
This skill is highly dependent on applying Poison which can only be effective once Venomous Fangs is unlocked. Otherwise, this skill is very situational. |
Juggler | 16 | When you defeat an enemy or land a Crit Hit with a thrown Knife, you will regain all Knives currently on cooldown. |
This allows you to keep throwing Knives without worrying about cooldown as long as you can keep getting crits or kills. |
Hasty Retreat | 16 | Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy. |
Good as an escape tactic however, it defeats the purpose of stealth which this skill tree is supposed to increase. |
Restorative Shadows | 16 | While in stealth, increases Health regen by 25%. |
This allows V to fight a bit more recklessly while in Stealth as it preserves his health. |
Critical Antidote | 18 | A Strong Attack or thrown Knife against a poisoned enemy will remove their Poison status, dealing instant Poison damage instead, and will have a 100% increased Crit Chance. Cooldown 5 sec. per affected enemy. |
Highly dependent on other skills and Poison-inducing weapons in order to be effective (such as Rattlesnake and Venomous Fangs) |
Corrosive Poison | 18 | Poison now also affects drones, mechs, and robots but with reduced effectiveness. Deals 20% more damage to poisoned enemies. |
Highly dependent on other skills as well as weapons that inflict Poison in order to be effective. |
Cheat Death | 18 | When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute. |
Useful especially against enemies that deal a lot of damage. |
Jeepers Creepers | 20 | Crouch Attacks from stealth with melee weapons deal 100% more damage and guarantee a Crit Hit. |
This almost guarantees a one-hit KO with any blade or blunt weapon. |
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
---|---|---|---|
Sniper | 9 | Increases damage from headshots fired from outside combat by 10%. |
When paired with Snipers that have a high headshot multipliers, this will almost ensure a one-hit kill on any target (except for bosses). |
From The Shadows | 12 | Upon entering combat, Crit Chance increases by 10% for 7 sec. |
Critical hits are particularly useful in finishing off opponents quickly - and making it happen more often is definitely helpful. |
Cheat Death | 18 | When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute. |
Useful especially against enemies that deal a lot of damage. |
Jeepers Creepers | 20 | Crouch Attacks from stealth with melee weapons deal 100% more damage and guarantee a Crit Hit. |
This almost guarantees a one-hit KO with any blade or blunt weapon. |
List of Perks and Skill Tree Guide
All Attributes and Perk List | |||||
---|---|---|---|---|---|
Body | Reflexes | Intelligence | |||
Technical Ability | Cool |
Perk and Attribute Lists | |
---|---|
List of Perks | List of Attributes |
List of Phantom Liberty Perks | |
Character Building Guides | |
Best Builds List | Best Perks by Build |
Best Attributes | Perk Tier List by Attribute |
Ninjutsu Skill Progression | How to Level Up Ninjutsu and Unlock All Perks
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