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Mazed Aisle is the fifth stage in the Elite Pass Guardian Mode of the Tidal Defense Simulator event in Version 2.6 of Wuthering Waves. See Mazed Aisle's map layout, best combat machines, and a guide on how to complete all waves in this guide!
| Mazed Aisle (Elite) Map and Enemies Information | |
|---|---|
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| No. of Waves | 5 |
| List of Enemies |
Fae Ignis HP: 3,500 SPD: 400 DMG: 5 Passive - Burn This Tacet Discord has higher HP but continuously loses it over time. x2 |
Havoc Prism HP: 1,200 SPD: 200 DMG: 5 Deathsound - Summon This Tacet Discord summons one Chop Chop: Headless and three Tick Tacks when defeated. x1 |
Spectro Prism HP: 1,200 SPD: 200 DMG: 5 Deathsound - Healing When defeated, this Tacet Discord heals nearby Tacet Discords for a certain amount. Passive - Adaptation This Tacet Discord becomes immune to Paralysis/Frozen/Confusion when its HP drops below 50% for the first time x |
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Nimbus Wraith HP: 50 SPD: 200 DMG: 1 Passive - Bounty This Tacet Discord drops one Lucky Coin when defeated. Collect Lucky Coins to gain Sim Credits. x2 |
Glacio Predator HP: 400 SPD: 200 DMG: 1 x12 |
Tick Tack HP: 100 SPD: 200 DMG: 1 x55 |
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Chop Chop: Headless HP: 800 SPD: 150 DMG: 1 x |
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The elite Mazed Aisle stage consists of two paths which enemies will take to get to the Energy Matrix. The south path Is a bend with no walls, but with two ceiling sections. The north path, on the other hand, is a single turn with several walled sections.
Freeze Jet Freeze Jet Type: Ceiling
Cost: 500 Base ATK: 21 Cooldown: 6 Periodically ejects a freezing burst, dealing Glacio DMG and Slowing Tacet Discords within the range. |
Glacio Beacon Glacio Beacon Type: Ground
Cost: 200 Base ATK: 0 Emits artificial chilling currents, Slowing any Tacet Discords moving past the device. |
Hologram Echo: Drake Hologram Echo: Drake Type: Ground
Cost: 300 Base ATK: 45 Cooldown: 6 Periodically summons a Drake Echo, dealing Fusion DMG to Tacet Discords in front. |
Hologram Echo: Hoartoise Hologram Echo: Hoartoise Type: Ceiling
Cost: 300 Base ATK: 150 Cooldown: 10 Summons a spinning Hoartoise Echo, dealing Physical DMG and knocking back Tacet Discords in its path. |
Plasma Cannon Plasma Cannon Type: KU-Roro Weapon
Base ATK: 45 Fires an unstable energy beam that explodes on impact, dealing high Electro DMG. Can be charged to increase the explosion's DMG and range. |
Stun Emitter Stun Emitter Type: Ground
Cost: 200 Base ATK: 60 Cooldown: 4 Periodically shocks nearby Tacet Discords and temporarily Paralyzes them. |
Thunder Lance Thunder Lance Type: Wall
Cost: 300 Base ATK: 150 Cooldown: 4 Periodically fires a thunder lance that can pierce through Tacet Discords with an unlimited range, dealing Electro DMG. |
As the two paths have different terrain setups, it is recommended to take a diverse set of Combat Machines to answer both paths. For the southern path, use the Hoartoise and Drake Hologram Echoes, as well as the Freeze Jet.
For the northern path, use the Thunder Lance. The Glacio Beacon and Stun Emitter can support both lanes, and the KU Weapon of choice is the Plasma Cannon due to its ability to clear small enemies and chunk the HP of stronger ones.
| Mazed Aisle (Elite) Wave Guide |
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| 1 | Wave 1 Tips and Recommendations |
|---|---|
![]() The biggest threat in the first wave is the Fae Ignis that spawns early into the wave. Place a Hologram Echo: Hoartoise at the start of the track to deal with it, as it moves fast enough to overtake the Tick Tacks that spawn with it. |
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| 2 | Once the Fae Ignis has been taken out, use the Plasma Cannon to help take out the rest of the enemies. |
| 1 | Wave 2 Tips and Recommendations |
|---|---|
![]() Add more Hologram Echo: Drakes to the path, to deal with the increased enemy density. Don't move the Hoartoise, as there will be another Fae Ignis spawning early into the wave. |
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| 2 | The Fae Ignis should get knocked off the road like last stage. When you see the Spectro Prism, ignore it first and use the Plasma Cannon to take out enemies behind it, and save it for last so it doesn't heal its allies on death. |
| 1 | Wave 3 Tips and Recommendations |
|---|---|
![]() The third wave begins on the north path of the map. Place some Thunder Lances with Glacio Beacons and Stun Emitters to set-up. |
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| 2 | ![]() Also place Thunder Lances on the opposite wall, to ensure that there is more damage across the lane. |
| 3 | Once the enemies spawn, prioritize the Havoc Prism as it spawns into more enemies on death. The Thunder Lances can take care of most everything else. |
| 1 | Wave 4 Tips and Recommendations |
|---|---|
![]() Add more Glacio Beacons and Stun Emitters to the floor of the north path for more CC to enable the Thunder Lances better. |
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| 2 | Once again, prioritize the Havoc Prism as it is the tankiest enemy and spawns a Chop Chop: Headless and Tick Tacks on death. |
| 1 | Wave 4 Tips and Recommendations |
|---|---|
![]() The final wave is split into two sections: first, a wave spawns at the north lane. Add more Machines to both parts of the track. Once more, prioritize the Havoc Prism and keep shooting it as it moves across the path. |
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| 2 | ![]() The second part of the wave will only start once all enemies from the north are defeated. Run back to the south entrance, and take out the enemies there with the Plasma Cannon and your machines. |
| Stage Information | |
|---|---|
| Stage Type: Pass Guardian |
Threat Level: Elite |
| Rewards | |
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Hologram Echo: Junrock Type: Ground Cost: 300 Base ATK: 600 Cooldown: 8 Periodically summons a Junrock Echo that explodes when approached by Tacet Discords, dealing AoE Physical DMG. Vortex Generator Type: Wall Cost: 250 Base ATK: 12 Cooldown: 6 Emits an artificial vortex that periodically draws Tacet Discords toward the front of the device and removes their Shield. |
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| All Challenge Goals | |
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Tidal Defense Simulator Event Guide
| Threat: Overlord | |||||
|---|---|---|---|---|---|
| Threat: Elite | |||||
| Threat: Common | |||||
(Infinite Mode) |
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| - |
Mazed Aisle (Elite) Stage Guide | Tidal Defense Simulator



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Good guide I honestly think utilizing the glitch machine would of been alot easier was annoying chasing around the prism to kill it on wave 3.