Patch 1.12 has been released for PC!
★Patch 1.12 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (1000)
We're updating daily with new tips and information!
・Story Walkthrough
・All Side Quest Guides
・Best Weapons
・Romance Guide
・Crafting Spec Locations
This is a guide to Monowire, a Arms Cyberware found in Cyberpunk 2077. Read on to see Monowire's stats and effects, as well as mod information and how to obtain the Monowire.
List of Contents
Monowire | |
---|---|
![]() |
|
Slot | Arms |
Subtype | Monowire |
Tier(s)/Price |
Rare: 15450 Epic: 25450 Legendary: 100450 |
Base RAM | 5 |
Buffer Size | 10 |
Slots | 15 |
Weight | 0.4 |
Whip-like monofilament wire with a cutting edge only a molecule wide. |
Mod Slots | |
---|---|
![]() |
![]() |
![]() |
The slots shown here are the ones we have been able to confirm exist for higher tier versions of this Cyberware. More slots may be added in later on as they are confirmed.
Monowire Effect(s) |
---|
Rare ・The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level. Charge level and bonus damage dealt decline with each attack. One mod slot available (wire). Epic ・The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level. Charge level and bonus damage dealt decline with each attack. Two mod slots available (wire, battery). Legendary ・The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level. Charge level and bonus damage dealt decline with each attack. Three mod slots available (wire, battery, universal). |
Primary Stats | |||
---|---|---|---|
Damage | Attack Speed | ||
Other Stats | |||
Crit Chance | 339-414% | Crit Damage | 140-171% |
Physical Damage | % | Bleeding Chance | 3.41% |
Note that the stats shown here are the highest values that we have been able to confirm so far available to this Cyberware. These numbers may be updated in the future
Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Monowire is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Monowire is available.
Vendor | Rarity |
---|---|
Buck's Clinic | Rare |
Cassius | Rare |
Dr. Chrome | Rare |
Kraviz's Clinic | Rare |
Octavio's Clinic | Epic |
Ripperdoc (Arroyo) | Epic |
Ripperdoc (Downtown) | Legendary |
Ripperdoc (Japantown) | Rare |
Ripperdoc (Mobile Camp) | Epic |
Ripperdoc (West Wind Estate) | Epic |
Ripperdoc (Wellsprings) | Legendary |
Viktor's Clinic | Rare |
Instant Implants | Rare |
Fingers MD | Epic |
List of Cyberware (Enhancements)
![]() |
![]() |
![]() |
![]() |
Types of Cyberware | ||
---|---|---|
Frontal Cortex | Ocular System | Circulatory System |
Immune System | Nervous System | Integumentary System |
Operating System | Skeleton | Hands |
Arms | Legs |
Cyberware Rarity Tiers | |
---|---|
Legendary | Iconic |
The Like Feature
You can save a comment for later by giving it a Like.
As a member:Get access to several features!
Monowire: Stats, Effects, and How to Obtain
Genshin Impact Guide & Walkthrough Wiki
Animal Crossing: New Horizons (Switch) Wiki Guide
Pokémon Sword and Shield Guide & Walkthrough Wiki
Fire Emblem Heroes (FEH) Guide & Walkthrough Wiki
Hyrule Warriors: Age of Calamity Guide & Walkthrough Wiki
Cyberpunk 2077 Guide & Walkthrough Wiki
Assassin's Creed: Valhalla Guide & Walkthrough Wiki
Demon's Souls PS5 Guide & Walkthrough Wiki
Epic Seven Guide & Walkthrough Wiki
Fire Emblem: Three Houses (FE3H) Guide & Walkthrough Wiki
In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2020 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.