★Patch 1.22 has been released!
Patch 1.22 (Hotfix 1.22)
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
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・List of Bugs (1013)
This is a guide on Dexter DeShawn, a character in Cyberpunk 2077. Learn about Dexter DeShawn's role in the story, whether Dexter DeShawn is available as a Romance option, and Dexter DeShawn's effect on the ending of the game.
List of Contents
|Full Name||Dexter DeShawn|
|Voice Actor||Michael Leon Wooley|
|Dex never shot hoops, jumped roofs, or pulled a trigger. Likewise, he never felt the need to plant his fat ass in a netrunner's chair or splice cables in a sooty garage. Wait, never pulled a trigger? Yes, that's right, Dex never popped lead in his entire life. People - that's what Dex was good at.
Dex is one of the biggest fixers in Night City. He's a pretty big deal, both literally and figuratively. Word on the street is that there were complications from his last job, but that's just the nature of biz, ain't it? Besides, when someone like Dexter DeShawn has a gig for you, you don't ask questions - you just shake on it.
|3||Playing For Time|
Dexter DeShawn is not available as a Romance Option to V for either gender.
If you have found evidence that a Romance Option exists for Dexter DeShawn, be sure to leave a comment and let us know!
The player's relationship with Dexter DeShawn does not have a significant effect upon the ending of the game itself.
Dexter DeShawn is also not one of the possible characters who can appear during the credits sequence, so regardless of your relationship with Dexter DeShawn, it will have no effect on either the ending or credits. As such, there's no need to worry about maintaining a good relationship with Dexter DeShawn throughout the game.
|V||Jackie Welles||Johnny Silverhand|
|Judy Alvarez||Kerry Eurodyne||
|Panam Palmer||River Ward||Rogue|
|Adam Smasher||Alt Cunningham||Anders Hellman|
|Anthony Harris||Claire Russell||Delamain|
|Dexter DeShawn||Elizabeth Peralez||Evelyn Parker|
|Finn Gerstatt||Goro Takemura||Hanako Arasaka|
|Jefferson Peralez||Joshua Stephenson||Lizzy Wizzy|
|Lucius Rhyne||Maiko Maeda||Mama Welles|
|Maman Brigitte||Misty||Mitch Anderson|
|Oda||Oswald “Woodman” Forrest||Placide|
|Royce||Saburo Arasaka||Saul Bright|
|T-Bug||Us Cracks||Viktor Vector|
|Weldon Holt||Yorinobu Arasaka|
|Dakota Smith||Dino Dinovic||Muamar “El Capitan” Reyes|
|Padre||Regina Jones||Wakako Okada|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
When I grapple NPCs I can see black patches flashing on the back of their head, shoulders, and back. Like they are rendering properly.
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