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This is a list of all the best pistols available in Cyberpunk 2077. Learn the details of all the best and most powerful pistols for the endgame, mid-game, and early game.
List of Contents
Name | Reason |
---|---|
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・4 Mod Slots ・Smart Weapons can home in on targets |
Skippy is an incredibly powerful and useful Smart pistol that can be found early in the game. Upon finding it, the witty gun will give you an option to be lethal or non-lethal. Whichever you choose, after taking out 50 enemies with the gun, it will permanently switch to the other. Therefore, we recommend choosing the opposite of what you would like, and then having it change after 50 kills.
Name | Reason |
---|---|
Kongou | ・Reduced recoil ・Increased rate of fire ・Can use ability Richochet without cyberware |
The Kongou is the pistol of choice for the trouble Yorinobu Arasaka. You can find the pistol next to his bed in the quest The Heist. The pistol has good damage for this point in the game and will come in handy when trying to break out during the mission.
Name | Reason |
---|---|
Genjiroh | ・Fires 4 rounds at once ・Smart Weapons can home in on targets ・Electrical damage ・Can target up to 6 enemies at once |
Once obtained, Genjiroh will be your go-to pistol. Not only is it a Smart weapon like Skippy, it also fired 4 rounds at the same time and can simultaneously target up to 6 enemies at once.
To make it even deadlier, it applies electric damage and gives a chance to receive the Shock status.
Best Ranged Weapons | ||
---|---|---|
Best Pistols | Best Assault Rifles | Best Sniper Rifles |
Best SMGs | Best Shotguns | Best Revolvers |
Melee Weapons | ||
Best Katanas | Best Knives | Best Blunt Weapons |
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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