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Synergy Drill is the second stage in Deathtrap Mode of the Tidal Defense Simulator event in Version 2.6 of Wuthering Waves. See Synergy Drill's map layout, best combat machines, best tactics, and tips on how to complete the stage in this guide!
List of Contents
| Synergy Drill Map and Enemies Information | |
|---|---|
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| No. of Waves | 10 |
| List of Enemies |
Lumiscale Construct HP: 4,000 SPD: 100 DMG: 10 Domain - Barrier This Tacet Discord periodically grants a Shield to several nearby Tacet Discords. The Shielded Tacet Discords are immune to slow while the Shield exists. Passive - Adaptation This Tacet Discord becomes immune to Paralysis/Frozen/Confusion when its HP drops below 50% for the first time x1 |
Fae Ignis HP: 3,500 SPD: 400 DMG: 5 Passive - Burn This Tacet Discord has higher HP but continuously loses it over time. x7 |
Fusion Prism HP: 1,500 SPD: 200 DMG: 5 Domain - Shelter This Tacet Discord periodically increases the DEF of several nearby Tacet Discords. x1 |
|---|---|---|
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Havoc Prism HP: 1,200 SPD: 200 DMG: 5 Deathsound - Summon This Tacet Discord summons one Chop Chop: Headless and three Tick Tacks when defeated. x18 |
Spectro Prism HP: 1,200 SPD: 200 DMG: 5 Deathsound - Healing When defeated, this Tacet Discord heals nearby Tacet Discords for a certain amount. Passive - Adaptation This Tacet Discord becomes immune to Paralysis/Frozen/Confusion when its HP drops below 50% for the first time x1 |
Aero Predator HP: 600 SPD: 150 DMG: 1 Wrath This Tacet Discord starts with a slow Movement Speed. The lower its remaining HP, the faster it moves. x6 |
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Cruisewing HP: 75 SPD: 600 DMG: 1 Velocity This Tacet Discord moves faster. x18 |
Electro Predator HP: 300 SPD: 200 DMG: 1 Shield This Tacet Discord has a Shield that blocks damage. When Shielded, it is immune to Slow. x18 |
Glacio Predator HP: 400 SPD: 200 DMG: 1 x61 |
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Tick Tack HP: 100 SPD: 200 DMG: 1 x164 |
Chop Chop: Headless HP: 800 SPD: 150 DMG: 1 x4 |
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The map layout for the Synergy Drill stage is identical to the previous Combat Drill stage. There are two lanes at the bottom of the map that merge in the southeastern intersection. The terrain of the stage allows for liberal use of all types of Combat Machines.
Freeze Jet Freeze Jet Type: Ceiling
Cost: 500 Base ATK: 21 Cooldown: 6 Periodically ejects a freezing burst, dealing Glacio DMG and Slowing Tacet Discords within the range. |
Frost Spout Frost Spout Type: Wall
Cost: 300 Base ATK: 135 Cooldown: 6 Periodically ejects cryogenic air, dealing Glacio DMG and Slowing Tacet Discords within range. |
Glacio Beacon Glacio Beacon Type: Ground
Cost: 200 Base ATK: 0 Emits artificial chilling currents, Slowing any Tacet Discords moving past the device. |
Hologram Echo: Chest Mimic Hologram Echo: Chest Mimic Type: Ceiling
Cost: 400 Base ATK: 75 Cooldown: 6 Periodically summons a Chest mimic to hurl coins downward, dealing Fusion DMG. Tacet Discords defeated by the device might grant Lucky Coins. |
Hologram Echo: Hoartoise Hologram Echo: Hoartoise Type: Ceiling
Cost: 300 Base ATK: 150 Cooldown: 10 Summons a spinning Hoartoise Echo, dealing Physical DMG and knocking back Tacet Discords in its path. |
Repulsion Field Repulsion Field Type: KU-Roro Weapon
Base ATK: 0 Cooldown: 15 Generates a repulsion field, knocking back targets within the range. |
Shock Inductor Shock Inductor Type: Ceiling
Cost: 500 Base ATK: 375 Cooldown: 2 Periodically shocks a single Tacet Discord within the range, dealing Electro DMG. |
Stun Emitter Stun Emitter Type: Ground
Cost: 200 Base ATK: 60 Cooldown: 4 Periodically shocks nearby Tacet Discords and temporarily Paralyzes them. |
As the final chokepoint near the Energy Matrix is a hallway with ceilings, the defenses can utilize the powerful Ceiling Combat Machines. The Hologram Echo: Chest Mimic, Freeze Jet and Shock inductor will be the stars of the defense, with other Machines providing CC.
| Tactic Set | Tactic Name |
|---|---|
| Universal Tactics |
・Ceiling Boost ・Fusion Boost |
| Saturation Fire |
・Exposed Weakness ・Glacio Boost (ATK/Crit Rate/Crit DMG) ・Electro Synergy ・Glacio Synergy |
| Silent Lightning |
・Enhanced Paralysis (ATK/Crit Rate/Crit DMG) |
| Silver Bullet |
・Shell Credit Boost (ATK/Crit Rate/Crit DMG) ・Budget Optimization |
For the strategy on this stage, the selected Tactics focus on buffing Ceiling Combat Machines and their related Elements. The options from the Universal Tactics and Saturation Fire sets will help amp the damage of the main DPS Machines on the ceiling.
The Silver Bullet choices provide even more offensive power, while also having utility via Budget Optimization's cost reduction. Lastly, as the build is not Paralysis-focused, the Silent Lightning tactics are mostly avoided save for Enhanced Paralysis' damage amp.
| Synergy Drill Recommended Tips |
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The hallway right before the Energy Matrix is where all enemies will pass, making it an ideal location for concentrating defenses. It is a relatively wider hallway as well, allowing you more leeway to place down Combat Machines.
As the hallway has a Ceiling portion, focus on using the Ceiling Combat Machines such as the Hologram Echo: Chest Mimic, Freeze Jet, and Shock Inductor as your main damaging Machines.
These Ceiling-based Combat Machines are very powerful both in their damage and their utility, and can easily deal with both swarms and tougher enemies.

On top of their good damaage, the Hologram Echo: Chest Mimic has a special bonus ability of granting enemies it defeats a chance to drop Sim Coins. Pick these Sim Coins up for extra resources for your defenses.

In addition to the Ceiling Combat Machines, use the Frost Spout, Glacio Beacon, and Stun Emitter to further hamper enemies as they pass through the hallway by layering additional slows and stuns on them.

Once your main defenses are strong, you may opt to add several Hologram Echo: Hoartoise at the very beginning of the track, as these can knock off pesky enemies like Prisms and the Fae Ignis.
Lastly, use the Repulsion Field as an on-demand form of crowd-control, to knock targets off the track, or to push them back into the range of your defenses.
| Stage Information | |
|---|---|
| Stage Type: Deathtrap |
Threat Level: Deathtrap |
| Rewards | |
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| All Challenge Goals | |
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Tidal Defense Simulator Event Guide
| Threat: Overlord | |||||
|---|---|---|---|---|---|
| Threat: Elite | |||||
| Threat: Common | |||||
(Infinite Mode) |
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| - |
Synergy Drill Stage Guide | Tidal Defense Simulator



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