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Forsaken Court (Elite) is the second Elite stage in Pass Guardian Mode of the Tidal Defense Simulator event in Version 2.6 of Wuthering Waves. See Forsaken Court (Elite)'s map layout, best combat machines, best tactics, and tips on how to complete the stage in this guide!
| Forsaken Court (Elite) Map and Enemies Information | |
|---|---|
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| No. of Waves | 4 |
| List of Enemies |
Fae Ignis HP: 3,500 SPD: 400 DMG: 5 Passive - Burn This Tacet Discord has higher HP but continuously loses it over time. x5 |
Aero Predator HP: 600 SPD: 150 DMG: 1 Wrath This Tacet Discord starts with a slow Movement Speed. The lower its remaining HP, the faster it moves. x18 |
Electro Predator HP: 300 SPD: 200 DMG: 1 Shield This Tacet Discord has a Shield that blocks damage. When Shielded, it is immune to Slow. x22 |
|---|---|---|
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Nimbus Wraith HP: 50 SPD: 200 DMG: 1 Passive - Bounty This Tacet Discord drops one Lucky Coin when defeated. Collect Lucky Coins to gain Sim Credits. x6 |
Chop Chop: Headless HP: 800 SPD: 150 DMG: 1 x14 |
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This map is basically a really long U-Bend which is composed of really long corridors that we can exploit with Thunder Lances and delaying machines like Glacio Beacons and Glitch Spawners. In addition, this stage is also where we get to try our newly obtained Repulsion Field Ku-Roro weapon to push enemies to the pool in the middle!
The boss echo for this stage is the Fae Ignis that has a higher health pool but takes damage over time. With this in mind, delaying tactics would be the way to go against this Boss TD.
Glacio Beacon Glacio Beacon Type: Ground
Cost: 200 Base ATK: 0 Emits artificial chilling currents, Slowing any Tacet Discords moving past the device. |
Glitch Spawner Glitch Spawner Type: Ground
Cost: 250 Base ATK: 150 Cooldown: 10 Periodically infects nearby Tacet Discords with glitches and temporarily Confuses them. Tacet Discords in the Confusion state move in the opposite direction. |
Repulsion Field Repulsion Field Type: KU-Roro Weapon
Base ATK: 0 Cooldown: 15 Generates a repulsion field, knocking back targets within the range. |
Repulsor Spout Repulsor Spout Type: Wall
Cost: 300 Base ATK: 0 Cooldown: 8 Periodically ejects high-pressure gas, knocking back small Tacet Discords within the range. |
Tacetite Spikes Tacetite Spikes Type: Ground
Cost: 100 Base ATK: 100 Cooldown: 2 Periodically launches Tacetite Spikes, dealing Physical DMG to Tacet Discords. |
Thunder Lance Thunder Lance Type: Wall
Cost: 300 Base ATK: 150 Cooldown: 4 Periodically fires a thunder lance that can pierce through Tacet Discords with an unlimited range, dealing Electro DMG. |
As mentioned earlier, the main machines that we should go for are the Thunder Lance for damage, and the Glacio Beacon & Glitch Spawners to delay enemies. We suggest leveling up the Thunder Lance, Glitch Spawners, and Glacio Beacon to the maximum while getting modules that will improve performance.
For Thunder Lance, go for the module that doubles the firepower, but decreases damage by 25%. For Glitch Spawners, go for the module that increases the movement speed of confused enemies. Lastly, Glacio Beacons should have the module that extends the Slowed duration by 2s after leaving the beacon. This basically ensures a permanent slow effect for the entire wave.
Repulsor Spouts and the Repulsion Field are there to manage waves and maybe push TDs to the water in the middle periodically.
| Forsaken Court (Elite) Wave Guide |
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| Wave 1 Tips and Recommendations | |
|---|---|
| 1 | ![]() For the first wave, we should set up a lot of Thunder Lances next to the enemy spawn points to the south-west. |
| 2 | ![]() The setup is a combination of Thunder Lance, Repulsion Spout, and Glacio Beacons. Glitch Spawners are pretty expensive to use at this point, so let's go with Beacons this time around. Make sure to use your Ku-Roro Repulsion Field to either push enemies to the water or push them back! |
| Wave 2 Tips and Recommendations | |
|---|---|
| 1 | ![]() Continue adding more Glacio Beacons and Thunder Lances on the same area as Wave 1. |
| 2 |
For this wave, Fae Ignis will start to spawn. The best way to deal with them is to spam Glacio Beacons along its path to maximize its on-field time and drain as much HP as possible with its bleeding mechanic. |
| Wave 3 Tips and Recommendations | |
|---|---|
| 1 | ![]() For Wave 3, we expand to the area that is a little bit farther down the line. |
| 2 | ![]() Wave 3 adds more enemies but the Fae Ignis is missing. Use this chance to prepare the final Wave 4 onslaught by spamming more Glacio Beacons along the path and adding more Thunder Lance around the corner. |
| 3 | ![]() As an additional prep, add a pair of Thunder Lance and more Glacio Beacons farther along the way. |
| Wave 4 Tips and Recommendations | |
|---|---|
| 1 | ![]() To finalize our setup, we should add Glitch Spawners farther down the line. This confuses the Fae Ignis, making sure it moves backwards - maximizing its bleeding mechanic. |
| 2 | ![]() Put the Glitch Spawners on gaps in the middle of the Glacio Beacons. This provides extra security for the Fae Ignis! |
| Stage Information | |
|---|---|
| Stage Type: Pass Guardian |
Threat Level: Elite |
| Rewards | |
|
Shock Inductor Type: Ceiling Cost: 500 Base ATK: 375 Cooldown: 2 Periodically shocks a single Tacet Discord within the range, dealing Electro DMG. |
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| All Challenge Goals | |
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Tidal Defense Simulator Event Guide
| Threat: Overlord | |||||
|---|---|---|---|---|---|
| Threat: Elite | |||||
| Threat: Common | |||||
(Infinite Mode) |
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| - |
Forsaken Court (Elite) Stage Guide | Tidal Defense Simulator



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