X-22 Flashbang Grenade Stats and How to Obtain | Cyberpunk 2077

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This page is about the weapon X-22 Flashbang Grenade from Cyberpunk 2077. Read on to learn this weapon's weight and stats, including max DPS and other bonus stats, attachment and mod information, and where to find the X-22 Flashbang Grenade.

X-22 Flashbang Grenade Overview

General Info

X-22 Flashbang Grenade
X-22 Flashbang Grenade
Tier(s) Common
Rare
Weapon Group Grenade
Class Grenade
Type
Regular
Weight 0.3
A grenade that temporarily blinds enemies.

X-22 Flashbang Grenade Stats

Stats

DPS Variability -
Damage - Attacks Per Second -
Headshot Dmg Multiplier - Physical Dmg -
Charge Time - Shot Delay -
Effect Applies Blinding for 3 sec.

Note that the stats shown here are the highest values that we have been able to confirm so far available to this weapon. These numbers may be updated in the future

Other Stats

Crit Chance - Crit Damage -
Electrical Damage - Shock Chance -
Burn Chance - Poison Chance -
Bleeding Chance - Chemical Damage -
Thermal Damage - Bonus Ricochet Dmg -
Stamina Cost Red. - Charge Multiplier -

Note that the stats shown here are the highest values that we have been able to confirm so far available to this weapon. These numbers may be updated in the future

X-22 Flashbang Grenade Attachments and Mods

Attachments

Attachment Slots
This weapon does not have any attachment slots

Mods

Mod Slots
This weapon does not have any mod slots

The slots shown here are the ones we have been able to confirm exist for higher tier versions of the weapon. More slots may be added in later on as they are confirmed.

How to Get the X-22 Flashbang Grenade

Obtained Through NCPD Scanner Hustles

X-22 Flashbang Grenade can be obtained through the following NCPD Scanner Hustles.

Location Rarity
Assault in Progress #2 in Downtown Common
Assault in Progress #4 in Wellsprings Rare

Purchased From Shops

Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the X-22 Flashbang Grenade is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until X-22 Flashbang Grenade is available.

Vendor Rarity
Iron & Lead Common

Can be crafted after obtaining Crafting Specs

X-22 Flashbang Grenade can be crafted after the Crafting Specs are obtained.
Crafting Spec Location Rarity
Shop: Iron & Lead Rare

Dropped by Enemies

X-22 Flashbang Grenade has a chance of being dropped by certain enemies. Enemy drops are highly random, so there's no guarantee this enemy will drop this specific Item, but it has been confirmed to occur.

Enemy Confirmed Location Rarity
Goon (Maelstrom) Assault Common

We are currently searching for more locations where X-22 Flashbang Grenade can be found. If you have found X-22 Flashbang Grenade in any locations not listed here, please help us improve our guide by letting us know in the comments!

Cyberpunk 2077 Weapons

Cyberpunk-Weapons-Banner.png

List of Weapons

List of Grenades

Char Incendiary GrenadeChar Incendiary Grenade EMP GrenadeEMP Grenade F-GX Frag GrenadeF-GX Frag Grenade
Gash Antipersonnel GrenadeGash Antipersonnel Grenade Molodets Biohaz GrenadeMolodets Biohaz Grenade Currently UnavailableOzob's Nose
Recon GrenadeRecon Grenade X-22 Flashbang GrenadeX-22 Flashbang Grenade

Weapon Classes

Ranged Weapons
Pistols Assault Rifles Sniper Rifles
SMGs Shotguns Revolver
Precision Rifles LMGs
Melee Weapons
Katanas Knives Long Blades
One-Handed Clubs Two-Handed Clubs Hammers

Weapon Types

Weapon Types
Power Weapon.pngPower Tech Weapon.pngTech Smart Weapon.pngSmart
Blade.pngBlades Blunt Weapon.pngBlunt Weapons Grenade.pngGrenades

Weapon Tiers

Weapon Tiers
Legendary Iconic

Comment

2 Anonymous2 months

>>1 common version works fine, detonation 2 seconds after thrown, the blue variety has the delay issue

1 Anonymous2 months

This FB is useless. Example: it takes 10 seconds (forever) to detonate after you chuck it. Don't know how far up the list this goes for fixes, but this one definitely needs attention.

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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