How to Get the TKI-20 Shingen | Weapon Stats, Mods, and Attachments | Cyberpunk 2077

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This page is about the weapon TKI-20 Shingen from Cyberpunk 2077. Read on to learn this weapon's weight and stats, including max DPS and other bonus stats, attachment and mod information, and where to find the TKI-20 Shingen.

TKI-20 Shingen Overview

General Info

TKI-20 Shingen
TKI-20 Shingen
Tier(s) Uncommon
Weapon Group Ranged
Class SMG
Type Homes in on targets with self-guided micro-projectiles.
Weight 5
Nothing can hold you back now.

TKI-20 Shingen Stats


DPS Variability None
Damage 20-25 Attacks Per Second 4.55
Headshot Dmg Multiplier 1.35 Physical Dmg +15-18
Charge Time - Shot Delay -

Note that the stats shown here are the highest values that we have been able to confirm so far available to this weapon. These numbers may be updated in the future

Other Stats

Crit Chance 11.89% Crit Damage 28.64%
Electrical Damage - Shock Chance -
Burn Chance - Poison Chance -
Bleeding Chance 10% Chemical Damage -
Thermal Damage - Bonus Ricochet Dmg -
Stamina Cost Red. - Charge Multiplier -

Note that the stats shown here are the highest values that we have been able to confirm so far available to this weapon. These numbers may be updated in the future

TKI-20 Shingen Attachments and Mods


Attachment Slots
This weapon does not have any attachment slots


Mod Slots
Mod IconEmpty Mod Slot Mod IconMod Slot
Mod IconMod Slot Mod IconMod Slot

The slots shown here are the ones we have been able to confirm exist for higher tier versions of the weapon. More slots may be added in later on as they are confirmed.

How to Get the TKI-20 Shingen

Obtained Through NCPD Scanner Hustles

TKI-20 Shingen can be obtained through the following NCPD Scanner Hustles.

Location Rarity
Assault in Progress #6 in Corpo Plaza Epic
Hidden Gem #4 in Downtown Uncommon
Hidden Gem #8 in Arroyo Epic

Purchased From Shops

Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the TKI-20 Shingen is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until TKI-20 Shingen is available.

Vendor Rarity
Gun Vendor (Corpo Plaza) Legendary
Gun Vendor (Mobile Camp) Uncommon
Gun Vendor (Sunset Motel) Uncommon
Gun Vendor (Sunset Motel) Rare
Marty Uncommon
Gun Vendor (Arroyo) Rare
Gun Vendor (Rancho Coronado) Uncommon

Can be crafted after obtaining Crafting Specs

TKI-20 Shingen can be crafted after the Crafting Specs are obtained.
Crafting Spec Location Rarity
Shop: Gun Vendor (Mobile Camp) Rare
Shop: Gun Vendor (Sunset Motel) Rare
Shop: Marty Rare
Shop: Gun Vendor (Arroyo) Rare
Shop: Gun Vendor (Rancho Coronado) Rare

Dropped by Enemies

TKI-20 Shingen has a chance of being dropped by certain enemies. Enemy drops are highly random, so there's no guarantee this enemy will drop this specific Item, but it has been confirmed to occur.

Enemy Confirmed Location Rarity
Tyger (Tyger Claws) Random Rare
Goon (Maelstrom) Assault Common
Tyger (Tyger Claws) Assault Uncommon
Racketeer (Tyger Claws) Quest ( Cyberpsycho Sighting: Phantom of Night City ) Uncommon
Ranger (Arasaka) Assault Common
Racketeer (Tyger Claws) Assault Rare

We are currently searching for more locations where TKI-20 Shingen can be found. If you have found TKI-20 Shingen in any locations not listed here, please help us improve our guide by letting us know in the comments!

Cyberpunk 2077 Weapons


List of Weapons

List of SMGs

BuzzsawBuzzsaw DS1 PulsarDS1 Pulsar FenrirFenrir
G-58 DianG-58 Dian M221 SaratogaM221 Saratoga Problem SolverProblem Solver
Prototype: Shingen Mark VPrototype: Shingen Mark V ShigureShigure TKI-20 ShingenTKI-20 Shingen

Weapon Classes

Ranged Weapons
Pistols Assault Rifles Sniper Rifles
SMGs Shotguns Revolver
Precision Rifles LMGs
Melee Weapons
Katanas Knives Long Blades
One-Handed Clubs Two-Handed Clubs Hammers

Weapon Types

Weapon Types
Power Weapon.pngPower Tech Weapon.pngTech Smart Weapon.pngSmart
Blade.pngBlades Blunt Weapon.pngBlunt Weapons Grenade.pngGrenades

Weapon Tiers

Weapon Tiers
Legendary Iconic

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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