How to Get the DS1 Pulsar | Weapon Stats, Mods, and Attachments | Cyberpunk 2077

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This page is about the weapon DS1 Pulsar from Cyberpunk 2077. Read on to learn this weapon's weight and stats, including max DPS and other bonus stats, attachment and mod information, and where to find the DS1 Pulsar.

DS1 Pulsar Overview

General Info

DS1 Pulsar
DS1 Pulsar
Tier(s) Uncommon
Rare
Legendary
Weapon Group Ranged
Class SMG
Type Bullets can ricochet off surfaces.
Manufacturer Darra Polytechnic
Weight 5
Pulsar. Dawn of legacy.

Color Schemes

All DS1 Pulsar Skins
DS1 Pulsar Skin 1Enlarge DS1 Pulsar Skin 3Enlarge
DS1 Pulsar Skin 3Enlarge

DS1 Pulsar Stats

Stats

DPS Variability Low
Damage 22-27 Attacks Per Second 8.89
Headshot Dmg Multiplier 0.85 Physical Dmg +16-19
Charge Time - Shot Delay -

Note that the stats shown here are the highest values that we have been able to confirm so far available to this weapon. These numbers may be updated in the future

Other Stats

Crit Chance - Crit Damage -
Electrical Damage - Shock Chance -
Burn Chance - Poison Chance -
Bleeding Chance 3% Chemical Damage 13-15%
Thermal Damage 12-15% Bonus Ricochet Dmg 11.8%
Stamina Cost Red. - Charge Multiplier -

Note that the stats shown here are the highest values that we have been able to confirm so far available to this weapon. These numbers may be updated in the future

DS1 Pulsar Attachments and Mods

Attachments

Attachment Slots
Scope IconEmpty Scope Slot Muzzle IconEmpty Muzzle Slot

Mods

Mod Slots
Mod IconEmpty Mod Slot

The slots shown here are the ones we have been able to confirm exist for higher tier versions of the weapon. More slots may be added in later on as they are confirmed.

How to Get the DS1 Pulsar

Obtained Through NCPD Scanner Hustles

DS1 Pulsar can be obtained through the following NCPD Scanner Hustles.

Location Rarity
Reported Crime #4 in Northside Uncommon
Assault in Progress #5 in Vista Del Rey Rare
Hidden Gem #7 in Little China Uncommon

Purchased From Shops

Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the DS1 Pulsar is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until DS1 Pulsar is available.

Vendor Rarity
Iron & Lead Legendary

Can be crafted after obtaining Crafting Specs

DS1 Pulsar can be crafted after the Crafting Specs are obtained.
Crafting Spec Location Rarity
Crafting Spec unlocked automatically as a reward for reaching Crafting Level 9 Rare
Shop: 2nd Amendment Uncommon

Dropped by Enemies

DS1 Pulsar has a chance of being dropped by certain enemies. Enemy drops are highly random, so there's no guarantee this enemy will drop this specific Item, but it has been confirmed to occur.

Enemy Confirmed Location Rarity
Tyger (Tyger Claws) Random Epic
Racketeer (Tyger Claws) Quest ( Cyberpsycho Sighting: Phantom of Night City ) Rare
Lance Hardy Veteran Guard Assault Common
Rat (Scavengers) Random Uncommon
Rat (Scavengers) Assault Uncommon
Rat (Scavengers) Assault Common

We are currently searching for more locations where DS1 Pulsar can be found. If you have found DS1 Pulsar in any locations not listed here, please help us improve our guide by letting us know in the comments!

Cyberpunk 2077 Weapons

Cyberpunk-Weapons-Banner.png

List of Weapons

List of SMGs

BuzzsawBuzzsaw DS1 PulsarDS1 Pulsar FenrirFenrir
G-58 DianG-58 Dian M221 SaratogaM221 Saratoga Problem SolverProblem Solver
Prototype: Shingen Mark VPrototype: Shingen Mark V ShigureShigure TKI-20 ShingenTKI-20 Shingen
YinglongYinglong

Weapon Classes

Ranged Weapons
Pistols Assault Rifles Sniper Rifles
SMGs Shotguns Revolver
Precision Rifles LMGs
Melee Weapons
Katanas Knives Long Blades
One-Handed Clubs Two-Handed Clubs Hammers

Weapon Types

Weapon Types
Power Weapon.pngPower Tech Weapon.pngTech Smart Weapon.pngSmart
Blade.pngBlades Blunt Weapon.pngBlunt Weapons Grenade.pngGrenades

Weapon Tiers

Weapon Tiers
Legendary Iconic

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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