Bruising Berserk Cyberware Mod Effects and Location | Cyberpunk 2077

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This is a page on the Bruising Berserk Cyberware Mod from Cyberpunk 2077. Read more to learn about Bruising Berserk, its stats and effects, and where to find it.

Bruising Berserk Basic Information

Currently Unavailable Bruising Berserk
Type Cyberware Mod
Body Part Operating System
Subtype Militech Berserk
Part Fragment
Rarity Common Uncommon Rare Epic Legendary

Bruising Berserk Stats and Effects

Effect ・While beserk is active, Melee damage is increased by 10 %.

How to Get the Bruising Berserk

Purchased From Shops

Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Bruising Berserk is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Bruising Berserk is available.

Vendor Rarity
Ripperdoc (Mobile Camp) Rare

We are currently searching for more locations where Bruising Berserk can be found. If you have found Bruising Berserk in any locations not listed here, please help us improve our guide by letting us know in the comments!

Cyberpunk 2077 Related Links

Mods-Attachments-Banner.png

List of Mods and Attachments

All Cyberware Mods

Chained Berserk
Chained Berserk
Sharpened Berserk
Sharpened Berserk
Black Market Battery
Black Market Battery
Blade - Thermal Damage
Blade - Thermal Damage
Devastating Berserk
Devastating Berserk
Focused Berserk
Focused Berserk
Monowire Battery Low-Capacity
Monowire Battery, Low-Capacity
Sandevistan: Prototype Chip
Sandevistan: Prototype Chip
Slow Rotor
Slow Rotor
Target Analysis
Target Analysis
Threat Detector
Threat Detector
Explosives Analysis
Explosives Analysis
Sandevistan: Overclocked Processor
Sandevistan: Overclocked Processor
Battery Low Capacity
Battery, Low Capacity
Beast Mode
Beast Mode
Knuckles - Electrical Damage
Knuckles - Electrical Damage
Sandevistan: Heatsink
Sandevistan: Heatsink
Sandevistan: Neurotransmitters
Sandevistan: Neurotransmitters
Sandevistan: Tyger Paw
Sandevistan: Tyger Paw
Weakspot Detection
Weakspot Detection
Knuckles - Physical Damage
Knuckles - Physical Damage
Currently UnavailableMetal Plating
Extended Berserk
Extended Berserk
Armored Berserk
Armored Berserk
Monowire - Chemical Damage
Monowire - Chemical Damage
Monowire - Physical Damage
Monowire - Physical Damage
Blade - Physical Damage
Blade - Physical Damage
Electrical Round
Electrical Round
Knuckles - Thermal Damage
Knuckles - Thermal Damage
Explosive Round
Explosive Round
Currently UnavailableBlade - Chemical Damage Currently UnavailableBlade - Electrical Damage Currently UnavailableFast Rotor
Currently UnavailableHaming-8 Rotor Currently UnavailableKnuckles - Chemical Damage Currently UnavailableAnimal Knuckles
Currently UnavailableBattery, Medium-Capacity Currently UnavailableBattery, High-Capacity Currently UnavailableRin3U Battery
Currently UnavailableMonowire - Thermal Damage Currently UnavailableMonowire - Electrical Damage Currently UnavailableMonowire Battery, Medium-Capacity
Currently UnavailableMonowire Battery, High-Capacity Currently UnavailableThermal Round Currently UnavailableChemical Round
Currently UnavailableTranquilizer Rounds Currently UnavailableNeoplastic Plating Currently UnavailableTitanium Plating
Currently UnavailableSandevistan: Micro-Amplifier Currently UnavailableSandevistan: Rabid Bull Currently UnavailableSandevistan: Arasaka Software
Currently UnavailableBruising Berserk Currently UnavailableInvigorating Beserk Currently UnavailableTrajectory Analysis
Currently UnavailableTrajectory Generator Currently UnavailableSensory Amplifier (Crit Chance) Currently UnavailableSensory Amplifier (Crit Damage)
Currently UnavailableSensory Amplifier (Health) Currently UnavailableSensory Amplifier (Armor) Currently UnavailableMilitech Incendiary Round

Types of Mods and Attachments

All Mods & Attachment Types
Scopes Muzzles Weapon Mods
Clothing Mods Cyberware Mods

Mod Rarity

Mod Rarity Tiers
Legendary Iconic

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • When I grapple NPCs I can see black patches flashing on the back of their head, shoulders, and back. Like they are rendering properly.

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