Patch 1.12 has been released for PC!
★Patch 1.12 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (1000)
This is a guide to Heal-on-Kill, a Frontal Cortex Cyberware found in Cyberpunk 2077. Read on to see Heal-on-Kill's stats and effects, as well as mod information and how to obtain the Heal-on-Kill.
|A combat implant that regulates hormones and regenerates Health after an enemy is defeated.|
・Instantly restores 2% Health after defeating an enemy.
・Instantly restores 3% Health after defeating an enemy.
・Instantly restores 6% Health after defeating an enemy.
・Instantly restores 10% Health after defeating an enemy.
Heal-On-Kill can be obtained through the following NCPD Scanner Hustles.
|Suspected Organized Crime Activity #1 in Badlands South||Uncommon|
Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Heal-on-Kill is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Heal-on-Kill is available.
|Ripperdoc (Mobile Camp)||Uncommon|
|Ripperdoc (West Wind Estate)||Epic|
|Camillo Ram Manager||Ex-Disk||Heal-on-Kill|
|Limbic System Enhancement||Mechatronic Core||Memory Boost|
|Ram Upgrade||Self-ICE||Visual Cortex Support|
|Types of Cyberware|
|Frontal Cortex||Ocular System||Circulatory System|
|Immune System||Nervous System||Integumentary System|
|Cyberware Rarity Tiers|
Its neither, its reflexes smh
The base stat for this isn't intelligence, it's technical.
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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