Patch 1.12 has been released for PC!
★Patch 1.12 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
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・List of Bugs (1000)
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・Story Walkthrough
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・Romance Guide
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This is a guide to Heal-on-Kill, a Frontal Cortex Cyberware found in Cyberpunk 2077. Read on to see Heal-on-Kill's stats and effects, as well as mod information and how to obtain the Heal-on-Kill.
List of Contents
Heal-on-Kill | |
---|---|
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|
Slot | Frontal Cortex |
Subtype | Misc |
Tier(s)/Price |
Common: 5000 Uncommon: 7500 Epic: 25000 Legendary: 35000 |
Weight | 0 |
A combat implant that regulates hormones and regenerates Health after an enemy is defeated. |
Attribute | ||
---|---|---|
Reflexes | ||
Req. Level (Common) |
Req. Level (Uncommon) |
Req. Level (Rare) |
8 | 10 | - |
Req. Level (Epic) |
Req. Level (Legendary) |
Req. Level (Legendary/Iconic) |
14 | 18 | - |
Heal-on-Kill Effect(s) |
---|
Common ・Instantly restores 2% Health after defeating an enemy. Uncommon ・Instantly restores 3% Health after defeating an enemy. Epic ・Instantly restores 6% Health after defeating an enemy. Legendary ・Instantly restores 10% Health after defeating an enemy. |
Heal-On-Kill can be obtained through the following NCPD Scanner Hustles.
Location | Rarity |
---|---|
Suspected Organized Crime Activity #1 in Badlands South | Uncommon |
Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Heal-on-Kill is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Heal-on-Kill is available.
Vendor | Rarity |
---|---|
Cassius | Legendary |
Cassius | Uncommon |
Dr. Chrome | Common |
Ripperdoc (Mobile Camp) | Uncommon |
Ripperdoc (West Wind Estate) | Epic |
Instant Implants | Common |
List of Cyberware (Enhancements)
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Types of Cyberware | ||
---|---|---|
Frontal Cortex | Ocular System | Circulatory System |
Immune System | Nervous System | Integumentary System |
Operating System | Skeleton | Hands |
Arms | Legs |
Cyberware Rarity Tiers | |
---|---|
Legendary | Iconic |
The base stat for this isn't intelligence, it's technical.
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Heal-on-Kill: Stats, Effects, and How to Obtain
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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Its neither, its reflexes smh