Patch 1.12 has been released for PC!
★Patch 1.12 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (1000)
We're updating daily with new tips and information!
・Story Walkthrough
・All Side Quest Guides
・Best Weapons
・Romance Guide
・Crafting Spec Locations
This is a guide to Biomonitor, a Circulatory System Cyberware found in Cyberpunk 2077. Read on to see Biomonitor's stats and effects, as well as mod information and how to obtain the Biomonitor.
List of Contents
Biomonitor | |
---|---|
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|
Slot | Circulatory System |
Subtype | Misc |
Tier(s)/Price |
Common: 6000 Uncommon: 9000 Rare: 18000 Epic: 30000 Legendary: 42000 |
Weight | 0 |
An implant designed to coordinate regenerative processes. |
Attribute | ||
---|---|---|
Body | ||
Req. Level (Common) |
Req. Level (Uncommon) |
Req. Level (Rare) |
- | 10 | 12 |
Req. Level (Epic) |
Req. Level (Legendary) |
Req. Level (Legendary/Iconic) |
15 | 18 | - |
Biomonitor Effect(s) |
---|
Common ・Instantly restores 30% Health when Health drops to 15%. Cooldown 240 sec. Uncommon ・Instantly restores 40% Health when Health drops to 15%. Cooldown 240 sec. Rare ・Instantly restores 50% Health when Health drops to 15%. Cooldown 180 sec. Epic ・Instantly restores 60% Health when Health drops to 15%. Cooldown 150 sec. Legendary ・Instantly restores 100% Health when Health drops to 15%. Cooldown 120 sec. |
Biomonitor can be obtained through the following NCPD Scanner Hustles.
Location | Rarity |
---|---|
Suspected Organized Crime Activity #1 in West Wind Estate | Rare |
Hidden Gem #1 in Little China | Uncommon |
Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Biomonitor is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Biomonitor is available.
Vendor | Rarity |
---|---|
Ripperdoc (Mobile Camp) | Legendary |
Octavio's Clinic | Epic |
Buck's Clinic | Rare |
Buck's Clinic | Common |
Kraviz's Clinic | Common |
Ripperdoc (Arroyo) | Uncommon |
Ripperdoc (Mobile Camp) | Rare |
Ripperdoc (West Wind Estate) | Uncommon |
Ripperdoc (Wellsprings) | Epic |
Fingers MD | Common |
List of Cyberware (Enhancements)
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Types of Cyberware | ||
---|---|---|
Frontal Cortex | Ocular System | Circulatory System |
Immune System | Nervous System | Integumentary System |
Operating System | Skeleton | Hands |
Arms | Legs |
Cyberware Rarity Tiers | |
---|---|
Legendary | Iconic |
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Biomonitor: Stats, Effects, and How to Obtain
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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