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Here you can find a list of the Mechanicus Towers available for the Tower Defense event, Theater Machanicus, during the Lantern Rite in Genshin Impact.
|Lantern Rite Event|
|Lantern Rite Guide||Theater Mechanicus||Stand By Me|
|Lantern Rite Tales||Xiao Market||Xiao Lantern|
List of Contents
|Veneficus Mechanicus: Tidal Flats||Attacks opponents in AoE with Water Cannons that deal Hydro DMG and apply the Wet status.|
|Veneficus Mechanicus: Spark||Attacks opponents with Blazing Sparks that explode, dealing Pyro DMG in certain AoE.|
|Veneficus Mechanicus: Thin Ice||Periodically fire a Frost Bullet in a straight line. On hit, deals Cryo DMG to opponents.|
|Veneficus Mechanicus: Thunderstrike||Attacks opponents with a Thunder Strike that deals Electro DMG.|
|Veneficus Mechanicus: Gust||Once deployed, the orientation can be adjusted in the construction menu to attack in different directions. Deals Anemo DMG.|
|Recovery Mechanicus: Mark I||Generates bonus Veneficus Points for each opponent defeated in an AoE around it.|
|Ambush Mine||Ambush Mine will explode upon contact with opponents, dealing massive Pyro DMG to the surrounding opponents.|
|Veneficus Mechanicus: Longbow||Periodically fires an arrow shot, dealing Physical DMG to opponents it hits.|
|Mysticus Mechanicus: Desire||Continously buffs the Veneficus Mechanici in an AoE around it, increasing their DMG.|
|Arcane Mechanicus: Portal of Wonders||Players can select Arcane Mechanicus: Portal of Wonders to another portal.|
The Mechanici not mentioned here are also useful, but you can achieve the elemental effects with characters instead of towers.
Since you cannot directly damage opponents with your characters, you will need damage-dealing mechanici to defeat all the opponents!
On of the best ways to clear waves in Theater Mechanicus is by slowing down enemies by blocking them and using Elemental Reactions to stun or knock them back. The Cryo and Hydro Mechanicus combo allows you to keep freezing enemies in place, leaving them vulnerable to other Mechanici attacks.
The Electro Mechanicus is one of the best in the event! Its attacks have a homing feature that always hit the target, and the electro effect has an AoE.
The Electro Mechanicus also combines well with the Pyro and Hydro Mechanicus, dealing even more damage!
The Pyro Mechanicus deals the most damage among all Mechanici. Its powerful and long-ranged attacks are perfect for larger enemies and slow-moving groups of enemies.
Be careful though, because faster enemies can dodge Pyro Mechanicus shots.
The Hydro Mechanicus is useful mainly for setting up elemental reactions like Electro-charged and Freeze. The Hydro Mechanicus also deals a decent amount of damage to an AoE. To best use the Hydro Mechanicus, pair it with another elemental Mechanicus and trigger an elemental reaction!
The Pyro Mechanicus is strong against bigger enemies and slimes because it deals a lot of damage. It also has better range than the other Mechanici. You can place Pyro Mechanici in the middle of the field so you can utilize its range and have a failsafe in case any enemies manage to get past the frontline.
The Pyro Mechanicus' major flaw is that it has a slow attack speed, so it's weak against speedy enemies like the Samachurl. The Pyro Mechanicus also misses sometimes, so be sure to keep an eye out for escaping enemies!
The Cryo Mechanicus is useful for freezing enemies to keep them in place and give your towers more time to attack. As you level the Cryo Mechanicus up, you can slow enemies down with each attack and deal Cryo damage in an AoE.
Use the Cryo Mechanicus with a Hydro Mechanicus or Hydro characters to hold enemies in place, or at least slow them down!
Electro Mechanici attacks deal decent damage and always hit targets in their AoE. Upgrade it to level 3 as soon as you can to increase its targets to 3 at a time.
Use the Electro Mechanicus with Hydro to deal damage to multiple enemies at the same time. You can also use it with the Pyro Mechanicus or a Pyro character to trigger Overload and knock enemies back, making it harder for them to escape.
Use the Anemo Mechanicus to deal decent damage to enemies while knocking them back at the same time. The Anemo Mechanicus is good for players who don't have Jean, Zhongli, or characters that can push the enemies back.
Remember to adjust the direction of the Anemo Mechanicus to fit the Theater Mechanicus map!
The Recovery Mechanicus is cheap and good for collecting points to build new towers quickly.
Place the Recovery Mechanicus in areas your towers will deal the final blow. For example: if you have a powerful set up in front of the field, place the Recovery Mechanicus at the front, but if you have a set up that deals damage over time instead of instantly, place the Mechanicus near the exit portal.
Ambush Mines are Mechanici that explode when an enemy moves over it, dealing massive Pyro DMG. This is best placed on areas like enemy chokepoints, where the most number of enemies can be affected. It's also a good strategy to place them near your portal to prevent runaway enemies from escaping.
The Longbow is effective against Geo enemies, breaking their shields and dealing high physical DMG. It's best to place them behind other towers, because their range enables them to hit targets from afar.
The Mysticus Mechanicus is very effective, as it helps strengthen surrounding Mechanici. This increases their DMG, and allows you to use less Mechanici to defend certain areas. This is very effective in stages with multiple entry points, as you would need to spread out your Mechanici.
The Portal of Wonders allows you to travel across different points of the stage, helping you travel faster. This is effective when setting up defenses, since you have a limited time to place Mechanici in-between stages. The best way to use this Mechanici is placing each point in vulnerable areas of your defenses, allowing you to deal with enemies quicker, or construct more Mechanici.
|Click on a Tower to Jump!|
|Base||Tidal Flats||Inflicts Hydro AoE DMG and Wet Status|
|Level 3||Mirror Image||AoE Range Increased|
|Level 5||Rippling Reflections||Periodically makes Mist Bubbles, trapping enemies|
|Base||Spark||Pyro DMG in an AoE|
|Level 3||Conflagration||AoE Range Increased|
|Level 5||Inferno||Attacks leave behind flames, damaging opponents passing through|
|Base||Thin Ice||Cryo DMG in a straight line|
|Level 3||Rimefrost||Attacks slow enemies down|
|Level 5||Glacial Bloom||Attacks deal Cryo DMG in an AoE|
|Level 3||Blitz Trident||Targets Increased to 3|
|Level 5||Furious Discharge||Periodically strikes a nearby enemy with Lightning, dealing Electro DMG|
|Base||Gust||Anemo DMG and knocks back enemies|
|Level 3||Razor Wind||Knockback Distance Increased|
|Level 5||Dust Devil||Gathers opponents in an AoE while charging|
|Base||Mark I||Bonus Veneficus Points|
|Level 2||Mark II||AoE Range Increased|
|Level 3||Mark III||Bonus Veneficus Points increased|
The Recovery Mechanicus can only be leveled up twice, so the max level of 3 can be reached easily despite the expensive upgrade costs.
|Base||Ambush Mine||Deals massive Pyro AoE DMG when touched|
|Level 3||Soulfire Mine||Cost Decreased|
|Level 5||Tandem Mine||Chance to explode again if enemy is killed by first explosion|
|Level 3||Sharpshooter||Effectiveness against Geo increased|
|Level 5||Ordnance||Attacks gain a homing ability|
|Base||Desire||Increases DMG of other Mechanici in AoE|
|Level 3||Fulfilment||AoE Range Increased|
|Level 5||Arcanum||Can overlap with effects of other Mysticus Mechanici|
|Base||Portal of Wonders||Teleports from one portal to another|
|Liyue: Theater Mechanicus Quest Guide|
|List of Mechanicus and Upgrades|
|Difficulty 1 Guide||Difficulty 2 Guide|
|Difficulty 3 Guide||Difficulty 4 Guide|
|Difficulty 5 Guide||Difficulty 6 Guide|
|Difficulty 7 Guide||Special Mode Guide|
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