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Wondrous Sticks have buffs you can use in Genshin Impact's Theater Mechanicus event rerun. Learn how to unlock use Wondrous Sticks, a full list of all types of Wondrous Sticks, and all effects in this Theater Mechanicus guide!
Theater Mechanicus 2.0 Guides | ||||||||||||||
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Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | ||||||||||
Stage 6 | Stage 7 | Stage 8 | Stage 9 | Stage 10 | ||||||||||
Theater Mechanicus Gameplay Guides | ||||||||||||||
Mechanicus Mastery | Mechanicus Towers | Wondrous Sticks |
List of Contents
At any time in a Stage, you can call on the Wondrous Sticks by clicking the cards icon at the bottom of your screen! As long as you have Veneficus Points, you can keep drawing even during enemy waves.
Yes, the effects of Wondrous Sticks can stack! Choosing the same Wondrous Sticks will make your Mechanici much more efficient.
If you aren't satisfied with your current set of Wondrous Stick choices, you can refresh them to get more! You get 3 free draws, but each additional draw will cost you 50 Veneficus Points.
The number of Sticks you can draw will increase from 3 draws to 4 when you reach Mechanicus Mastery Level 6!
The only way to get Mechanicus Mastery EXP is by completing Theater Mechanicus stages and their challenges. At higher levels, you'll unlock more Wondrous Sticks to use!
How to Raise Mechanicus Mastery
Icon | Wondrous Stick & Effect |
---|---|
Fortune Sticks Enhances Mechanici in various ways. |
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Mystic Sticks Grants special buffs on players |
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Courage Sticks Gives more Venificus Points once buffed enemies are defeated. |
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Ominous Sticks Reduces cost of Wondrous Sticks but will have unknown side effects. |
Fortune Sticks grant buffs and upgrade the towers you place, and will be the Wondrous Sticks you mainly use points on.
Jump to a Fortune Stick Section! | ||||
---|---|---|---|---|
Hydro | Pyro | Electro | Anemo | |
Cryo | Crack Shot | Mine | Charity | |
Arcanum | Binding | Banishment |
Rippling Reflections is the Hydro tower in Theater Mechanicus.
Stick | No | Effect |
---|---|---|
Maelstrom | 1 | Cost: 300 Increases its Attack Level by 1. Every level will increase ATK by +2,000. |
Surge | 2 | Cost: 300 Increases Elemental Mastery Level by 1. Every level will increase Elemental Mastery by +75. |
Rapids | 3 | Cost: 200 Increases ATK SPD by +20%. |
Cascade | 26 | Cost: 500 Increases Range and attack AoE by +33%. |
Upsurge | 27 | Cost: 500 Releases a Mist Bubble 5s, trapping enemies and dealing 15% of ATK as Hydro DMG. |
Swell | 28 | Cost: 500 Releases a Torrent Ring every 20s, afflicting Wet status. |
Vaporwave | 29 | Cost: 500 Vaporize reactions deal +50% DMG. |
Inundation | 30 | Cost: 500 Increase DMG against Wet enemies by +50%. |
Undercurrent | 63 | Cost: 1500 Removes basic AoE and changes attack to a Water Eruption at target that deals 125% more DMG than basic attacks. |
Flood of Sorrow | 64 | Cost: 1500 Upgrades basic attack to apply Inner Turbulence to enemies for 12s, continuously dealing 75% of ATK as AoE Hydro DMG. |
Inferno is the Pyro tower in Theater Mechanicus.
Stick | No | Effect |
---|---|---|
Embers | 4 | Cost: 300 Increases its Attack Level by 1. Every level will increase ATK by 2,000. |
Torch | 5 | Cost: 300 Increases Elemental Mastery Level by 1. Every level will increase Elemental Mastery by 75. |
Wildifre | 6 | Cost: 200 Increases ATK SPD by +20%. |
Beacon | 7 | Cost: 200 Increases Range by +40% |
Scorched Earth | 31 | Cost: 500 Upgrades AoE Range by +133%. |
Magma | 32 | Cost: 500 Greatly increase effect against Geo. |
Torchlight | 33 | Cost: 500 Unleashes Burning Rings every 20s, applying Pyro. |
Defrost | 34 | Cost: 500 Melt reactions deal +50% DMG. |
Inflammation | 35 | Cost: 500 Decreases enemy DEF by 10% on hit, can stack up to 3 times. |
Pyro Orb | 65 | Cost: 1500 Changes basic attack to Flares that descend directly above the enemies, dealing 100% more DMG than basic attacks. |
Everblazing | 66 | Cost: 1500 Upgrades attack to leave Liquid Fire for 5s after hit, dealing 30% of ATK as Pyro DMG per second. |
Furious Discharge is the Electro tower in Theater Mechanicus.
Stick | No | Effect |
---|---|---|
Thunder- storm |
15 | Cost: 300 Increases its Attack Level by 1. Every level will increase ATK by 2,000. |
Thunder- shock |
16 | Cost: 300 Increases Elemental Mastery Level by 1. Every level will increase Elemental Mastery by 75. |
Thunder -strike |
17 | Cost: 200 Increases ATK SPD by +20%. |
Blitz | 18 | Cost: 200 Increases Range by +53% |
Jolt | 44 | Cost: 500 Attacks hit +1 more enemy. |
Vengeance | 45 | Cost: 500 Upgrade attack to apply Stealth Strike on enemies and trap them for 0.5s after reaching 8 stacks. |
Silent Thunder | 46 | Cost: 500 Unleashes Electrostatic Rings every 20s, applying Electro. |
Bombardier | 47 | Cost: 500 Overloaded and Electro-Charged reactions deal +100% DMG. |
Super- charged |
48 | Cost: 500 Upgrades attack to gain a +5% ATK buff for 20s after hitting enemies. 5 stacks max. |
Silver Lining | 71 | Cost: 1500 Periodically unleashes a Lightning Strike that deals 100% of ATK and grants +125 Elemental Mastery for 10s. 10 stacks max. |
Heavenly Tumult | 72 | Cost: 1500 Changes basic attack to Celestial Thunder, dealing 100% more DMG than basic attacks on multiple enemies and 150% more on single targets. |
Dust Devil is the Anemo tower in Theater Mechanicus.
Stick | No | Effect |
---|---|---|
Headwind | 12 | Cost: 300 Increases its Attack Level by 1. Every level will increase ATK by 2,000. |
Breeze | 13 | Cost: 300 Increases Elemental Mastery Level by 1. Every level will increase Elemental Mastery by 75. |
Hurricane | 14 | Cost: 200 Increases ATK SPD by +20%. |
Vacuum | 40 | Cost: 500 Continuously pull in nearby enemies. Pull strength can be increased. |
Smog | 41 | Cost: 500 Unleashes 1 Scattering Wind every 6s, applying Anemo on hit. |
Wind's Howl | 42 | Cost: 500 Decreases enemy Anemo RES by 10% for 10s on hit, can stack up to 3 times. |
Superstorm | 43 | Cost: 500 Upgrades basic attack to deal +25% DMG to enemies above 50% HP. |
Spring Gust | 69 | Cost: 1500 Changes basic attack to a Wind Blade that pushes enemies back, dealing 100% more DMG than basic attacks. |
Nurturing Breeze | 70 | Cost: 1500 Upgrades basic attack by +225% for every 5s the tower is not attacking. 2 stacks max. |
Glacial Bloom is the Cryo tower in Theater Mechanicus.
Stick | No | Effect |
---|---|---|
Frostbite | 8 | Cost: 300 Increases its Attack Level by 1. Every level will increase ATK by 2,000. |
Sheen | 9 | Cost: 300 Increases Elemental Mastery Level by 1. Every level will increase Elemental Mastery by 75. |
Quickfrost | 10 | Cost: 200 Increases ATK SPD by +20%. |
Floe | 11 | Cost: 200 Increases Range by +53% |
Hailstorm | 36 | Cost: 500 Adds Icy Explosion AoE on hit that deals 20% of basic attacks. |
Snowdance | 37 | Cost: 500 Attacks decrease enemy Movement SPD by 25% for 5s. |
Icebreaker | 38 | Cost: 500 Unleashes Bone-Chilling Rings every 20s, applying Cryo. |
Uninhibited | 39 | Cost: 500 Temporarily decreases enemy Elemental RES by 25% on hit. |
Hailstones | 67 | Cost: 1500 Changes basic attack to Froststorm Arrows that deal 125% more DMG than basic attacks and hit 1 more enemy. |
Frozen Fog | 68 | Cost: 1500 Unleashes Ice Mist every 10s for an AoE around the tower that lasts 5s and deals 50% of ATK. |
Crack Shot is the Physical DMG tower in Theater Mechanicus.
Stick | No | Effect |
---|---|---|
Ballistic | 19 | Cost: 300 Increases its Attack Level by 1. Every level will increase ATK by 2,000. |
Deftness | 20 | Cost: 200 Increases ATK SPD by +20%. |
Arbalest | 21 | Cost: 200 Increases Range by +33%. |
Demolition | 49 | Cost: 500 Upgrade basic attack to trigger an AoE explosion when it hits. Explosion DMG is 25% of ATK. |
Siege | 50 | Cost: 500 When Mechanici trigger Superconduct, Phys RES of enemies is decreased by an additional 40%. |
Bullseye | 51 | Cost: 500 Upgrade basic attack to give +5% increased DMG for every 0.5s it is in flight. 10 stacks max. |
Marksman's Focus | 73 | Cost: 1500 Marks enemies for 15s every 5s, granting +75% DMG taken and +25 bonus Veneficus Points when defeated. |
Rolling Thunder | 74 | Cost: 1500 Upgrade basic attack to become homing and deal AoE DMG on hit. Shots also get faster over time, and deal +15% bonus DMG per 0.5s in flight. 12 stacks max. |
Tandem Mines are 1-time use towers that explode and deal 500% Pyro DMG.
Stick | No | Effect |
---|---|---|
Thunder- bomb |
22 | Cost: 300 Increases its Attack Level by 1. Every level will increase ATK by 2,000. |
Culling | 52 | Cost: 500 Adds +40% Bonus DMG to enemies with HP below 50%. |
Dual Fuse | 53 | Cost: 500 When a mine defeats an enemy, another explosion is triggered. |
Continuous Carnage | 54 | Cost: 500 Removes 1-time use, adding a CD of 15s instead. CD can be decreased by choosing this stick again. |
The Charity tower slows down enemies and grants extra Veneficus Points.
Stick | No | Effect |
---|---|---|
Utilization | 25 | Cost: 200 Increase Veneficus Point gain by +10. |
Benevolence | 59 | Cost: 500 Increases AoE by 25%. |
Ingenuity | 60 | Cost: 500 Enemy Movement SPD decreased by +20%. |
The Arcanum tower grants an ATK buff to nearby towers.
Stick | No | Effect |
---|---|---|
Yearning | 23 | Cost: 200 Increases ATK boost by +10%. |
Transcen- sion |
24 | Cost: 200 Adds a +25 Elemental Mastery bonus to the ATK buff. |
Obscurum | 58 | Cost: 500 Increases AoE by 50%. |
The Binding tower is a 1-time use tower that stops enemies for a limited time.
Stick | No | Effect |
---|---|---|
Shackles | 55 | Cost: 200 Imprisonment time increased by 2s. |
Brambles | 56 | Cost: 500 Imprisoned enemies take 50% more DMG. |
Constancy | 57 | Cost: 500 Removes 1-time use, adding a CD of 15s instead. CD can be decreased by choosing this stick again. |
Banishment towers can knock back smaller enemies in an AoE.
Stick | No | Effect |
---|---|---|
Daze | 61 | Cost: 200 Movement SPD of enemies pushed back is decreased by 30% for 8s. |
Sustenance | 62 | Cost: 500 Banishment can activate 2 more times before needing CD. |
Mystic Sticks grant various effects to other Sticks, or affect several towers at once. Some of them are better bought in the first and last round for max gain, so keep an eye out for them!
Stick | No | Effect |
---|---|---|
Mecha- strength |
1 | Cost: 300 Grants +2 ATK levels to All Mechanici in the current wave. Tip: Best used on the final wave or waves with fast enemies! |
Mecha- power |
2 | Cost: 300 Grants +2 Elemental Mastery levels to All Mechanici in the current wave. Tip: Best used on the final wave or waves with fast enemies! |
Mecha - repair |
3 | Cost: 200 Recovers 5 Terminus Points or escapes. |
Switcheroo | 4 | Cost: 0 Grants 400 Veneficus points but removes 1 Normal or Auspicious Fortune Stick. Tip: Normal and Auspicious means one white or blue card. |
Down- payment |
5 | Cost: 0 Instantly get +2,000 Veneficus Points, but gain no Veneficus Points in next wave. Tip: Best used in final wave, but can be countered slightly with Charity. |
Artificier | 6 | Cost: 500 Gain +500 Veneficus Points at the end of each wave, starting the current. Tip: The earlier you get this, the better your return! Try to aim for Wave 1 or 2. |
Trans- mutation |
7 | Cost: 500 Reduces draw pool by 2 but increases the rate of Auspicious and Affluent sticks. Tip: Max draw pool is 4, we don't recommend using this! |
Chrysopoeia | 8 | Cost: 500 -50% off the cost of re-drawing Wondrous Sticks. |
Renovation | 9 | Cost: 500 Increases ATK level of all Mechanici by +1 for every 3 Fortune/Mystic sticks you draw. +5 is max. |
Empower- ment |
10 | Cost: 500 +1 increase to the Elemental Mastery level of all towers for every 3 unique Fortune and Mystic sticks drawn. +5 is max. |
Treacherous Renovation | 11 | Cost: 500 +1 increase to the ATK level of all towers when you select Ominous Sticks. |
Treacherous Empower- ment |
12 | Cost: 500 +1 increase to the Elemental Mastery level of all towers when you select Ominous Sticks. |
Magnum Opus | 13 | Cost: 1500 Reduce the cost of a random Stick to 0 every 3 times you redraw Sticks. |
Winning Strategy | 14 | Cost: 1500 +250% increase to all tower ATK if you have less than 6 different types of Fortune and Mystic Sticks. |
Challenger | 15 | Cost: 1500 Affluent (orange) Sticks will have their cost reduced to 0 if you select 5 or more Courage Sticks. |
Builder | 16 | Cost: 1500 +1 increase to the ATK level of all towers for every 1000 Veneficus Points owned in this stage. |
Schemer | 17 | Cost: 1000 All Fortune and Mystic Sticks gain an Ominous Stick effect. |
Courage sticks all buff the enemies in the next round against rewards. If you've gotten lucky with your Fortune Sticks so far, they might be worth it!
Stick | No | Effect |
---|---|---|
Staunch Opposition | 1 | Enemies in the next wave will have increased HP level +1 and grant +10% Veneficus Points. |
Armored Swarm | 2 | Enemies will have +20% DEF next wave and grant +10% Veneficus Points. |
Goliath Army | 3 | Enemies will cost +1 Terminus Point (if they reach the goal) next wave and grant +10% Veneficus Points. |
These effects are debuffs that also appear on the Fickle sticks with reduced cost. You can get really unlucky and get your towers destroyed, so always weigh the risk against rewards!
Stick | No | Effect |
---|---|---|
Extinciton | 1 | Destroys 1 tower randomly. |
Withering | 2 | Decreases Rippling Reflections' attack level by 2, cannot decrease past base. |
Eradication | 3 | Decreases Inferno's attack level by 2, cannot decrease past base. |
Melting | 4 | Decreases Glacial Bloom's attack level by 2, cannot decrease past base. |
Suffocation | 5 | Decreases Dust Devil's attack level by 2, cannot decrease past base. |
Outage | 6 | Decreases Furious Discharge's attack level by 2, cannot decrease past base. |
Rust | 7 | Decreases Crack Shot's attack level by 2, cannot decrease past base. |
Fluke | 8 | No effect. This is by far the best of all possible debuffs. |
Wondrous Sticks are a gameplay mechanic in Theater Mechanicus. They can serve as Mechanici amplifiers, but can also induce high-risk, high-reward effects!
You can draw Wondrous Sticks during each stage in Theater Mechanicus to help you upgrade your Mechanicus, and make gameplay much easier!
Be wary of Ominous Sticks, because some of them will instead sabotage your machines! Each Ominous Stick is a gamble to pull, so pick them at your own risk...
Theater Mechanicus Event Guide
Theater Mechanicus Version 2.0 Event Guide
Other Theater Mechanicus Guides | |
---|---|
Theater Mechanicus 2.6 | Theater Mechanicus 1.3 |
Theater Mechanicus Stage Guides | |
---|---|
Stage 1 | Stage 2 |
Stage 3 | Stage 4 |
Stage 5 | Stage 6 |
Stage 7 | Stage 8 |
Stage 9 | Stage 10 |
Theater Mechanicus Guides | |
---|---|
Mechanicus Mastery | Mechanicus Towers |
Wondrous Sticks |
Wondrous Stick Guide | All Wondrous Sticks and Effects
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