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This page is about the Biding Time Perk for Cyberpunk 2077. Learn about Biding Time's effects at each perk level, how to unlock Biding Time, and see if this perk is worth acquiring!
List of Contents
Biding Time | |||
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Attribute | Body | ||
Skill Tree | Street Brawler | ||
Activation | Trigger | ||
Unlocked At | Level 18 in Body Attribute |
Level 1 | Blocking attacks with a Blunt Weapon restores 5% Health. |
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Level 2 | Blocking attacks with a Blunt Weapon restores 10% Health. |
Level 3 | Blocking attacks with a Blunt Weapon restores 15% Health. |
Upgrade Priority (Ranking) | ![]() |
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Reason | Blocking melee attacks will regenerate your health. But against guns this perk is useless. Very useful in the Beat on the Brat fights, but outside of that you won't see much use. |
List of Perks and Skill Tree Guide
Flurry | Crushing Blows | Juggernaut |
Dazed | Rush | Efficient Blows |
Opportune Strike | Human Fortress | Payback |
Reinvigorate | Breathing Space | Relentless |
Thrash | Frenzy | Biding Time |
Unshakable | Guerrilla |
Attributes and Perk Skill Trees | ||||||
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Body | Athletics | Annihilation | Street Brawler | |||
Reflexes | Assault | Handguns | Blades | |||
Intelligence | Breach Protocol | Quickhacking | ||||
Technical Ability | Engineering | Crafting | ||||
Cool | Stealth | Cold Blood |
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Biding Time Perk Effects and How to Unlock | Is Biding Time Worth It?
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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