Heavy Lead Perk Effects and How to Unlock | Is Heavy Lead Worth It? | Cyberpunk 2077

This page is about the Heavy Lead Perk for Cyberpunk 2077. Learn about Heavy Lead's effects at each perk level, how to unlock Heavy Lead, and see if this perk is worth acquiring!

Heavy Lead Overview

Heavy Lead
Perk Icon
Attribute Body
Skill Tree Annihilation
Activation Passive
Unlocked At Level 12 in Body Attribute

Heavy Lead Effects

Effects at Each Level

Level 1 Shotguns and Light Machine Guns knock back enemies with more force.

Is Heavy Lead Worth It?

Upgrade Priority (Ranking) C Rank Icon
Reason Its effects are hard to notice. Even without it you still knockback enemies with enough force for them to get knocked down.

Perk Tier List

Cyberpunk 2077 Related Links

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List of Perks and Skill Tree Guide

All Body Perks

Athletics

Regeneration Pack Mule Invincible
True Grit Epimorphosis Soft On Your Feet
Gladiator Steel And Chrome Divided Attention
Like A Butterfly Multitasker Cardio Cure
Stronger Together Transporter Human Shield
Marathoner Dog of War Wolverine
Steel Shell The Rock Indestructible
Hard Motherfucker

Annihilation

Hail of Bullets Pump It, Louder! In Your Face
Dead Center Bloodrush Mongoose
Bulldozer Momentum Shift Massacre
Heavy Lead Skeet Shooter Manic
Unstoppable Speed Demon Burn Baby Burn
Poppin' Off Hit the Deck Biathlete
Bloodbath

Street Brawler

Flurry Crushing Blows Juggernaut
Dazed Rush Efficient Blows
Opportune Strike Human Fortress Payback
Reinvigorate Breathing Space Relentless
Thrash Frenzy Biding Time
Unshakable Guerrilla

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

Attributes and Best Attributes to Choose

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    Walkthrough Menu

    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • >>[1022]
      Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.

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