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◆ Latest: 5.3 Livestream, 5.3 Livestream Codes
◆ Builds: Neuvillette, Zhongli, Chasca, Ororon, Lyney
◆ Natlan: Tenebrous Papilla, Pyroculi, Natlan Quests
◆ Events: Exercise Surging Storm, Adventurer's Trials
◆ Future: Version 5.3, Mavuika, Citlali, Lan Yan
Performance Tour Season 6 is the sixth overall Imaginarium Theater Season in Genshin Impact as of December 2024! Check out the Performance Tour's Season 6 challenge details, best characters and teams, and how to beat it here.
Imaginarium Theater Quick Guides | |||
---|---|---|---|
Imaginarium Theater | Season 6 5.2 Guide | Supporting Cast Board | Thespian Tricks |
List of Contents
Opening Characters | |||
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Special Guests |
Aside from the Opening Characters, you can invite the 4 Special Guests Lyney, Bennett, Zhongli, and Collei for this season.
Take note that these characters are only available if you personally have them, but you can always borrow someone else's Special Guest if you so desire using the Supporting Cast system.
Main DPS | |||
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Sub DPS | |||
Support |
Aside from the Special Guests, the only characters available in this season are Hydro, Electro, and Anemo characters. Be sure to choose these as your Supporting Cast for other players to use!
If you are in need of another player's built characters to give your team that much-required edge in the Theater grounds, consult our request board below!
Genshin Co-Op Boards | ||
---|---|---|
Friend Request Board | Co-Op Board | Supporting Cast Board |
Electro-Charge | |||
---|---|---|---|
Hydro | Electro | Any | Any |
Anemo Core | |||
Anemo | Anemo | Any | Any |
Hydro Core (Boss) | |||
Hydro | Hydro | Any | Any |
With only the opening characters in your arsenal, your best bet is to create teams centered around a strong DPS unit, and build an Electro-Charge team if you are facing multiple fodder opponents.
We specifically recommend a Hydro Core team for the Emperor of Fire and Iron to take down its Pyro shield faster, thus giving you a faster clear time.
Anemo Core | |||
---|---|---|---|
Anemo | Anemo | Any | Any |
Electro-Charge | |||
Hydro | Electro | Any | Any |
Electro Core (Boss) | |||
Electro | Electro | Any | Any |
Around this time, you will likely have more of your own characters and potentially one or two of the Special Guests. Save the Special Guests for Act 6's Qucusaur Tyrant or for Act 7 - 8.
It is highly recommended to run an Anemo unit for the monolith defense to minimize damage to the monolith while clearing them out faster.
Pyro Core | |||
---|---|---|---|
Pyro | Pyro | Any | Any |
Burning | |||
Dendro | Pyro | Any | Any |
Electro-Charge (Boss) | |||
Hydro | Electro | Any | Any |
Act 8 features the Setekh Wenut as this segment's boss, giving importance to elemental teams like the Pyro teams possible with your Special Guests, and Electro-Charge.
Electro-Charge in particular is recommended due to how well they can break the Wenut's Windbite Bullets once it spawns them.
Electro-Charge | |||
---|---|---|---|
Hydro | Electro | Any | Any |
Aggravate | |||
Electro | Dendro | Any | Any |
Anemo Core (Boss) | |||
Anemo | Anemo | Any | Any |
Pyro Core (Boss) | |||
Pyro | Pyro | Any | Any |
Any DPS will do for this boss, but at this point you should build a team around one strong DPS unit. If Bennett is available at this point, then save him for the Act 10 Boss.
We recommend an Anemo-centered team if you have access to Faruzan, or a Pyro Core team if you still have access to the Special Guests.
Pick a main reaction (preferably Anemo-related) and select Blessings for it to enhance that reaction. |
Spend the remainder of your points on Companion Events. |
Leave your best characters (preferably a Hydro) with at least 1 Vigor for Act 3. |
At the very start, you will have access to only the Opening Characters, and you will have the option to select buffs for certain reactions. As a general rule of thumb, the reaction you invest the most in will be the team you bring to the boss fights.
We recommend slotting into any Anemo-related Blessings as an overall investment for later, as Anemo will have a strong presence for most of this season's Imaginarium Theater.
Due to the lack of transformative reactions in this Theater, we advise making sure you have plenty of Anemo units on hand as Swirl will be your best bet when it comes to improving the damage of your team.
On that note, make sure that you prioritize getting Anemo units and placing your stronger units in the correct battles to make the most of them.
While it is good to invest into Blessings early on, you need to fill your roster with characters first to maximize the variety of units you can pick for fights.
As a rule of thumb, make sure that you can get enough units for an alternate team comp before going for Blessing upgrades.
Emperor of Fire and Iron |
Act 3 features the Emperor of Fire and Iron for the first segment's boss fight. It boasts a Pyro shield that it can refresh by burrowing into the ground, which can also be interrupted by Elemental Reactions if timed correctly.
To clear this fight as soon as possible, use Elemental attacks when the fight starts to melt its shield and stagger it. Afterwards, unload most of your Elemental Bursts when it becomes vulnerable.
The Emperor of Fire and Iron uses a Pyro shield, which makes Hydro almost mandatory in this fight if you want to clear it in record time. The opening characters Kokomi and Xingqiu are perfect for this fight.
Spend points on Companion events, inviting most of your Characters (especially Electro and Anemo). |
Spend the remainder of your points to upgrade your main Blessing. |
Leave your best Electro DPS characters with at least 1 Vigor for Act 6. |
By this point in time, you might have exhausted your opening Hydro characters, which lets you slot into more Anemo or Electro-focused teams, and even Pyro teams if you have access to the Special Guests this season.
While you have access to plenty of Anemo units, bring one that has grouping capabilities for the Monolith defense as that effectively trivializes this segment.
Your options include Sucrose, Kazuha, Lynette to some extent, and Venti.
Act 5 can be argued as one of the last easy fights you will have on the Theater Grounds, which makes using fodder units here more effective as they can spare the energy of a more important unit.
Goldflame Qucusaur Tyrant |
The boss for this Act is the Goldflame Qucusaur Tyrant, which features respectable damage, a stalling mechanic, and resistance to Pyro, negating the use of the Special Guests here.
It is highly recommended to bring Hydro units here due to the Qucusaur's invulnerable starting phase and the large Pyro shield it possesses.
The trick to beating the Qucusaur is to bring down its initial shield as fast as you can using ranged elemental attacks.
Units such as Neuvillette, the starting Kokomi, and other Hydro ranged options are a good fit for this requirement as they can hit the Qucusaur even while it is in the air.
When the fight starts, the Qucusaur will spawn on the ground, but will immediately take off into the air, which means it will negate any set-up you performed at the start of the fight.
Instead, wait for it to fly into the air, take its shield down, and then*run your damage rotations as it will be staggered and vulnerable for a time once you take the shield down.
Unlock the last of your Hydro and Electro characters. |
Have at least 1 Hydro or Electro DPS ready for Act 8. |
Try for Mystery Caches to get some of your other units back. |
By Act 7, you should still have enough Hydro and Electro units for an Electro-Charge team comp. Save them for Act 8 and use an Anemo core team or the Special Guests for Act 7's fight.
You can refresh from the number of events until you get a Combat Event that does not lend any advantages or disadvantages to an Element, allowing you to pick and choose any character so long as they can reliably damage foes.
Also, try to look out for the Mystery Caches to get some of your other units back, so you can have a wider variety of options to choose from when building a team comp.
Setekh Wenut |
The Setekh Wenut boasts a large resistance to Anemo, plenty of stalling moves, and a DPS window that only shows itself once every 30 seconds or so, making this fight difficult due to how slippery it is.
Take any opportunity you can to ((apply chip damage onto the Wenut(()) as it will constantly burrow into the ground after each of its attacks.
You should be well on your way to defeat the Wenut within the alotted time if you manage to get it down to 75% of its HP before its Windbite Bullet phase.
Electro-Charge can break its Windbite Bullets easily due to how easy it is to apply, so abuse this to get the Wenut down to the ground.
Take note however that Electro-Charge is more of a group reaction, so most of your damage will have to come individually from a strong Hydro and Electro DPS.
Leave your best Anemo characters for Act 10. |
Use single-target DPS units for Act 9. |
Spend the remainder of your points on the more beneficial Blessing upgrades or Mystery Caches buffs that increase DPS. |
The last acts consist of an Elite enemy mob wave and the Experimental Field Generator, requiring you to bring your best DPS unit.
Act 9 also features the bounty unit system, requiring you to take down 3 opponents who are considered the bounty units.
Similar to previous seasons, Act 9 requires you to kill certain Bounty units that spawn alongside a never-ending wave of enemies until you complete the challenge.
Single-target DPS units shine here due to their ability to effectively assassinate the one enemy that needs to be taken down in a horde.
Experimental Field Generator |
The boss in the last act is the Experimental Field Generator, and serves as a proper DPS check, as it has no invulnerability phases, no stall mechanics, and does not move from the center of the arena.
This fight demands the player to use their strong units as the Field Generator is a damage sponge on its own.
The boss will stay in the center of the arena and try to bombard the player with aerial and ground Geo attacks. The player will have a few seconds to start their damage rotation while the Field Generator turns on its Gravity Field.
Look to create a consistent damage rotation as the player can only fully get interrupted out of their combo by the Gravity Field itself, which does not get performed often.
The Experimental Field Generator has a mechanic where it lowers the gravity in the arena, allowing any character to launch themselves in the air by jumping, giving them access to plunge attacks.
This can be used to the player's advantage to land more powerful Normal Attacks while recharging energy, and can even be a viable damage option if the player has access to any elemental infusions.
Easy Mode |
• You must select 8 characters to participate in the challenge • Characters has reached Lv. 60 • You can invite 1 Supporting Cast character(s) |
---|---|
Normal Mode |
• You must select 12 characters to participate in the challenge • Characters has reached Lv. 60 • You can invite 1 Supporting Cast character(s) |
Hard Mode |
• You must select 16 characters to participate in the challenge • Characters has reached Lv. 70 • You can invite 1 Supporting Cast character(s) |
Visionary Mode |
• You must select 22 characters to participate in the challenge. • Add up to 26 characters. For each extra character added, you will obtain buffs corresponding to the number of extras. • Characters has reached Lv. 70 • You can invite 1 Supporting Cast character(s) |
The Performance Tour is a series of combat stages in Imaginarium Theater. The Tour consists of four difficulties, with the main difference being the level of enemies, entry requirements, and the rewards you can obtain.
Each Performance Tour season will last the whole month, which means for every start of a month, a new season starts.
Fantastical Blessing (Season 6) | ||
---|---|---|
After the chosen Opening Characters join your party, Max HP, Attack, and DEF are increased by 20%. |
Each season will also provide Fantastical Blessings to all Opening Characters. These blessings provide buffs that persists even outside of Imaginarium Theater, which means that these characters are buffed in the overworld and even in the Spiral Abyss!
Act 1 |
Primogem
x60
Mora
x50,000
|
---|---|
Act 2 |
Primogem
x60
Mora
x50,000
|
Act 3 |
Primogem
x100
Mora
x50,000
Toy Medal
x1
|
Act 4 |
Primogem
x60
Mora
x50,000
|
Act 5 |
Primogem
x60
Mora
x50,000
|
Act 6 |
Primogem
x100
Mora
x50,000
Toy Medal
x1
|
Act 7 |
Primogem
x60
Mora
x50,000
|
Act 8 |
Primogem
x120
Mora
x50,000
Toy Medal
x1
|
Act 9 |
Primogem
x60
Mora
x50,000
|
Act 10 |
Primogem
x120
Mora
x50,000
|
The Performance Tour tab on the rewards preview are the seasonal boons you can claim after completing Acts. These rewards will reset every month.
Act 1 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
---|---|
Act 2 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 3 |
Primogem
x200
Mora
x80,000
Hero's Wit
x5
|
Act 4 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 5 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 6 |
Primogem
x200
Mora
x80,000
Hero's Wit
x5
Midlander Billet Trove x1 |
Act 7 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 8 |
Primogem
x200
Mora
x80,000
Hero's Wit
x5
|
Act 9 |
Primogem
x150
Mora
x80,000
Hero's Wit
x5 |
Act 10 |
Primogem
x250
Mora
x80,000
Hero's Wit
x5
|
Debut Performance rewards are obtained after completing each stages on top of the Performance Tour rewards, but they can only be obtained once and will not reset every month.
Performance Tour December 2024 |
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How to Beat Season 6 (December 2024) |
Imaginarium Theater Guides | |
---|---|
Supporting Cast Request Board | List of All Thespian Tricks |
How to Use Toy Medals | How to Use Fantasia Flowers |
Unbegun, Unending Story Quest | Envisaged Echoes |
Envisaged Echoes Guides | |
---|---|
The Dark Side of Dawn | Dandelion Knight |
Eclipsing Star | Cat Upon the Eaves |
Icy Resurrection | Driving Thunder |
Vago Mundo |
whatever you do do NOT choose the pyro abyss lector on stage 9. it is BY FAR the hardest one to clear, I took several attempts using MONOHYDRO and I couldn't do it with my best charas. prolly skill issue but even then, I decided to switch to the ice lawachurls instead, (used fodder units) and cleared easily. just not worth the attempt. tbh this season was our hardest so far
Season 6 Guide for Imaginarium Theater
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It seems like act 9 is the hardest in most cases. I had the same feeling with pyro abyss mages and slimes. I expected to clear it hyper fast with my best team which is mono hydro and I struggled (at first I didn't try to optimize anything thinking it would be too easy with that team and I had to restart the fight). Iniquitous baptist in act 10 is really easy if u have the right team on the other hand. Act 9 >> Act 10 for sure.