◆ Hot: Luna 4 Livestream, Luna 4 Codes
◆ 6.2: Durin, Jahoda, Venti, Varesa, Xilonen, 6.2 Codes
◆ Hexerei: Razor, Sucrose, Klee, Albedo, Mona, Fischl
◆ Events: Marvelous Merchandise, Memories of the Moon
◆ Future: 6.3 Luna 4, Columbina, Zibai, Illuga

Performance Tour Season 19 is the nineteenth overall Imaginarium Theater Season in Genshin Impact as of January 2025! Check out the Performance Tour's Season 19 challenge details, best characters and teams, and how to beat it here.
| Imaginarium Theater Quick Guides | |||
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List of Contents
| Opening Characters | |||
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| Special Guests | |||
| Elements Required | |||

Aside from the Opening Characters, you can invite the 4 Special Guests Xilonen, Venti, Xianyun, and Collei for this season.
Take note that these characters are only available if you personally have them, but you can always borrow someone else's Special Guest if you so desire using the Supporting Cast system.
| Main DPS | |||
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| Sub DPS | |||
| Support | |||

Aside from the Special Guests, the only characters available in this season are Pyro, Hydro, Electro characters. Be sure to choose these as your Supporting Cast for other players to use!
If you are in need of another player's built characters to give your team that much-required edge in the Theater grounds, consult our request board below!
| Genshin Co-Op Boards | ||
|---|---|---|
Generally speaking, the natural progression of your teams has to start with Pyro core teams and into Electro-Charged or Lunar-Charged core teams.
The most likely strategy is to save most of your Hydro and Electro units for later stages. Assess your lineup to determine which Hydro and Electro unit is best to save.
If playing in Lunar Mode, It's best to save at least two Pyro Unit for the Arcana Boss.
| Pyro-core Teams | |||
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Any | Any | Any |
| Close Ranged DPS (Boss) | |||
| Melee DPS | Shield Unit | Any | Any |
During the early stages of the Performance, you would want to use your Pyro characters for this in order to deal with Eroding Avater of Lava and Fluid Avatar of Lava if you encounter them. Even then, most of the enemies you'll encounter here don't have specific weaknesses to any elements.
Against the boss Perpetual Mechanical Array, its best to use a single-target Main DPS in order to quickly deal with the enhanced Ruin Sentinel during its Absolute Defense state, in which the Mechanical Array will enter once its HP reaches 25%.
| Electro-Core Teams | |||
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Any | Any | Any |
| Hydro-Core Teams (Boss) | |||
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Any | Any |
Act 6's Emperor of Fire and Iron requires you to bring at least one Hydro in order to deal with its Molten Horn state. Electro-Charged teams are incredibly good here, but not necessarily a sole requirement; Bloom teams are almost as effective.
As long as you have access to a unit that can consistently apply Hydro, the emperor can be dealt with effectively.
Act 4's Monolith Defense specifically benefits from units that have taunt or AoE capabilities. AoE teams like Electro-Charged are particularly amazing in this Act, but choose wisely if you can afford to use such units so early.
Ororon and Lyney's taunt capabilities are appreciated here.
| Hydro-Core | |||
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Any | Any | Any |
| Electro Charged (Boss) | |||
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Any | Any |
The Act 8's Knuckle Duckle boss fight requires Electro-Charged or Lunar-Charged against the Stamping Devices to deplete the boss' shields.
Flins and Ineffa are particularly amazing against this boss, but any teams that can trigger Electro-Charged and provide enough damage would suffice.
For Act 7, there's not much a specific team comp that you can bring here but bring a Hydro-core team in case you encounter the Radiant Bladehorm, which requires a healer to deal with.
| Hydro-Core teams | |||
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Any | Any | Any |
| Shielder Teams (Boss) | |||
| Shielder | Any | Any | Any |
Act 9 features the bounty targets, and Act 10 has the Maguu Kenki, which doesn't have a particular element that its weak to but its best approach the boss with teams that specializes in close combat with shields.
Bring a team that has shielders in it and utilize reactions like Vaporize to expedite the process of defeating it.
| Electro-Charged | |||
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Any | Any |
| Single-target DPS Teams (Boss) | |||
| Single-target DPS | Any | Any | Any |
The Arcana Challenges for this season features Shadowy Husk waves and Super-Heavy Landrover: Mechanized Fortress
In this stage, its advisable to utilize Hydro teams to quickly deal with the constant waves of Shadowy Husks, but particularly against the Shadowy Husk: Standard Bearer as it can provide shields to its allies.
Do note for this stage: You need to defeat 17 Shadowy Husks within 5 minutes. Bring a Healer as the stage continuously drain your characters HP.
Super-Heavy Landrover: Mechanized Fortress is the boss for Arcana Challenges. Consistent Pyro DMG is the trick to defeat
| Act 3 | |||
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| Act 6 | |||
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| Act 8 | |||
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| Act 10 | |||
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Lunar Mode: Arcana Challenge |
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Lunar Mode: Arcana Challenge (Boss) |
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All characters, including the opening characters and guest stars, will still be selected at random.
However, here is a list of example team comps for characters to use for each Act's boss fight.
After Act 3, start Investing on Hydro-related Blessing like Electro-Charge.. |
With the Opening Characters, your priority is to check and see which of these units you plan to bring into the later levels, and consume the energy of the ones more suited for fodder opponents.
With the rest of your currency, you can opt to purchase blessings to enhance your damage right off the bat or later on, as these boons can drastically improve clear times with proper usage.
With this season being based more on Pyro teams, you will want to save someone like Arlecchino or Mavuika when its necessary. However, don't feel bad to use them early if you have to and you can afford it.
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In Act 3's boss fight, you will face the Perpetual Mechanical Array. It doesn't have particular weakness but generally, single-target DPS shines against the Mechanical Array in order to isolate the enhanced Ruin Machine and leave it vulnerable to attacks.
In order to defeat the Perpetual Mechanical Array in a short time, the boss doesn't have a particular elemental reaction it is weak against but if you can afford it, utilize strong reactions like Vaporize or even Electro-Charged to defeat it within 70s.
Quickly find the enhanced Ruin Machine to leave it vulnerable to attacks,
Upon reaching Act 4, you will have lost a portion of your opening characters and may have one or two uses left for the rest, so start unlocking your more powerful personal units, especially Electro and Hydro units for later stages
Act 4 is the Monolith Defense and since you have access to Electro and Hydro units, bring one with stall potential like Ororon. AoE units like Neuvillette or Electro-Charged teams are also good choices.
Act 5 can be argued as one of the last easy fights you will have on the Theater Grounds, which makes using fodder units here more effective as they can spare the energy of a more important unit.
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The Emperor of Fire and Iron in Act 6 requires you to bring Hydro units to shred its Pyro shield.
Emperor of Fire and Iron generates a Pyro shield immediately upon entering combat. To effectively deplete this, Hydro units are highly valuable against this boss.
If available, Furina and Xingqiu are great against this boss as they consistently apply Hydro.
Around this time, you can start to unlock more of your Hydro units in preparation for Act 10's boss fight. Make sure you have a Electro units available for Act 8.
You can refresh from the number of events until you get a Combat Event that does not lend any advantages or disadvantages to an Element, allowing you to pick and choose any character so long as they can reliably damage foes.
Also, try to look out for the Mystery Caches to get some of your other units back, so you can have a wider variety of options to choose from when building a team comp.
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Act 8's Knuckle Duckle requires your team to trigger Electro-Charged against its Stamping Devices.
To effectively deal with this boss, bring a good team composing of Hydro and Electro units to trigger Electro-Charged. Make sure they can deal enough damage to defeat Knuckle Duckle.
Bring units like Ineffa, Aino, and Flins as they can easily shred the stamping devices.
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Note: If you're in Lunar Mode, you must do the Arcana Challenges before Act 10 as otherwise it will end the performance.
For this challenge, waves of Shadowy Husks will constantly spawn. These Husks have no particular elemental requirements against them. However, Shadowy Husk: Standard Bearer provides shields to its allies.
Make sure to bring Hydro units and focus on the Standard Bearer to prevent it from giving its allies Shield. Make use of Electro-Charged or Vaporize as a reaction is amazing against waves of Enemies.
However, do note that you must defeat 17 enemies within 5 minutes and the stage continuously drains your team's HP. It's imperative that you bring a Healer unit as well.
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Pyro Units are highly valuable to overheat the Mechanized Fortress, leaving it vulnerable to attacks.
Focus on applying as much Pyro as possible. The Mechanized Fortress will overheat if continuously applied Pyro, and will enter a Cooling state afterwards. Both phases requires Pyro to effectively deal with the boss.
Arlecchino, Xiangling, Durin, and Mavuika are amazing for this stage as they deal tremendous DMG while consistently applying Pyro
By this point in time, you should have enough energy to use up your last spare DPS units for Act 9's bounty units, and your main Pyro DPS for Act 10's final boss.
If you have the spare currency, you can use them on mystery caches to try and get some units back.
Similar to previous seasons, Act 9 requires you to kill certain Bounty units that spawn alongside a never-ending wave of enemies until you complete the challenge.
Single-target DPS units shine here due to their ability to effectively assassinate the one enemy that needs to be taken down in a horde.
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The final act boss in act 10 is the Maguu Kenki. The Maguu Kenki has no particular elemental weakness. However, it's advisable to utilize strong reactions to defeat it quickly.
It's highly recommended that you bring out your strongest DPS and make use of reactions like Vaporize or Electro Charged to defeat it.
Mavuika and Arlecchino are particularly great against this boss. Neuvillette can be used as well for Hydro-type teams.

| Easy Mode |
• You must select 8 characters to participate in the challenge • Characters has reached Lv. 60 • You can invite 1 Supporting Cast character(s) |
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| Normal Mode |
• You must select 12 characters to participate in the challenge • Characters has reached Lv. 60 • You can invite 1 Supporting Cast character(s) |
| Hard Mode |
• You must select 16 characters to participate in the challenge • Characters has reached Lv. 70 • You can invite 1 Supporting Cast character(s) |
| Visionary Mode |
• You must select 22 characters to participate in the challenge. • Add up to 26 characters. For each extra character added, you will obtain buffs corresponding to the number of extras. • Characters has reached Lv. 70 • You can invite 1 Supporting Cast character(s) |
| Lunar Mode |
• You must select 28 characters to participate in the challenge. • Add up to 32 characters. For each extra character added, you will obtain buffs corresponding to the number of extras. • Characters has reached Lv. 70 • You can invite 1 Supporting Cast character(s) |
The Performance Tour is a series of combat stages in Imaginarium Theater. The Tour consists of four difficulties, with the main difference being the level of enemies, entry requirements, and the rewards you can obtain.
Each Performance Tour season will last the whole month, which means for every start of a month, a new season starts.

| Fantastical Blessing (Season 19) | ||
|---|---|---|
| After the chosen Opening Characters join your party, Max HP, Attack, and DEF are increased by 20%. |
Each season will also provide Fantastical Blessings to all Opening Characters. These blessings provide buffs that persists even outside of Imaginarium Theater, which means that these characters are buffed in the overworld and even in the Spiral Abyss!
| Act 1 |
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| Act 2 |
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| Act 3 |
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| Act 4 |
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| Act 5 |
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| Act 6 |
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| Act 7 |
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| Act 8 |
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| Act 9 |
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| Act 10 |
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The Performance Tour tab on the rewards preview are the seasonal boons you can claim after completing Acts. These rewards will reset every month.
| Act 1 | |
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| Act 2 | |
| Act 3 | |
| Act 4 | |
| Act 5 | |
| Act 6 | |
| Act 7 | |
| Act 8 | |
| Act 9 | |
| Act 10 | |
| Act 11 | |
| Act 12 |
Debut Performance rewards are obtained after completing each stages on top of the Performance Tour rewards, but they can only be obtained once and will not reset every month.

| Performance Tour January 2025 |
|---|
How to Beat Season 19 (January 2025) |
Why does this say the mountain king is act 10 when he's act 8 on mine? Well I invested in fighting the wrong enemy now lol awesome
Season 19 Guide for Imaginarium Theater



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I figured out why mountain king was 8. I'm not welcome in visionary mode because I haven't whaled my way to earn the right to play it still lol. Thought the guide was just covering hard mode for us plebs who aren't worthy of visionary. My bad