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Performance Tour Season 5 is the fifth overall Imaginarium Theater Season in Genshin Impact as of November 2024! Check out the Performance Tour's Season 5 challenge details, best characters and teams, and how to beat it here.
Imaginarium Theater Quick Guides | |||
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Imaginarium Theater | Season 5 5.1 Guide | Supporting Cast Board | Thespian Tricks |
List of Contents
Opening Characters | |||
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Special Guests |
Aside from the Opening Characters, you can invite the 4 Special Guests Xilonen, Chiori, Xingqiu, Layla for this season.
Take note that these characters are only available if you personally have them, but you can always borrow someone else's Special Guest if you so desire using the Supporting Cast system.
Main DPS | |||
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Sub DPS | |||
Support |
Aside from the Special Guests, the only characters available in this season are Pyro, Electro, and Dendro characters. Be sure to choose these as your Supporting Cast for other players to use!
If you are in need of another player's built characters to give your team that much-required edge in the Theater grounds, consult our request board below!
Genshin Co-Op Boards | ||
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Friend Request Board | Co-Op Board | Supporting Cast Board |
Quicken or Aggravate | |||
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Dendro | Electro | Any | Any |
Burning | |||
Dendro | Pyro | Any | Any |
Overload (Boss) | |||
Electro | Pyro | Any | Any |
For the first 3 Acts of Season 5, you can use either Overload, Burning, Quicken, or Aggravate as the possible team comps. Do take note that you need a strong Electro or Pyro DPS for Act 3 against the Jadeplume Terrorshroom.
Overload | |||
---|---|---|---|
Electro | Pyro | Any | Any |
Overload | |||
Dendro | Electro | Any | Any |
Burning (Boss) | |||
Dendro | Pyro | Any | Any |
Act 4 features the Defense Sequence, where you need to use AoE attacks to defend the monolith from waves of enemies. Using an Overload team comp can help interrupt their attacks and distance them away from the target.
In Act 6, make sure to use a strong Dendro or Pyro DPS unit and a Burning team comp to defeat the Thunder Manifestation. Remember not to use any Electro unit for this boss due to it being immune to Electro attacks.
Pyro Core | |||
---|---|---|---|
Pyro | Pyro | Any | Any |
Burning | |||
Dendro | Pyro | Any | Any |
Quicken or Aggravate (Boss) | |||
Dendro | Electro | Any | Any |
For Act 7, it's going to be a normal fight so you can use any team comp you want. Although, try to save your best Dendro and Electro units against the Ruin Serpent in Act 8.
We highly recommend using Yae Miko against the Ruin Serpent because she can target it even when it's burrowed underground. If Yae Miko is unavailable, you can use Overload or any unit that has an AoE attack to disable the serpent.
Quicken or Aggravate | |||
---|---|---|---|
Dendro | Electro | Any | Any |
Burning | |||
Dendro | Pyro | Any | Any |
Overload (Boss) | |||
Electro | Pyro | Any | Any |
Act 9 features bounty targets that the player must kill. At this point, most of your team comps will have run out of Dendro units, leaving you with mostly Electro and Pyro options, and the Special Guests if they are still available.
Build a single-target team for Act 9, and prepare an Overload team for Act 10 against the Icewind Suite, preferably a Pyro or an Ousia character to quickly take down its Cryo shield.
Pick a main reaction (preferably Overload) and select Blessings for it to enhance that reaction. |
Spend the remainder of your points on Companion Events. |
Leave your best characters (preferably a Electro or Pyro) with at least 1 Vigor for Act 3. |
At the very start, you will have access to only the Opening Characters, and you will have the option to select buffs for certain reactions. As a general rule of thumb, the reaction you invest the most in will be the team you bring to the boss fights.
We recommend slotting your Blessings into Overload for the first boss, the Jadeplum Terrorshroom, and try leaving your best Electro or Pyro DPS unit for it in Act 3.
Try not to use too much of your Dendro units in Act 1 -2 and save some of them for the later stages where they are really needed, especially in Act 6 or 8.
At the start of the performance, you will have 2 of each element, with a good portion of them being Sub-DPS units.
If you are sure of a unit that you will bring to Act 3, then you can use a mix of Sub-DPS units instead of a proper team comp for one of the Acts to save your best Unit for Act 3.
Jadeplume Terrorshroom |
The boss for Act 3 is the Jadeplume Terrorshroom, fighting similarly to its Spiral Abyss and Overworld counterpart, and serving as a DPS check.
The Jadeplume Terroshroom has an array of attacks which be devastating if the team lacks a healer or a shielder. As a rule of thumb, try to dodge every one of its attacks by reading its every move.
We recommend using Electro attacks against it to unleash its activated state, which will make it use a bunch of high speed attacks until exhaustion. But once it's down on the ground, it becomes vulnerable to all kinds of Elemental attacks.
If you choose not to trigger the activated state, you can opt to use an Overload team comp instead. This way you can deal massive Electro and Pyro attacks safely, due to Pyro attacks canceling out the boss' activated state.
Spend points on Companion events, inviting most of your Characters (especially Dendro or Pyro). |
Spend the remainder of your points to upgrade your main Blessing. |
Leave your best Pyro or Dendro DPS characters with at least 1 Vigor for Act 6. |
By this point in time, you will likely have exhausted most of your Opening cast, and can slowly pivot to using your own units.
In contrast to using your Overload units, the boss fight for Act 6 significantly rewards the usage of Ranged or Dendro units, so make sure you to have a team comp based off a Ranged or Dendro unit ready for Act 6.
The monolith defense requires you to keep the enemies from destroying the monolith in a secific amount of time, with each dead enemy lowering the time limit, allowing you to clear the challenge faster.
Using an Overload team comp can knock off the enemies away from the monolith, which disrupts their attacks and prevents them from attacking it. You can also characters with Taunt, like Tighnari, to distract the enemies away from the monolith.
Act 5's mob wave serves as a buffer round with simple opponents, letting you use other units without much consequence. Use characters that can easily deal with fodder enemies so you can quickly get through this round.
Afterwards, select a strong DPS unit as a reward to aid you in the next fight.
Thunder Manifestation |
Act 6's boss features the Thunder Manifestation from the Seirai Island in Inazuma. This boss is immune to Electro attacks, so do not bring any Electro units in Act 6.
Try to attack the Thunder Manifestation when its stationary and using Ranged units is an advantage. This boss' attack patterns are very erratic, so you need to time your attacks perfectly and wait for it to stop momentarily.
Using a Ranged unit, or Bow-wielding unit, is an advantage due to that you can target this boss even when it's far away from you. We recommend using either Yoimiya, Tighnari, or Lyney.
Invest into more Dendro or Electro characters. |
Have at least 1 Dendro or Electro DPS ready for Act 8. |
Try for Mystery Caches to get some of your other units back. |
In Act 7, you should still have some of your Dendro and Electro units available, and start using a Quicken or Aggravate team comp.
By Act 8, you need to remember to have at least a Dendro or Electro DPS unit, preferably Yae Miko or Alhaitham.
You can refresh from the number of events until you get a Combat Event that does not lend any advantages or disadvantages to an Element, allowing you to pick and choose any character so long as they can reliably damage foes.
Also, try to look out for the Mystery Caches to get some of your other units back, so you can have a wider variety of options to choose from when building a team comp.
Ruin Serpent |
Act 8's Boss is the Ruin Serpent from the underground mines of the Chasm in Liyue and fights similarly to its Spiral Abyss counterpart.
This boss usually burrows itself underground and tries to surpise you with its attacks. But it shows itself long enough for you to defeat it.
Read its attack patterns and wait for it to come out of the ground. When it does, unleash all of your best attacks against it and try to defeat it as fast as possible by utilizing Aggravate or Quicken team comps.
We also recommend using Yae Miko for the Ruin Serpent, because she can target this boss even when it's burrowed down in the ground, giving you the outmost advantage in dealing damage against it.
When Yae Miko is unavaibale, try to use characters like Alhaitham, Raiden Shogun, or anyone who can do a powerful AoE attack to disrupt the Ruin Serpent when it starts charging a devastating attack in the air.
Leave your best Pyro characters for Act 10. |
Use single-target DPS units for Act 9. |
Spend the remainder of your points on the more beneficial Blessing upgrades or Mystery Caches buffs that increase DPS. |
The last acts consist of an Elite enemy mob wave and the Icewind Suite, requiring you to bring your best Pyro unit.
Act 9 also features the bounty unit system, requiring you to take down 3 opponents who are considered the bounty units.
Similar to Season 3, Act 9 requires you to kill certain Bounty units that spawn alongside a never-ending wave of enemies until you complete the challenge.
Icewind Suite |
The boss in the last act is the Icewind Suite - Nemesis of Coppelius, fighting the same as the one in the Spiral Abyss and in the Overworld. It also has a Cryo shield, so utilize in using Pyro or Electro attacks to break it.
With only 70 seconds on the clock, immedaitely start chipping away at Icewind Suite's HP. Try to have at least one off-field healer in your team, like Yaoyao or Bennett, due to the boss' high damage attacks.
Try to break its Cryo shield when it activates it by using Pyro or Electro attacks, then continue to shred off its HP until it reaches zero.
Using Ousia characters, like Chevreuse, can also help break the Icewind Suite's Cryo shield. Other than Chevreuse, there are no other Ousia characters available to use this season.
Easy Mode |
• You must select 8 characters to participate in the challenge • Characters has reached Lv. 60 • You can invite 1 Supporting Cast character(s) |
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Normal Mode |
• You must select 12 characters to participate in the challenge • Characters has reached Lv. 60 • You can invite 1 Supporting Cast character(s) |
Hard Mode |
• You must select 16 characters to participate in the challenge • Characters has reached Lv. 70 • You can invite 1 Supporting Cast character(s) |
Visionary Mode |
• You must select 22 characters to participate in the challenge. • Add up to 26 characters. For each extra character added, you will obtain buffs corresponding to the number of extras. • Characters has reached Lv. 70 • You can invite 1 Supporting Cast character(s) |
The Performance Tour is a series of combat stages in Imaginarium Theater. The Tour consists of four difficulties, with the main difference being the level of enemies, entry requirements, and the rewards you can obtain.
Each Performance Tour season will last the whole month, which means for every start of a month, a new season starts.
Fantastical Blessing (Season 5) | ||
---|---|---|
After the chosen Opening Characters join your party, Max HP, Attack, and DEF are increased by 20%. |
Each season will also provide Fantastical Blessings to all Opening Characters. These blessings provide buffs that persists even outside of Imaginarium Theater, which means that these characters are buffed in the overworld and even in the Spiral Abyss!
Act 1 |
Primogem
x60
Mora
x50,000
|
---|---|
Act 2 |
Primogem
x60
Mora
x50,000
|
Act 3 |
Primogem
x100
Mora
x50,000
Toy Medal
x1
|
Act 4 |
Primogem
x60
Mora
x50,000
|
Act 5 |
Primogem
x60
Mora
x50,000
|
Act 6 |
Primogem
x100
Mora
x50,000
Toy Medal
x1
|
Act 7 |
Primogem
x60
Mora
x50,000
|
Act 8 |
Primogem
x120
Mora
x50,000
Toy Medal
x1
|
Act 9 |
Primogem
x60
Mora
x50,000
|
Act 10 |
Primogem
x120
Mora
x50,000
|
The Performance Tour tab on the rewards preview are the seasonal boons you can claim after completing Acts. These rewards will reset every month.
Act 1 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
---|---|
Act 2 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 3 |
Primogem
x200
Mora
x80,000
Hero's Wit
x5
|
Act 4 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 5 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 6 |
Primogem
x200
Mora
x80,000
Hero's Wit
x5
Midlander Billet Trove x1 |
Act 7 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 8 |
Primogem
x200
Mora
x80,000
Hero's Wit
x5
|
Act 9 |
Primogem
x150
Mora
x80,000
Hero's Wit
x5 |
Act 10 |
Primogem
x250
Mora
x80,000
Hero's Wit
x5
|
Debut Performance rewards are obtained after completing each stages on top of the Performance Tour rewards, but they can only be obtained once and will not reset every month.
Performance Tour November 2024 |
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How to Beat Season 5 (November 2024) |
Imaginarium Theater Guides | |
---|---|
Supporting Cast Request Board | List of All Thespian Tricks |
How to Use Toy Medals | How to Use Fantasia Flowers |
Unbegun, Unending Story Quest | Envisaged Echoes |
Envisaged Echoes Guides | |
---|---|
The Dark Side of Dawn | Dandelion Knight |
Eclipsing Star | Cat Upon the Eaves |
Icy Resurrection | Driving Thunder |
Vago Mundo |
whatever you do do NOT choose the pyro abyss lector on stage 9. it is BY FAR the hardest one to clear, I took several attempts using MONOHYDRO and I couldn't do it with my best charas. prolly skill issue but even then, I decided to switch to the ice lawachurls instead, (used fodder units) and cleared easily. just not worth the attempt. tbh this season was our hardest so far
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It seems like act 9 is the hardest in most cases. I had the same feeling with pyro abyss mages and slimes. I expected to clear it hyper fast with my best team which is mono hydro and I struggled (at first I didn't try to optimize anything thinking it would be too easy with that team and I had to restart the fight). Iniquitous baptist in act 10 is really easy if u have the right team on the other hand. Act 9 >> Act 10 for sure.