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◆ Latest: Version 5.3, 5.3 Codes
◆ Builds: Mavuika, Citlali, Pyro Traveler
◆ Upcoming: Arlecchino, Clorinde, Lan Yan
◆ Events: Trail of Behemoths, Steadfast Valor
◆ Coming Soon: Version 5.4 & Mizuki
Performance Tour Season 7 is the sixth overall Imaginarium Theater Season in Genshin Impact as of January 2025! Check out the Performance Tour's Season 7 challenge details, best characters and teams, and how to beat it here.
Imaginarium Theater Quick Guides | |||
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Imaginarium Theater | Season 7 5.3 Guide | Supporting Cast Board | Thespian Tricks |
List of Contents
Opening Characters | |||
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Special Guests |
Aside from the Opening Characters, you can invite the 4 Special Guests Ayato, Xianyun, Fischl, and Sayu for this season.
Take note that these characters are only available if you personally have them, but you can always borrow someone else's Special Guest if you so desire using the Supporting Cast system.
Main DPS | |||
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Sub DPS | |||
Support |
Aside from the Special Guests, the only characters available in this season are Pyro, Cryo, and Geo characters. Be sure to choose these as your Supporting Cast for other players to use!
If you are in need of another player's built characters to give your team that much-required edge in the Theater grounds, consult our request board below!
Genshin Co-Op Boards | ||
---|---|---|
Friend Request Board | Co-Op Board | Supporting Cast Board |
Pyro-Crystallize | |||
---|---|---|---|
Geo | Pyro | Any | Any |
Cryo-Crystallize | |||
Geo | Cryo | Any | Any |
Melt (Boss) | |||
Pyro | Cryo | Any | Any |
When preparing for Act 3's boss, use the Geo units in your lineup as fodder units since the Primo Geovishap in Act 3 is resistant to Geo.
Geo Core | |||
---|---|---|---|
Geo | Geo | Any | Any |
Electro-Charge | |||
Hydro | Electro | Any | Any |
Melt (Boss) | |||
Pyro | Cryo | Any | Any |
Act 6 features the Electro Regisvine, and will require your best off-field Cryo and Pyro units.
If you have access to the Special Guests, then running an Electro-Charge comp for Act 4's Monolith Defense can be viable due to the multi-target capabilities of this team.
Pyro-Crystallize | |||
---|---|---|---|
Pyro | Pyro | Any | Any |
Electro-Charge | |||
Hydro | Electro | Any | Any |
Cryo Core (Boss) | |||
Cryo | Cryo | Any | Any |
Act 8 features the Solitary Suanni, which can be countered by a Cryo core team, or alternatively a Melt team as the Suanni can be repeatedly frozen then melted.
Cryo-Crystallize | |||
---|---|---|---|
Geo | Cryo | Any | Any |
Pyro Core (Boss) | |||
Pyro | Pyro | Any | Any |
When fighting Act 10's Gluttonous Yumkasaur Mountain King, make sure to save up one of your best Pyro units in order to shred it down with damage and keep it from ingesting any of the Flamegranate.
Pick a main reaction (preferably Melt) and select Blessings for it to enhance that reaction. |
Spend the remainder of your points on Companion Events. |
Leave your best characters (preferably a Pyro or Cryo) with at least 1 Vigor for Act 3. |
At the very start, you will have access to only the Opening Characters, and you will have the option to select buffs for certain reactions. As a general rule of thumb, the reaction you invest the most in will be the team you bring to the boss fights.
We recommend slotting into any Melt blessings as an overall investment for later, as Pyro and Cryo units seem to be the main focus for this Imaginarium Theater.
Due to the lack of options when it comes to DPS units of other elements in this Imaginarium Theater, most of your priority will be towards acquiring at least two Pyro DPS units so you can swap them around.
While it is good to use the best units available to you in most scenarios, try your best to at least save one use for Ganyu so she can be used for Act 6's boss later on.
Primo Geovishap |
Act 3 features the Hydro Primo Geovishap and boasts a resistance to both Geo and Hydro, emphasizing the use of Pyro and Cryo for the fight. Bringing shielders is also beneficial here to deflect the Geovishap's Primodial Shower.
To clear this fight as soon as possible, keep your shield up while using your DPS units to chip down the Geovishap's HP.
Using a Geo shielder like Zhongli or Noelle can cause the Primordial Shower attack from the Geovishap to blastback and chunk down its own HP, which significantly speeds up your clear time.
Clearing this boss incentivizes the use of Pyro and Cryo units due to the boss's Geo resistance. When bringing a melt team, you can trigger Melt fairly often as the boss barely moves from its place when you are in melee range.
Spend points on Companion events, inviting most of your Characters (especially Pyro and Cryo). |
Spend the remainder of your points to upgrade your main Blessing. |
Leave your best AoE characters with at least 1 Vigor for Act 6. |
By this point in time, you might have exhausted some of your opening characters, allowing you to use more Geo units, slot in your Special Guests for Electro-Charge, or build Rainbow comps for damage.
Due to the lack of Anemo units, your best options for the Monolith Defense are to bring AoE or summon units that can deal off-field damage to enemies to eliminate each threat quicker.
Electro-Charge is also an option here as you can zap enemies down with the electro procs.
Act 5 can be argued as one of the last easy fights you will have on the Theater Grounds, which makes using fodder units here more effective as they can spare the energy of a more important unit.
Electro Regisvine |
The boss for this Act is the Electro Regisvine, which is arguably the hardest boss for this Imaginarium Theater due to the short clear time and the boss's unique core mechanics.
It is recommended to stack as much AoE and Off-Field Pyro and Cryo units here in order to take down the Regisvine's core as fast as possible.
The Electro Regisvine has a unique mechanic compared to the other Regisvine opponents where its core starts on its corolla, rendering melee attacks inefficient in taking down its core.
Your trick here is to use AoE or off-field attacks that end up striking the core, such as Ganyu or Citlali's Elemental Burst.
When the Regisvine's core is broken and it falls the ground, you will have approximately 15 seconds to kill it before it regains its damage resistance.
Start unlocking your strongest Pyro and Cryo DPS. |
Have a Cryo DPS ready for Act 8. |
Try for Mystery Caches to get some of your other units back. |
By Act 7, you should be able to create a lineup based on some of your remaining or unused units. Around this time, keep in mind that you will want your best Pyro units saved for Act 10, and one of your best Cryo units for Act 8.
You can refresh from the number of events until you get a Combat Event that does not lend any advantages or disadvantages to an Element, allowing you to pick and choose any character so long as they can reliably damage foes.
Also, try to look out for the Mystery Caches to get some of your other units back, so you can have a wider variety of options to choose from when building a team comp.
Solitary Suanni |
The Solitary Suanni has access to Hydro and Anemo attacks that deal heavy damage, as well as Hydro and Anemo resistance.
Fortunately, the Solitary Suanni also inflicts Hydro to itself, allowing for elemental reactions such as Freeze, Vaporize, and mainly Freeze-Melt.
Take any opportunity you can to apply damage to the Suanni with Cryo attacks. It will periodically infuse itself with Hydro and immediately get Frozen by the Cryo attack, giving you more time to hit it.
In addition, the Frozen Suanni can also be shattered, which briefly stuns it and cancels out any attack it was planning to do, making it a stationary target.
Leave your best Pyro characters for Act 10. |
Use single-target DPS units for Act 9. |
Spend the remainder of your points on the more beneficial Blessing upgrades or Mystery Caches buffs that increase DPS. |
The last acts consist of an Elite enemy mob wave and the Gluttonous Yumkasaur Mountain King, requiring you to bring your best Pyro unit for Act 10.
Act 9 also features the bounty unit system, requiring you to take down 3 opponents who are considered the bounty units.
Similar to previous seasons, Act 9 requires you to kill certain Bounty units that spawn alongside a never-ending wave of enemies until you complete the challenge.
Single-target DPS units shine here due to their ability to effectively assassinate the one enemy that needs to be taken down in a horde.
Gluttonous Yumkasaur Mountain King |
The boss in the last act is the Gluttonous Yumkasaur Mountain King, and serves as a DPS check, incentivizing Pyro units to stop it from activating one of its mechanics.
This fight demands the player to use strong Pyro units with ample interruption resistance as the Yumkasaur King can stall for time by knocking away or interrupting the player's attacks.
The boss will follow and path towards the player as they fight, using its slow but heavy-hitting attacks whenever it can.
Look to create a consistent damage rotation as the damage done to the Yumkasaur King over the course of the fight is the same.
When the Gluttonous Yumkasaur Mountain King drops 3 Flamegranates in front of it, use any AoE Pyro attack you have to force the Flamegranate to explode and chunk the boss for a good portion of their HP.
You will likely get only 2 - 3 opportunities to have these Flamegranate drop and let you destroy it, which chunks the Yumkasaur King for a quarter of its health with just two successful rotations of this, so make use of these when you can.
Easy Mode |
• You must select 8 characters to participate in the challenge • Characters has reached Lv. 60 • You can invite 1 Supporting Cast character(s) |
---|---|
Normal Mode |
• You must select 12 characters to participate in the challenge • Characters has reached Lv. 60 • You can invite 1 Supporting Cast character(s) |
Hard Mode |
• You must select 16 characters to participate in the challenge • Characters has reached Lv. 70 • You can invite 1 Supporting Cast character(s) |
Visionary Mode |
• You must select 22 characters to participate in the challenge. • Add up to 26 characters. For each extra character added, you will obtain buffs corresponding to the number of extras. • Characters has reached Lv. 70 • You can invite 1 Supporting Cast character(s) |
The Performance Tour is a series of combat stages in Imaginarium Theater. The Tour consists of four difficulties, with the main difference being the level of enemies, entry requirements, and the rewards you can obtain.
Each Performance Tour season will last the whole month, which means for every start of a month, a new season starts.
Fantastical Blessing (Season 7) | ||
---|---|---|
After the chosen Opening Characters join your party, Max HP, Attack, and DEF are increased by 20%. |
Each season will also provide Fantastical Blessings to all Opening Characters. These blessings provide buffs that persists even outside of Imaginarium Theater, which means that these characters are buffed in the overworld and even in the Spiral Abyss!
Act 1 |
Primogem
x60
Mora
x50,000
|
---|---|
Act 2 |
Primogem
x60
Mora
x50,000
|
Act 3 |
Primogem
x100
Mora
x50,000
Toy Medal
x1
|
Act 4 |
Primogem
x60
Mora
x50,000
|
Act 5 |
Primogem
x60
Mora
x50,000
|
Act 6 |
Primogem
x100
Mora
x50,000
Toy Medal
x1
|
Act 7 |
Primogem
x60
Mora
x50,000
|
Act 8 |
Primogem
x120
Mora
x50,000
Toy Medal
x1
|
Act 9 |
Primogem
x60
Mora
x50,000
|
Act 10 |
Primogem
x120
Mora
x50,000
|
The Performance Tour tab on the rewards preview are the seasonal boons you can claim after completing Acts. These rewards will reset every month.
Act 1 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
---|---|
Act 2 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 3 |
Primogem
x200
Mora
x80,000
Hero's Wit
x5
|
Act 4 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 5 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 6 |
Primogem
x200
Mora
x80,000
Hero's Wit
x5
Midlander Billet Trove x1 |
Act 7 |
Primogem
x100
Mora
x80,000
Hero's Wit
x5 |
Act 8 |
Primogem
x200
Mora
x80,000
Hero's Wit
x5
|
Act 9 |
Primogem
x150
Mora
x80,000
Hero's Wit
x5 |
Act 10 |
Primogem
x250
Mora
x80,000
Hero's Wit
x5
|
Debut Performance rewards are obtained after completing each stages on top of the Performance Tour rewards, but they can only be obtained once and will not reset every month.
Performance Tour December 2024 |
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How to Beat Season 7 (January 2025) |
Imaginarium Theater Guides | |
---|---|
Supporting Cast Request Board | List of All Thespian Tricks |
How to Use Toy Medals | How to Use Fantasia Flowers |
Unbegun, Unending Story Quest | Envisaged Echoes |
Envisaged Echoes Guides | |
---|---|
The Dark Side of Dawn | Dandelion Knight |
Eclipsing Star | Cat Upon the Eaves |
Icy Resurrection | Driving Thunder |
Vago Mundo | Scarlet Leaves Pursue Wild Waves |
Plenilune Gaze |
It seems like act 9 is the hardest in most cases. I had the same feeling with pyro abyss mages and slimes. I expected to clear it hyper fast with my best team which is mono hydro and I struggled (at first I didn't try to optimize anything thinking it would be too easy with that team and I had to restart the fight). Iniquitous baptist in act 10 is really easy if u have the right team on the other hand. Act 9 >> Act 10 for sure.
Season 7 Guide for Imaginarium Theater
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When is the 5.3 guide?