Patch 1.3 in Diablo 4 (D4) will go live on January 23, 2024 with new items, aspects, and adjustment to the Season of Construct event, and numerous bug fixes! Find out everything about the upcoming update with our full patch notes.
Season 3 arrives with a new batch of items and aspects for players to customize their characters. Each class received new options to play with in Season 3, as well as general options across all classes.
Item and Class Rebalancing
Existing class items and certain aspects of the classes themselves received major changes in Season 3. From minor tweaks to major revamps, expect the meta to change significantly.
Endgame Changes
Season 3 also includes changes to existing endgame content and introduces new ones in the mix. Vaults are added into the endgame, while nightmare dungeons and helltides underwent major changes across the board.
Bug Fixes and UI/UX Improvements
Season 3 continues to polish Diablo 4 with a wide array of bug fixes and improvements to the user interface and experience.
Class Update 1.3 Patch Notes
Barbarian
[New] Ring of the Ravenous: Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy.
[New] Aspect of Sundered Ground (Offensive): Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
Aspect of Echoing Fury (Resource): You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.
Aspect of Limitless Rage (Offensive): Damage bonus now has a 5-second duration to be used.
Veteran Brawler’s Aspect (Offensive): Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.
Aspect of Ancestral Charge (Offensive): Reduced bonus damage from 75%–125% to 20%–30%.
Aspect of Encroaching Wrath (Offensive): Reduced bonus Weapon Mastery damage from 82–100% to 40–60% and Damage bonus now has a 5-second duration to be used.
Ring of Red Furor: Damage bonus now has a 5-second duration to be used.
Charge
Base damage increased by 900%, from 0.25 to 2.50. Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.
Leap
Base damage increased by 30%.
Brute Force
Overpower damage decreased from 15% to 8% per rank.
Walking Arsenal
Duration of each weapon bonus increased from 8 to 10 seconds.
Additional damage from having all bonuses increased from 15% to 20%.
Having all bonuses now also increases attack speed by 20%.
Unconstrained
Berserking damage bonus increased from 60% to 100%.
Gushing Wounds
Bonus bleed amount increased from 115% to 140%.
Overpower explosion damage increased from 70% to 85%.
Weapon Expertise
Expertise leveling has been cut by 50%.
Paragon
Marshal Glyph: Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.
Druid
[New] Unsung Ascetic's Wraps: Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.
[New] Virulent Aspect (Utility): When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.
Aspect of the Blurred Beast: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.
Aspect of Metamorphic Stone: Boulder Spirit Cost reduced from 50 to 40.
Aspect of the Unsatiated: Spirit Generation and bonus damage increased from 20–30% to 30–40%.
Aspect of Retaliation: Bonus damage reduced from 20–40% to 20–30%.
Enhanced Rabies
Maximum damage bonus increased from 30% to 60%.
Lacerate
Cooldown reduced from 45 to 35 seconds.
Prime Lacerate
Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.
Cataclysm
Twister damage increased from 23% to 46%.
Lightning damage increased from 77% to 95%.
Supreme Cataclysm
Vulnerable duration increased from 3 to 6 seconds.
Mending
Additional Healing received increased from 5% to 6% per rank.
Thick Hide
Fortify gained increased from 6.4% to 10% per rank.
Unrestrained
Control Impairing Effects duration reduction increased from 3% to 5% per rank.
Increased benefit while over 50% Fortify reduced from tripled to doubled.
Natural Fortitude
Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.
Bestial Rampage
Required Shapeshift duration reduced from 2.5 to 2 seconds.
Attack Speed bonus increased from 25% to 30%.
Spirt Boons
Prickleskin: Thorns increased from .15 to .6. (from 1,194 to 4776)
Gift of the Stag: Maximum Spirit increased from 10 to 20.
Avian Wrath: Critical Strike Damage bonus is now Multiplicative instead of Additive.
Paragon
Tectonic: Bonus Lucky Hit Chance increased from 15% to 20%.
Poise: Barrier increased from 5% of Maximum Health to 15% and Duration increased from 4 to 6 seconds.
Wilds: Passive Companion damage bonus increased from 80% to 120%.
Necromancer
[New] Mutilator Plate: You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.
[New] Shattered Spirit's Aspect (Offensive): Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.
Aspect of Swelling Curse: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
Torturous Aspect: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.
Rotting Aspect: Chance to spawn additional corpses increased from 30–60% to 50–100%.
Hulking Aspect: Chance to reduce Golem's active cooldown increased from 2–5% to 4–10% and Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.
Iron Maiden
Damage increased from 0.2 to 0.3.
Horrid Iron Maiden
Bonus damage increased from 20% to 30%.
Corpse Explosion
Lucky Hit Chance reduced from 40% to 25%.
Base damage increased from 50% to 70%.
Blighted Corpse Explosion damage decreased from 110% to 95%.
Blight
Damage over time increased from 80% to 95%.
Sever
Initial damage increased from 66% to 75%.
Return damage increased from 21% to 25%.
Bone Spirit
Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.
Dreadful Bone Spirit
Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.
Acolyte's Decompose
Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.
Initiate's Decompose
Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.
Dreadful Blood Mist
You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.
Bone Prison
Friendly players and Minions can now freely pass through Bone Prison walls.
The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.
Enhanced Bone Prison
Enemies inside of Bone Prison are Vulnerable.
Ghastly Bone Prison
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful Bone Prison
Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.
Ossified Essence
Now displays the current bonus on the tooltip.
Book of the Dead
Golem: When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
Blood Golem and Iron Golem: Basic Attacks now hit enemies in an area around the main target.
Bone Golem: Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
Bone Mage: Upgrade now Fortifies based on your Maximum Life instead of Base Life.
Skeleton Priest: Healing increased from 25% to 40% over the 8 second duration.
Paragon
Cult Leader Legendary Paragon Node: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.
Golem: Additional Bonus changed from 25% Health to 25% Damage.
Rogue
[New] Beastfall Boots: When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.
[New] Resistant Assailant's Aspect (Defensive): Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.
Bladedancer's Aspect: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade's return damage per hit. Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade's return damage per hit.
Aspect of Stolen Vigor: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.
Icy Alchemist: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].
Toxic Alchemist: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].
Windforce: Lucky Hit Chance increased from 20%–30% to 30%–40%.
Skyhunter: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.
Skyhunter: Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.
Skyhunter: Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.
Eaglehorn: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.
Blade Shift
Damage increased from 16% to 20%.
Duration increased from 3 seconds to 4 seconds.
Fundamental Invigorating Strike
Vulnerable now applies while you are below 85% Energy, up from 75% Energy.
Enhanced Caltrops
Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.
Rain of Arrows
Cast time reduced by 15%.
The first wave of arrows now hits closer to the player.
Cold Imbuement
Chill amount now increases by 5% per skill rank, up from 2.5%.
Blended Cold Imbuement
Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.
Mixed Poison Imbuement
Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.
Forceful Arrow
Vulnerable duration increased from 3 to 5 seconds.
Enhanced Penetrating Shot
Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.
Improved Penetrating Shot
Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.
Close Quarters Combat
Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
Attack Speed per stack increased from 10% to 15%.
Precision
Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.
Chilling Weight
Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.
Concussive
After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
Paragon
Leyrana's Instinct: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.
Sorcerer
[New] Starfall Coronet (Unique): Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor's Enchantment effect and Enhanced Meteor drop 1 additional meteor.
[New] Aspect of Shredding Blades (Offensive): Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.
Offensive Aspect of Shattered Stars: Meteorite damage has been changed to be 20–30% of the casted Meteor's damage.
Staff of Lam Esen: Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.
Iceheart Brais: Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.
Ball Lightning
Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.
Blizzard
Mage's Blizzard condition to be cast while over 50 mana has been removed.
Lightning Spear
Critical Strikes now apply Vulnerable for 3 seconds.
Paragon
Searing Heat: Fixed an issue where the Critical Strike Chance bonus was not properly applying.Critical Strike Chance bonus increased from +10% to 12%.
Elemental Summoner: Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
Burning Instinct: Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.
General Update 1.3 Patch Notes
New Items
Paingorger's Gauntlets (Gloves): Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.
Aspect of Adaptability (Utility): When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.
Juggernaut's Aspect (Defensive): Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.
Gameplay Changes
Helltide
Helltide will now be active every hour on the hour, with a 5-minute gap in between. Helltide will be active 55 minutes of every hour.
Nightmare Dungeons
Players will always gain a Distilled Fear after completing a Nightmare Dungeon of at least Tier 30.
Every 10 Tiers after Tier 30 there's an increasing chance for additional Distilled Fears to be rewarded.
Completing Tier 90 Nightmare Dungeons and beyond will always grant 3 Distilled Fears.
The Purified Sigil reward for completing a Nightmare Dungeon will now always grant a Sigil 1 Tier greater than the Nightmare Dungeon just completed.
Item Changes & Updates
Scrolls of Escape will now populate in the lost items stash if the player missed one that was dropped and now has a stack limit increased from 20 to 99. It will also appear as a Legendary so that they are harder to miss when dropped on the ground.
The chance for Scattered Prisms to drop when defeating an Elite Monster has been reduced.
Scattered Prisms can now be acquired from Legion Event Chests.
The Material cap has been increased from 99,999 to 999,999.
Treasure Goblins spawned while fighting Avarice now have the same loot potential as normally encountered treasure goblins.
World Tier III and IV World Boss weekly caches can now drop Unique Items.
The increased cap for Item Power on drops from World Bosses has been adjusted.(Now +65 to min, +25 to max)
The Item Power ranges for items dropped by end-game bosses, such as Varshan and Zir, have been decreased for Rare and Legendary Items. Unique Item Power has not been changed.
Nightmare Dungeon Item Power scaling has been adjusted to more consistently drop high Item Power loot in high Tier Nightmare Dungeons.
All monsters above Level 144 (Nightmare Dungeon Tier 90+) now are guaranteed to drop 925 Item Power gear.
Ring of Starless Skies: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
Offensive Aspect of the Expectant: Damage bonus now has a 5-second duration to be used.
Melted Heart of Selig: All Stats increased to 2x normal value. Core Skill Damage changed to Movement Speed. Damage While Healthy increased to 3x normal value. Unique Power Changed: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.
Overpower: Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify.
Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life.
Miscellaneous
Potion count will no longer be reset after dying and being revived by another player.
The Hatred's Chosen syphon effect is no longer based on Lucky Hit.
The Greed Shrine effect also now will drop additional Gold after the effect expires. The amount of Gold dropped is determined by how many enemies were killed while the Shrine buff was active.
Uber-Unique Items can now be unlocked as transmogs.
UI and UX
New settings have been added to allow navigation in the world with full Keyboard controls—including movement using the W-A-S-D keys—instead of your mouse.
Bonuses from keywords, such as Berserking, now also denote whether any associated damage bonus is additive or multiplicative.
Event Timers are now displayed on the world map.
The visual effect for being Chilled will now visually increase in intensity to denote how close the Chilled character is to being Frozen.
The default button bindings for Mount actions have been adjusted to be more intuitive on controller.
An additional stash tab is now available to be purchased in-game with Gold. Maximum stash tabs available are now 6.
The icons for the Helltide Chest of Mysteries and Living Steel Chest have been updated to make them more visually distinctive from the other chest icons.
The button for confirming Gold amount in the trade interface on controller has been changed to Yor Triangle on console. This will allow pressing A or X on console to bring up the virtual keyboard to manually enter Gold amounts when trading.
Players can now refund whole paths or Skill clumps whilst seeing a preview of it all.
Players can also see how many Skill points will be refunded to them and how much Gold it will cost in advance.
Bug Fixes
Quests and Dungeons
Fixed an issue where progression through the Flooded Depths could get broken if a ladder traversal was skipped with Teleport.
Fixed an issue where the Animus Urn in the Bastion of Faith could be skipped by using Leap or Teleport.
Fixed an issue where progression could be blocked in Uldur's Cave if all enemies were killed before destroying the second barricade.
Fixed an issue where some enemies were not marked on the minimap during the Slay All Enemies objective in Nostrava Deepwood.
Fixed an issue where elites encountered that transformed from initially harmless people could respawn after being defeated.
Fixed an issue where the Tomb Lord boss in the Shifting City could teleport outside of the boss arena, which would cause the fight to restart.
Fixed an issue where there was no Healing Well in the Conclave.
Fixed an issue where the Battle Hardened nightmare dungeon affix could grant Damage Reduction even if the player was above 90% life.
Fixed an issue where the Sealed Penitent's Cache quest didn't properly grant rewards for completion.
Fixed multiple instances where the Final Straw quest could not be completed properly.
Fixed an issue where the Quest Objective wouldn't update when entering the Cellar during the Acts of Atonement quest.
Gameplay
Fixed an issue where player attacks could still be suppressed when some of their character's body was outside a Suppressor Field.
Fixed an issue where effects that increased Max Life by a percentage (such as an Elixir of Fortitude) did not account for certain other Max Life bonuses, such as granted by an Affix on equipment.
Fixed an issue where the Drowned Sea Hag could spawn an excessive number of minions.
Fixed an issue where the Echo of Lilith could still attack the player after being defeated during the second phase of the encounter.
Fixed an issue where the Umbral aspect could grant large amounts of resources when using crowd control Skills on Structure enemies.
Fixed an issue where various Skills and effects, such as Devouring Blaze, did not consider Staggered bosses as Crowd Controlled.
Fixed an issue where the Butcher could stand in place if the player stood near a Resplendent chest.
Barbarian
Fixed an issue where the Bone Breaker legendary paragon node didn't have a buff indicator.
Fixed an issue where the guaranteed overpower from the Earthstriker aspect could trigger on Basic attacks.
Fixed an issue where Charge cast by Ancients spawned by the Aspect of Ancestral Charge did not trigger explosions from the Brawler's aspect.
Fixed an issue where Hammer of the Ancients was dealing more damage than intended due to the bonus from the Violent upgrade also being applied even if the Furious upgrade was chosen.
Druid
Fixed an issue where the tooltip for Envenom displayed its damage bonus as additive, when it was multiplicative.
Fixed an issue where Enhanced Ravens wasn't increasing Critical Strike Chance to enemies hit.
Fixed an issue where the Dire Wolf's Aspect did not specify that it also made Grizzly Rage function as a Werewolf skill.
Necromancer
Fixed an issue where the bonus from the Ring of Starless Skies could get removed when the Aspect of Gore Quills was activated.
Fixed an issue where Shadow and Bone mages did not cast Blizzard when the Coldbringer aspect was equipped.
Fixed an issue where Blood Mist could fail to activate while under the effect of a Bandit’s Smoke Bomb.
Fixed an issue where the Splintering Aspect would scale more than 2x when used on a two-handed weapon.
Rogue
Fixed an issue where Tibault's Will increased the cap for combo points.
Fixed an issue where returning Twisting Blades while using the Bladedancer's aspect were applying full Poison Imbue Damage, instead of the expected percentage of damage detailed in the Aspect’s description.
Fixed an issue where the Paragon Glyph Snare did not benefit Smoke Grenade when it is considered a Trap Skill by the Explosive Verve aspect.
Fixed an issue where Gorger enemies could still target Rogue players under the effect of Concealment with their stun attack.
Sorcerer
Fixed an issue where various powers and effects that are granted by evading, such as the unique powers of Esu's Heirloom and Flickerstep, did not work properly when using the Teleport Enchantment.
Fixed an issue where the bonus evade charges granted by The Oculus didn't increase when upgrading the Weapon at the Blacksmith.
Fixed an issue where Ball Lightning was dealing far more damage than intended.
Fixed an issue where the Static Surge legendary node would trigger from automatic casts of skills, such as the Chain Lightning enchantment.
Fixed an issue where Ice Spikes would instantly explode when casting Deep Freeze with the Frozen Tundra aspect equipped.
Fixed an issue where the buff from the Battle Caster's aspect could unexpectedly fall off.
Fixed an issue where the Protection passive did not take into account any bonuses to Barrier generation.
Accessibility
Fixed an issue where the Screen Reader did not read the quantity of a consumable in the action wheel.
Fixed an issue where subtitles for dialogue and lorebooks could not be turned off.
Fixed an issue where the Screen Reader could malfunction when repeatedly opening a vendor’s services menu.
UI and UX
Fixed an issue in the Season Journey menu where hovering over aspects rewarded for completing a chapter of the Season Journey could sometimes not display the name of the Aspect.
Fixed an issue where the minimap icon for indicating the Stash has new items (i.e. recovered lost items) only displayed when close to the Stash.
Fixed an issue where the Creatures of Night incense had an incorrect tooltip.
Fixed an issue where certain stats would not display for all Classes in the character details window, such as Damage with 2-handed slashing weapons would not display for Necromancers.
Fixed an issue where pressing X or Square on console would confirm the salvage of a Legendary or Unique Item.
Fixed an issue where controller navigation in the Vendor buyback menu could malfunction.
Fixed various instances where the minimap was inaccurate.
Fixed various instances where Quest Pins and Objectives were inaccurate.
Miscellaneous
Fixed an issue where upgrading a damaged item at the Blacksmithwould further lower the item's durability.
Various stability, visual, and performance improvements.
Update 1.3 Patch Release Date and Time
Release on January 23, 2024
The Update 1.3 patch rolls out on January 23, 2024 together with the changes and additions stated in the patch notes.
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