Subdermal Armor: Stats, Effects, and How to Obtain | Cyberpunk 2077

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This is a guide to Subdermal Armor, a Integumentary System Cyberware found in Cyberpunk 2077. Read on to see Subdermal Armor's stats and effects, as well as mod information and how to obtain the Subdermal Armor.

Subdermal Armor Overview

Basic Information

Subdermal Armor
Subdermal Armor
Slot Integumentary System
Subtype Misc
Tier(s)/Price Common: 2000
Uncommon: 3000
Rare: 6000
Epic: 10000
Legendary: 14000
Weight 0
A major hit on the armor market for decades.

Subdermal Armor Stats and Effects


Subdermal Armor Effect(s)
・Increases Armor by 20.
・Increases Armor by 50.
・Increases Armor by 90.
・Increases Armor by 200.

Where to Get the Subdermal Armor

Purchased From Shops

Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Subdermal Armor is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Subdermal Armor is available.

Vendor Rarity
Dr. Chrome Legendary
Dr. Chrome Uncommon
Kraviz's Clinic Uncommon
Octavio's Clinic Rare
Ripperdoc (Downtown) Rare
Ripperdoc (Wellsprings) Epic
Fingers MD Common

Cyberpunk 2077 Cyberware


List of Cyberware (Enhancements)

List of Integumentary System Cyberware

Fireproof CoatingFireproof Coating Grounding PlatingGrounding Plating Heat ConverterHeat Converter
Subdermal ArmorSubdermal Armor Supra-Dermal WeaveSupra-Dermal Weave

All Cyberware Types

Types of Cyberware
Frontal Cortex Ocular System Circulatory System
Immune System Nervous System Integumentary System
Operating System Skeleton Hands
Arms Legs

Cyberware Rarity

Cyberware Rarity Tiers
Legendary Iconic


2 Cam Boyardee3 months

Body building Hawaiian rip doctor in kabuki market has all of them.

1 Anonymous3 months

Legendary Subdermal Armour - RipperDoc (Robert - Kabuki Market) Increase Armour by 200 £$14000

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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