Patch 1.12 has been released for PC!
★Patch 1.12 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (1000)
This is a guide to Zetatech Sandevistan MK.3, a Operating System Cyberware found in Cyberpunk 2077. Read on to see Zetatech Sandevistan MK.3's stats and effects, as well as mod information and how to obtain the Zetatech Sandevistan MK.3.
|Zetatech Sandevistan MK.3|
|The advanced Sandevistan from Zetatech's assembly line - faster and more powerful than ever, with extra built-in user-compensation protocols making combat substantially more effective.|
|Empty Mod Slot||Mod Slot|
The slots shown here are the ones we have been able to confirm exist for higher tier versions of this Cyberware. More slots may be added in later on as they are confirmed.
|Zetatech Sandevistan MK.3 Effect(s)|
・Slows time by 50% for 16 sec. Cooldown 30 sec.
・Activate by holding L1 and R1.
・Increases Crit Chance by 20% when Sandevistan is active.
Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Zetatech Sandevistan MK.3 is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Zetatech Sandevistan MK.3 is available.
|Arasaka MK.3||Arasaka MK.4||BioDyne Berserk MK.1|
|BioDyne Berserk MK.2||BioDyne Berserk MK.3||BioDyne Berserk MK.4|
|BioDyne MK.1||BioDyne MK.2||Biotech Σ MK.1|
|Biotech Σ MK.2||Biotech Σ MK.3||Dynalar Sandevistan MK.1|
|Dynalar Sandevistan MK.2||Dynalar Sandevistan MK.3||Dynalar Sandevistan MK.4|
|Fuyutsui Electronics MK.1||Fuyutsui Tinkerer MK.3||Militech "Falcon" Sandevistan MK.5|
|Militech Berserk MK.5||Militech Paraline||Moore Tech Berserk MK.1|
|Moore Tech Berserk MK.2||Moore Tech Berserk MK.3||NetWatch Netdriver MK.5|
|QianT "Warp Dancer" Sandevistan MK.5||QianT Sandevistan MK.4||Raven Microcyber MK.3|
|Raven Microcyber MK.4||Seocho Electronics MK.1||Seocho Electronics MK.2|
|Stephenson Tech MK.2||Stephenson Tech MK.3||Stephenson Tech MK.4|
|Tetratronic MK.1||Tetratronic MK.2||Tetratronic MK.3|
|Tetratronic Rippler MK.4||Zetatech Berserk MK.4||Zetatech Berserk MK.5|
|Zetatech Sandevistan MK.1||Zetatech Sandevistan MK.2||Zetatech Sandevistan MK.3|
|Types of Cyberware|
|Frontal Cortex||Ocular System||Circulatory System|
|Immune System||Nervous System||Integumentary System|
|Cyberware Rarity Tiers|
The Like Feature
You can save a comment for later by giving it a Like.
As a member:Get access to several features!
Genshin Impact Guide & Walkthrough Wiki
Animal Crossing: New Horizons (Switch) Wiki Guide
Pokémon Sword and Shield Guide & Walkthrough Wiki
Fire Emblem Heroes (FEH) Guide & Walkthrough Wiki
Hyrule Warriors: Age of Calamity Guide & Walkthrough Wiki
Cyberpunk 2077 Guide & Walkthrough Wiki
Assassin's Creed: Valhalla Guide & Walkthrough Wiki
Demon's Souls PS5 Guide & Walkthrough Wiki
Epic Seven Guide & Walkthrough Wiki
Fire Emblem: Three Houses (FE3H) Guide & Walkthrough Wiki
In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2020 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.