★Patch 1.22 has been released!
Patch 1.22 (Hotfix 1.22)
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (1020)
This is a guide to Zetatech Berserk MK.5, a Operating System Cyberware found in Cyberpunk 2077. Read on to see Zetatech Berserk MK.5's stats and effects, as well as mod information and how to obtain the Zetatech Berserk MK.5.
|Zetatech Berserk MK.5|
|A true work of beauty from Zetatech - one of the most potent and most valuable Berserk implants on the market. Many private security companies allegedly outfit their mercenaries with this very model.|
|Empty Mod Slot||Mod Slot|
The slots shown here are the ones we have been able to confirm exist for higher tier versions of this Cyberware. More slots may be added in later on as they are confirmed.
|Zetatech Berserk MK.5 Effect(s)|
・When active, It reduces weapon recoil by 20%, increases melee damage by 20%, and increases Armor and Resistances by 10%. Duration: 30 sec. Cooldown: 30 sec.・
While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
・Defeating enemies restores 5% max Health when Berserk is active.
Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Zetatech Berserk MK.5 is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Zetatech Berserk MK.5 is available.
|Arasaka MK.3||Arasaka MK.4||BioDyne Berserk MK.1|
|BioDyne Berserk MK.2||BioDyne Berserk MK.3||BioDyne Berserk MK.4|
|BioDyne MK.1||BioDyne MK.2||Biotech Σ MK.1|
|Biotech Σ MK.2||Biotech Σ MK.3||Dynalar Sandevistan MK.1|
|Dynalar Sandevistan MK.2||Dynalar Sandevistan MK.3||Dynalar Sandevistan MK.4|
|Fuyutsui Electronics MK.1||Fuyutsui Tinkerer MK.3||Militech "Falcon" Sandevistan MK.5|
|Militech Berserk MK.5||Militech Paraline||Moore Tech Berserk MK.1|
|Moore Tech Berserk MK.2||Moore Tech Berserk MK.3||NetWatch Netdriver MK.5|
|QianT "Warp Dancer" Sandevistan MK.5||QianT Sandevistan MK.4||Raven Microcyber MK.3|
|Raven Microcyber MK.4||Seocho Electronics MK.1||Seocho Electronics MK.2|
|Stephenson Tech MK.2||Stephenson Tech MK.3||Stephenson Tech MK.4|
|Tetratronic MK.1||Tetratronic MK.2||Tetratronic MK.3|
|Tetratronic Rippler MK.4||Zetatech Berserk MK.4||Zetatech Berserk MK.5|
|Zetatech Sandevistan MK.1||Zetatech Sandevistan MK.2||Zetatech Sandevistan MK.3|
|Types of Cyberware|
|Frontal Cortex||Ocular System||Circulatory System|
|Immune System||Nervous System||Integumentary System|
|Cyberware Rarity Tiers|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
The REQ is most likely for the Body stat. Level it up, and you should be able to put in on.
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