Lock And Load Perk Effects and How to Unlock | Is Lock And Load Worth It? | Cyberpunk 2077

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This page is about the Lock And Load Perk for Cyberpunk 2077. Learn about Lock And Load's effects at each perk level, how to unlock Lock And Load, and see if this perk is worth acquiring!

Lock And Load Overview

Lock And Load
Attribute Technical Ability
Skill Tree Engineering
Activation Passive
Unlocked At Level 9 in Technical Ability Attribute

Lock And Load Effects

Effects at Each Level

Level 1 Increases Smart Weapon reload speed by 5%.
Level 2 Increases Smart Weapon reload speed by 10%.

Is Lock And Load Worth It?

Upgrade Priority (Ranking) B Rank Icon

Acquire if you have extra Perk Points

We recommend acquiring and leveling up Lock And Load if it works with the build you are running. Although, not quite as useful overall as some of the other Perks in this game, it certainly has its uses, and it won't hurt to have on your character. If you have already acquired all of the higher tier Perks for the build you are running, and you still have extra perk points, you can spend them on Lock And Load.

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List of Perks and Skill Tree Guide

All Technical Ability Perks

Crafting

Mechanic True Craftsman Scrapper
Workshop Innovation Sapper
200% Efficiency Field Technician Ex Nihilo
Grease Monkey Efficient Upgrades Let There Be Light!
Cost Optimization Waste Not Want Not Tune-Up
Edgerunner Artisan Cutting Edge Crazy Science

Engineering

Mech Looter Blast Shielding Can't Touch This
Grenadier Shrapnel Lock And Load
Up To 11 Bladerunner Bigger Booms
Lightning Bolt Tesla Gun Whisperer
Insulation Übercharge Fuck All Walls
Play The Angles Lickety Split Superconductor
Jackpot Revamp

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

Perk Tier List

Perk Tier List By Skill

Attributes and Best Attributes to Choose

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    New Comment

    • I'd really like to see a flowchart with all the Main Quests, Side Quests, and Gigs that exist so we can easily see what you need to do before unlocking XYZ quest (kind of like they did here https://www.eurogamer.net/articles/cyberpunk-2077-walkthrough-main-story-quest-list-main-missions-order-5077 except with everything, not just the Main ones)

    • Anything with River is majorly bugged. Kids are stuck staring at a wall, little to no dialogue with River after romance, cannot store anything or sleep at the new safe house.

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