Patch 1.12 has been released for PC!
★Patch 1.12 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (1000)
This page is about the Innovation Perk for Cyberpunk 2077. Learn about Innovation's effects at each perk level, how to unlock Innovation, and see if this perk is worth acquiring!
List of Contents
|Unlocked At||Level 9 in Technical Ability Attribute|
|Level 1||Consumables are 25% more effective.|
|Level 2||Consumables are 50% more effective.|
|Upgrade Priority (Ranking)|
|Reason||Consumables are scattered all over the game world, which makes this skill beneficial to you if you loot them often.|
|200% Efficiency||Field Technician||Ex Nihilo|
|Grease Monkey||Efficient Upgrades||Let There Be Light!|
|Cost Optimization||Waste Not Want Not||Tune-Up|
|Edgerunner Artisan||Cutting Edge||Crazy Science|
|Mech Looter||Blast Shielding||Can't Touch This|
|Grenadier||Shrapnel||Lock And Load|
|Up To 11||Bladerunner||Bigger Booms|
|Lightning Bolt||Tesla||Gun Whisperer|
|Insulation||Übercharge||Fuck All Walls|
|Play The Angles||Lickety Split||Superconductor|
|Attributes and Perk Skill Trees|
"We highly recommend you get this perk." Ok why? "We wont tell you." yeah this sites pretty useless.
Unfortunately, the description of this perk (as of patch 1.06) is quite misleading. After testing various consumables, I can confirm that what this perk actually does is increase the DURATION of consumable item buffs by 25% or 50%. For example, Health Boosters lasted 45 minutes instead of the normal 30—but they still only boosted the normal 20%. Also works the same for food buffs and Bounce Backs. No effect at all on MaxDocs of any level. This being the case, I’d say this perk is not worth it.
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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