★Patch 1.22 has been released!
Patch 1.22 (Hotfix 1.22)
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (1013)
This is a guide on T-Bug, a character in Cyberpunk 2077. Learn about T-Bug's role in the story, whether T-Bug is available as a Romance option, and T-Bug's effect on the ending of the game.
List of Contents
|T-Bug is a textbook example of how solos and netrunners really aren't all that different. Both take on risky contracts that usually end in dust-ups with corporations or the law, ever walking the tightrope between life and death - after all, black ICE isn't any less dangerous than taking a bullet. T-Bug's well-aware of this fact, and as a legit specialist in her field, she's fully within her rights to be picky about her contracts. Unlike more reckless netrunners, T-Bug intends to sail into retirement age, preferably with enough eddies to leave this goddamn city behind for good.|
|3||Practice Makes Perfect|
T-Bug is not available as a Romance Option to V for either gender.
If you have found evidence that a Romance Option exists for T-Bug, be sure to leave a comment and let us know!
The player's relationship with T-Bug does not have a significant effect upon the ending of the game itself.
T-Bug is also not one of the possible characters who can appear during the credits sequence, so regardless of your relationship with T-Bug, it will have no effect on either the ending or credits. As such, there's no need to worry about maintaining a good relationship with T-Bug throughout the game.
|V||Jackie Welles||Johnny Silverhand|
|Judy Alvarez||Kerry Eurodyne||
|Panam Palmer||River Ward||Rogue|
|Adam Smasher||Alt Cunningham||Anders Hellman|
|Anthony Harris||Claire Russell||Delamain|
|Dexter DeShawn||Elizabeth Peralez||Evelyn Parker|
|Finn Gerstatt||Goro Takemura||Hanako Arasaka|
|Jefferson Peralez||Joshua Stephenson||Lizzy Wizzy|
|Lucius Rhyne||Maiko Maeda||Mama Welles|
|Maman Brigitte||Misty||Mitch Anderson|
|Oda||Oswald “Woodman” Forrest||Placide|
|Royce||Saburo Arasaka||Saul Bright|
|T-Bug||Us Cracks||Viktor Vector|
|Weldon Holt||Yorinobu Arasaka|
|Dakota Smith||Dino Dinovic||Muamar “El Capitan” Reyes|
|Padre||Regina Jones||Wakako Okada|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
When I grapple NPCs I can see black patches flashing on the back of their head, shoulders, and back. Like they are rendering properly.
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