Patch 1.12 has been released for PC!
★Patch 1.12 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (1000)
This is a guide to Militech Berserk MK.5, a Operating System Cyberware found in Cyberpunk 2077. Read on to see Militech Berserk MK.5's stats and effects, as well as mod information and how to obtain the Militech Berserk MK.5.
|Militech Berserk MK.5|
|The only official Berserk implant from Militech available on the market, but an exceptionally fine one at that. Its genius lies in being nonpowered, making it highly suited for regenerative purposes.|
|Empty Mod Slot||Mod Slot|
The slots shown here are the ones we have been able to confirm exist for higher tier versions of this Cyberware. More slots may be added in later on as they are confirmed.
|Militech Berserk MK.5 Effect(s)|
・When active, It reduces weapon recoil by 15%, increases melee damage by 15%, and increases Armor and Resistances by 10%. Duration: 60 sec. Cooldown: 60 sec.・
While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
・Defeating enemies restores 5% max Health when Berserk is active.
・Gain 40% more max Health and Stamina when Berserk is active.
Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Militech Berserk MK.5 is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Militech Berserk MK.5 is available.
|Arasaka MK.3||Arasaka MK.4||BioDyne Berserk MK.1|
|BioDyne Berserk MK.2||BioDyne Berserk MK.3||BioDyne Berserk MK.4|
|BioDyne MK.1||BioDyne MK.2||Biotech Σ MK.1|
|Biotech Σ MK.2||Biotech Σ MK.3||Dynalar Sandevistan MK.1|
|Dynalar Sandevistan MK.2||Dynalar Sandevistan MK.3||Dynalar Sandevistan MK.4|
|Fuyutsui Electronics MK.1||Fuyutsui Tinkerer MK.3||Militech "Falcon" Sandevistan MK.5|
|Militech Berserk MK.5||Militech Paraline||Moore Tech Berserk MK.1|
|Moore Tech Berserk MK.2||Moore Tech Berserk MK.3||NetWatch Netdriver MK.5|
|QianT "Warp Dancer" Sandevistan MK.5||QianT Sandevistan MK.4||Raven Microcyber MK.3|
|Raven Microcyber MK.4||Seocho Electronics MK.1||Seocho Electronics MK.2|
|Stephenson Tech MK.2||Stephenson Tech MK.3||Stephenson Tech MK.4|
|Tetratronic MK.1||Tetratronic MK.2||Tetratronic MK.3|
|Tetratronic Rippler MK.4||Zetatech Berserk MK.4||Zetatech Berserk MK.5|
|Zetatech Sandevistan MK.1||Zetatech Sandevistan MK.2||Zetatech Sandevistan MK.3|
|Types of Cyberware|
|Frontal Cortex||Ocular System||Circulatory System|
|Immune System||Nervous System||Integumentary System|
|Cyberware Rarity Tiers|
>>1 Can confirm this. did the star AND devil ending on the SAME char so got 2 militech beserks MK 5 now.
It would be nice if the stat requirements were also posted like how much body does this need? If at all
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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