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Pokemon Legends: Arceus features many changes to Pokemon battling as we know it. Read on to learn more about how status effects and status conditions have changed as well as how some moves have changed.
List of Contents
Previously | Change | |
---|---|---|
Sleep | ▶ | Drowsy |
Frozen | ▶ | Frostbite |
Stat Increase/Decrease | ▶ | Increase/Decrease in Offensive/Defensive Stats |
Move Priority | ▶ | Change in turn order |
Confusion | ▶ | none |
Evasion | ▶ | Obscured |
As mentioned, Pokemon Legends: Arceus features plenty of changes to status effects and conditions. Some status effects and conditions such as Poison, Paralysis and Burn are functionally similar to previous Pokemon games so we have ommited them from the table above.
The following are status conditions that are not listed on your Pokemon's HP bar during battle. These status conditions can occur simultaneously with any of the 5 status conditions.
List of All Hidden Status Conditions |
---|
A wild Pokemon with the Unaware status condition has a small chance of being unable to perform a move, similar to the Paralyze status condition. In addition, its speed is reduced, allowing you to make the first move in battle.
You can inflict the Unaware status condition on a wild Pokemon before a battle by performing a Back Strike. This also increases their catch rate as long as the Pokemon remains unaware on their turn.
An Obscured Pokemon has its evasion boosted, raising the chances of the Pokemon evading an opponent's moves. The Mud Bomb move allows the user to become Obscured at the end of its turn.
A Pokemon that has adopted a hard-hitting stance will have its damage-dealing moves increased by 50 percent. Moves such as Double Hit allows you to inflict this hidden status conditions to your own Pokemon.
The Pokémon is fixated on the last move it used. This move will deal increased damage while the fixation lasts, but any damage dealt to the fixated Pokémon is also increased.
Using Rollout and Raging Fury allows the Pokemon to enter in a fixated state.
A Pokemon with the Wild Might hidden status condition has all of its stats boosted. In addition, the Pokemon takes reduced damage from status conditions and move effects such as Poison and Jagged Splinters.
All Alpha Pokemon start with this hidden status condition when you engage them in a battle, regardless if they have been caught unawares.
A wild Pokemon may become Enraged if you fail to catch it in battle. Once this occurs, all of its offensive stats and defensive stats are raised. A Pokemon in this state is more difficult to capture, so you need to wait for its stats to return to normal or reduce it with Status Moves before catching it.
A Pokemon inflicted with Jagged Splinters has its HP reduced at the end of every turn. Using a move such as Stealth Rock and Spikes causes the target Pokemon to have Jagged Splinters.
Move | Change |
---|---|
Thunderbolt | ・Power changed from 90 to 80. |
Ice Ball | ・Power changed from 90 to 80. |
Aqua Tail | ・Power changed from 90 to 85. |
Spacial Rend | ・Power changed from 100 to 90. |
Dark Pulse | ・Effect changed to "This attack never misses". |
Close Combat | ・Power changed from 120 to 100 |
Overheat | ・Power changed from 130 to 110 |
Flamethrower | ・Power changed from 90 to 80 |
Thunder | ・Power changed from 110 to 100 ・Accuracy changed from 70 to 75 |
Giga Impact | ・Power changed from 150 to 120 ・Removed "The user can't move on the next turn" effect. |
Leech Life | ・Power changed from 80 to 75. |
Outrage | ・Power changed from 120 to 100. ・Accuracy changed from 90 to 85. ・Removed "The user then becomes confused." and replaced with the user going into a Fixated state. |
Icy Wind | ・Power changed from 55 to 60. |
Rollout | ・Power changed from 30 to 40. ・User goes into Fixated state. |
Psychic | ・Power changed from 80 to 75. |
Hypnosis | ・Accuracy changed from 60 to 70. |
Judgment | ・Added "This move’s type varies depending on the kind of Plate the user last interacted with." |
Self-Destruct | ・Power changed from 200 to 150. |
Shadow Force | ・Power changed from 120 to 100. ・Removed "The user disappears, then strikes the target on the next turn." and replaced with "Incoming moves also become more likely to miss." because user becomes Obscured. |
Play Rough | ・Power changed from 90 to 85. |
Extrasensory | ・Power changed from 70 to 80. |
Double-Edge | ・Power changed from 120 to 100. |
Stealth Rock | ・Turned into a physical move with 40 Power and 100 Accuracy. ・ Jagged Splinters damages the opponent for several turns. |
Dark Void | ・Accuracy changed from 50 to 90. ・Added "makes the target drowsy and lowers its defensive stats." |
Fire Blast | ・Power changed from 110 to 100. |
Double Hit | ・Changed to "The user adopts a hard-hitting stance to increase the damage dealt by its moves by 50 percent." |
Icicle Crash | ・Power changed from 85 to 80. |
Steel Beam | ・Power changed from 150 to 120 ・Removed "This also damages the user." effect. |
Roar of Time | ・Power changed from 150 to 120 ・Removed "The user can't move on the next turn" effect. |
Poison Sting | ・Power changed from 15 to 30. |
Draco Meteor | ・Power changed from 130 to 110. |
Mud-Slap | ・Power changed from 20 to 30. |
Rest | ・Replaces "fully restores the user's HP" with "The user restores its own HP but also becomes drowsy." |
Snarl | ・Power changed from 55 to 60. ・Accuracy changed from 95 to 100. |
Hydro Pump | ・Power changed from 110 to 100. |
Hyper Beam | ・Power changed from 150 to 120 ・Removed "The user can't move on the next turn" effect. |
Blizzard | ・Power changed from 110 to 100. ・Accuracy changed from 70 to 75. |
Flare Blitz | ・Power changed from 120 to 100. |
Brave Bird | ・Power changed from 120 to 100. |
Sludge Bomb | ・Power changed from 90 to 80. |
Venoshock | ・Changed "This move's power is doubled if the target is poisoned." to "This move’s power is doubled if the target has a status condition." |
Hurricane | ・Power changed from 110 to 100. |
Spikes | ・Turned into a physical move with 40 Power and 100 Accuracy. ・Jagged Splinters damages the opponent for several turns. |
Magma Storm | ・Power changed from 100 to 90. ・Changed "The target becomes trapped within a maelstrom of fire that rages for four to five turns." to "This leaves the target with a burn." |
Mystical Fire | ・Power changed from 75 to 70. |
Pin Missile | ・Power changed from 25 to 40. ・Accuracy changed from 95 to 100. ・Damages opponent for several turns. |
Water Pulse | ・Effect changed to "This attack never misses". |
Moonblast | ・Power changed from 95 to 85. |
Bug Buzz | ・Power changed from 90 to 80. |
Hidden Power | ・Power changed from 60 to 50. ・Added "this move changes type to deal supereffective damage to the target." |
Head Smash | ・Power changed from 150 to 120. |
Ice Beam | ・Power changed from 90 to 80. |
Wild Charge | ・Power changed from 90 to 85. |
List of Moves: All Confirmed Moves
Moves By Type | ||
---|---|---|
Grass | Water | Fire |
Electric | Ice | Fighting |
Ground | Poison | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Steel | Fairy | Normal |
Moves by Category | ||
List of New Moves | List of Physical Moves | List of Special Moves |
List of Status Moves | List of Signature Moves | List of Moves with Changed Effects |
List of Moves with Changed Effects
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