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This is a guide on how to hack and a list of Quickhacks and Daemons in the game Cyberpunk 2077. Read on to learn how to hack and what it requires, and what Quickhacks are found in the game.
Quickhacks Related Links | |
---|---|
All Phantom Liberty Quickhacks | List of Quickhacks and Daemons |
List of Contents
Normal hacking will require the player to find an access point and complete a minigame to pull off the hack successfully. The minigame has you picking out letters and numbers from a grid. You will need the right combination indicated for basic access with optional extra hacks being available with extra combinations to activate various daemons that provide different benefits.
To be able to Quickhack, you will need a Cyberdeck. A Cyberdeck will allow you to hack enemies and machines when you scan them, deactivating or taking control of functions. Cyberdecks are a netrunner's trusty tool and will affect your Quickhacks.
Each Quickhacks will have a RAM cost that you will need to spend to activate and use the hack. The RAM required will vary based on the hack you have. Powerful hacks will require you to use more RAM to use it. One of the ways to increase your usable RAM is to get higher quality Cyberdecks.
Quickhack | Stats | Effect |
---|---|---|
Breach Protocol | Duration: 0 sec Upload Time: 0 sec Cooldown: 20 sec |
Breaks through enemy ICE, making all nearby enemies and devices connected to the network more vulnerable to quickhacks. |
Initiate Overload | Duration: 5 sec sec Upload Time: 0.5 sec Cooldown: 0 sec |
Overloads a turret's system, causing an explosion that can also damage nearby enemies. |
Distract Enemies | Duration: 13 sec sec Upload Time: 1.478 sec Cooldown: 0 sec |
Hack nearby devices to lure enemies out of their spot |
Remote Deactivation | Duration: 0 sec Upload Time: 1.5 sec Cooldown: 0 sec |
Gives you the option to deactivate turrets or cameras. |
Camera Control | Duration: 0 sec Upload Time: 1.5 sec Cooldown: 0 sec |
Take full control of cameras within a specific network server. |
Close | Duration: Infinite sec Upload Time: 0.5 sec Cooldown: 0 sec |
Remotely closes a door. |
Assist Mode | Duration: Infinite sec Upload Time: 2 sec Cooldown: 0 sec |
Forces a turret's targeting mode to target tagged enemies. |
Open | Duration: Infinite sec Upload Time: 0.5 sec Cooldown: 0 sec |
Remotely opens a door. |
Break Chain | Duration: Infinite sec Upload Time: 0.5 sec Cooldown: 0 sec |
Manipulates basic device functions, such as opening/closing doors and activating/deactivating cameras. |
Emergency Brake | Duration: 10 sec sec Upload Time: 0.5 sec Cooldown: 0 sec |
Hacks a vehicle and remotely activates its emergency brake. |
Floor It | Duration: 6 sec sec Upload Time: 0.5 sec Cooldown: 0 sec |
Accelerates a vehicle forward and at full speed. |
Friendly Mode | Duration: Infinite sec Upload Time: 4 sec Cooldown: 0 sec |
Overrides turrets' and cameras' protocol, making it see you as an ally and your enemies as enemies. |
Take Control | Duration: Infinite sec Upload Time: 1.5 sec Cooldown: 0 sec |
Remotely control turrets. |
Quickhack | Stats | Effect |
---|---|---|
Ping | Duration: 34 sec sec Upload Time: 1 sec Cooldown: 0 sec |
Tier 2 ・Reveals enemies and devices connected to the local network. Tier 3 ・+25% lock-on speed with Smart weapons against Pinged enemies. Tier 5 ・Highlighed enemies and devices can be scanned throgh obstacles. |
Whistle | Duration: 17 sec sec Upload Time: 0.2 sec Cooldown: 10 sec |
Tier 2 ・The target will move to your current position. Tier 3 ・The target will no longer be in an Alerted State when moving to your current position. Tier 4 ・Can be executed on enemies engaged in combat. |
Overheat | Duration: 8.5 sec sec Upload Time: 3 sec Cooldown: 15 sec |
Tier 2 ・Non-Lethal ・Applies Burn to the target, dealing high damage over time. Less effective against drones, mechs, and robots. Tier 3 ・Targets affected by Burn from Overheat are unable to perform actions. Tier 4 ・Burn from Overheat lasts significantly longer. (13.35 sec) Tier 5 ・Targets affected by Burn from Overheat are unable to use cyberware abilities. |
Short Circuit | Duration: 6.8 sec sec Upload Time: 1 sec Cooldown: 10 sec |
Tier 2 ・Non-Lethal ・Deals moderate damage to the target. Very effective against drones, mechs, robots, and targets with a Weakspot. Tier 3 ・Applies an EMP effect to the target for 4 sec. Tier 4 ・Deals 30% extra damage to enemies below a High threat level. Tier 5 ・Passive While Equipped: Crit Hits with any weapon apply this quickhack's uncommon effect. |
Sonic Shock | Duration: 51 sec sec Upload Time: 2 sec Cooldown: 10 sec |
Tier 2 ・Deafens the target, reducing their ability to detect enemy sounds. Tier 3 ・Prevents the target from communicating with their allies about your activity. Tier 4 ・Excludes the target from their allies' audio and visual perception systems, causing them to be completely ignored. Tier 5 ・Passive While Equipped: enemies under the effects of any quickhack are cut off from the local network |
Weapon Glitch | Duration: 51 sec sec Upload Time: 5 sec Cooldown: 0 sec |
Tier 2 ・Jams a target's weapon, rendering it temporarily unusable. ・Causes the target's weapon to malfunction, reducing its accuracy and disabling Smart-tracing and obstacle-penetration. Tier 3 ・Spreads to the nearest enemy within 8 meters. Tier 4 ・Causes the target's weapon to explode, causing damage. Tier 5 ・Passive While Equipped: Unlocks the Weapons Jammer daemon for use in Breach Protocol. |
Bait | Duration: 15 sec sec Upload Time: 3 sec Cooldown: 0 sec |
Tier 2 ・Untraceable. Lures an enemy to your current position in an Alerted state. Tier 3 ・Can be used during combat, forcing the enemy out of cover. Tier 4 ・When uploaded through a camera, the enemy will be lured to the camera instead of you. Tier 5 ・When uploaded a second time to same enemy outside of combat, they will stop their approach and turn back. |
Contagion | Duration: 8.5 sec sec Upload Time: 1 sec Cooldown: 30 sec |
Tier 2 ・Non-Lethal. ・Deals low damage that applies Poison to the target. Spreads to 2 targets within an 8-meter radius. Effective against closely grouped targets. Tier 3 ・Poison lasts significantly longer. Tier 4 ・Each subsequent target receives 30% more damage from Contagion. Tier 5 ・Passive While Equipped: All quickhacks capable of spreading to multiple targets can jump 1 additional time(s). |
Cripple Movement | Duration: 13.5 sec sec Upload Time: 5 sec Cooldown: 0 sec |
Tier 2 ・Disables the target's ability to move from their current position. Tier 3 ・Spreads to the nearest enemy within 8 meters. Tier 4 ・Affected enemies are also unable to attack. Tier 5 ・Passive while equipped: Enemies under the effect of quickhack cannot sprint. |
Cyberware Malfunction | Duration: 51 sec sec Upload Time: 0.3 sec Cooldown: 0 sec |
Tier 2 ・Stacks up to 8 times. Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%. Tier 3 ・At 2 stacks, permanently disables enemy cyberware. Tier 4 ・At 3 stacks, deals Electrical damage over time. The amount of damage increases with each subsequent stack. |
Memory Wipe | Duration: 13.5 sec sec Upload Time: 2 sec Cooldown: 120 sec |
Tier 3 ・Causes the target to exit combat state. Tier 4 ・The quickhack also affects the target's entire squad. |
Reboot Optics | Duration: 20.4 sec sec Upload Time: 5 sec Cooldown: 10 sec |
Tier 2 ・Resets an enemy's optical cyberware, rendering them temporarily blind. Tier 3 ・Spreads to the nearest enemy within 8 meters. Tier 4 ・Greatly increases effect duration. Tier 5 ・Passive While Equipped: Unlocks the Optics Jammer daemon for use in Breach Protocol. |
Request Backup | Duration: 17.8 sec sec Upload Time: 2 sec Cooldown: 10 sec |
Tier 2 ・Calls over 1 enemy squad member(s). Tier 4 ・Can be executed on enemies engaged in combat. |
Synapse Burnout | Duration: 5 sec sec Upload Time: 4 sec Cooldown: 10 sec |
Tier 3 ・Lethal. ・Deals moderate damage that scales higher based on how much Health the target is missing. Less effective against, drones, mechs, and robots. Tier 4 ・If the target was defeated by this quickhack, they burst into flames, causing enemies within a 6-meter radius to panic. Tier 5 ・Passive While Equipped: Defeating an enemy with any quickhack causes nearby enemies to panic. |
System Reset | Duration: 14.99 sec sec Upload Time: 8 sec Cooldown: 120 sec |
Tier 4 ・Cripples a target's nervous system, causing them to lose consciousness. ・Target will not make any noise when losing consciousness. Tier 5 ・Passive While Equipped: Defeating an enemy recuces he RAM cost of the next quickhack by 1. Stacks up to 6 time(s). |
Detonate Grenade | Duration: 25.5 sec sec Upload Time: 8 sec Cooldown: 120 sec |
Tier 2 ・Forces the enemy to detonate a grenade in their hands. The explosion and its effects depend on the grenade type they have equipped. Tier 3 ・Can also detonate weakspots on bots, drones, mechs, and turrets. Tier 4 ・-10 RAM cost for a short time after exploding on an enemy, vehicle or device with a quickhack. Stacks 2 time(s). Tier 5 ・Detonation now occurs instantly after upload. |
Suicide | Duration: 26.7 sec sec Upload Time: 8 sec Cooldown: 120 sec |
Tier 4 ・Lethal. ・Forces a target to commit suicide. Tier 5 ・Passive While Equipped: Causing an enemy to panic reduces the RAM cost of your next Ultimate quickhack by 2. |
Cyberpsychosis | Duration: 60 sec sec Upload Time: 8 sec Cooldown: 120 sec |
Tier 4 ・Lethal. ・Induces a cyberpsychosis-like state in the target, causing them to attack both enemies and allies. ・Sets the status of drones, mechs, and robots to friendly, making them turn against your enemies. ・If no other allies are nearby, the target will commit suicide. Tier 5 ・Passive While Equipped: Enemies under the effect of any quickhack will no longer try to avoid inflicting friendly fire. |
Self-Destruct | Duration: 0 sec Upload Time: 5 sec Cooldown: 0 sec |
Hacks a vehicle's engine, causing it to explode. |
System Collapse | Duration: 8.8 sec sec Upload Time: 1 sec Cooldown: 0 sec |
Tier 5 ・Neutralizing an enemy with this quickhack reduces trace progress by 20%. Neutralizing on enemy netrunner this way removes all trace progress. |
Please note that this list is still under construction.
Daemon | Duration | Effect |
---|---|---|
Datamine | None | Lv 1: Extracts a small amount of eurodollars, components, and/or quickhacks. Lv 2: Extracts a medium amount of eurodollars, components, and/or quickhacks. Lv 3: Extracts a large amount of eurodollars, components, and/or quickhacks. |
ICEpick | Until next quickhack is used. | Lv 1: Reduces quickhack cost by 1 RAM unit. Lv 2: Reduces quickhack cost by 2 RAM units. Lv 3: Reduces quickhack cost by 3 RAM units. |
Mass Vulnerability | Lv 1: 3 min Lv 2: 6 min |
Lv 1: Reduces the Physical Resistance of enemies by 30%. Lv 2: Reduces all Resistances of enemies by 30%. |
Big Sleep | Lv 1: 3 min Lv 2: 6 min |
Disables all cameras in the network. |
Turret Tamer | Lv 1: 3 min Lv 2: 6 min |
Sets the status of every turret in the network to friendly. |
Turret Shutdown | Lv 1: 3 min Lv 2: 6 min |
Disables security turrets in the network. |
Optics Jammer | 3 min | Automatically blinds enemies when you are detected. |
Weapons Jammer | 3 min | Causes enemy weapons to jam after opening fire. |
Cyberpunk 2077 Guide & Walkthrough
Says there are 9 comments, yet shows 0. The preinstalled device hacks list shows 8 possible icons, yet some cyberdecks have at least 9 icons (tetratronic mk.2 for example, has 9. The last looks the same as the friendly mode, i think, which has the handshake icon). This is so confusing, & takes so much time to investigate. I'm not sure what is a bug & what is a feature, because the game was so unfinished, it seems.
List of Quickhacks and Daemons
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