★ 2.1 Update and Ultimate Edition are now available!
┗ NEW: Metro System, Car Racing, Romantic Hangouts
★ Phantom Liberty: Dogtown Map & Relics System
★ See our Best Update 2.0 Builds here!
┗ HOT: Blades Build, Netrunner Build, & Assassin Build
★ Update 2.0: Changes to Perks, Cyberware, & UI
This is a guide to the Best Update 2.1 Beginner Build for All Playstyles for Cyberpunk 2077: Phantom Liberty. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
Beginner Build | |
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Main Attributes | |
Quickhacks |
・Contagion ・Overheat ・Cyberware Malfunction ・Short Circuit |
Main Weapons / Arms Cyberware | ・Thermal Mantis Blades Assault Rifle: ・Psalm 11:6 ・Umbra X-MOD2 Submachine Gun: ・Buzzsaw Sniper Rifle: ・Overwatch ・Rasetsu |
Operating System | Tetratronic Rippler MK.5 |
This build strikes the balance between quickhacking, going all out on gunfights, and slicing enemies up with your blade. It's for both beginner players and players who likes to dabble into different playstyles without committing into a single one. Become Night City's next great Solo mercenary!
The build lacks the full potential of a singular playstyle. For more builds on a specific playstyle, check out our builds guide! This will range from a bonk blunt weapon build to being the best netrunner in Night City!
Build Attributes | |||||
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Lv. | Body | Reflex | Tech | Intel | Cool |
1 | 4 | 6 | 3 | 6 | 3 |
10 | 6 | 9 | 4 | 6 | 6 |
50 | 15 | 20 | 6 | 15 | 15 |
60 | 20 | 20 | 11 | 15 | 15 |
The max level is only up until 50 in the base game. Purchase Phantom Liberty to reach level 60.
For an all-rounder build, start by focusing your attribute points into Reflexes, Body, and Intelligence. With these three, you'll be mobile, have increased health early, and be able to upload daemons and quickhacks to make some missions easier to complete.
While leveling up, put in points in the Cool attribute to not only help with your Sniper Rifle headshots, but also help out in your stealth, giving you the option to be incognito in some gigs.
Only at later levels should you put points in the Technical Ability tree. You'll be experimenting a lot with your Cyberware so consider this as your final powerup whenever you find the proper chrome to use throughout the game!
This is the full list of perks that you can get if you achieve the maximum level 60 with the Phantom Liberty DLC. Optional perks are also listed in their own section in case you have not purchased the DLC.
Jump to Each Attribute for Their Perks! | |||
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Optional Perks |
For your Reflexes perks, focus on acquiring Dash and Air Dash as soon as you can. This will help you greatly in your fights and exploration. Afterwards, focus on the perks that can power up your Assault Rifle/SMG and Blades.
Main Perk | Secondary Perk(s) |
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Main Perk Only |
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Main Perk Only |
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Final Perks | |||
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Perk | Requirement |
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Get this perk when you have specific secondary perks unlocked.
Vehicle Perk | ||
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Your main focus on the Body attribute is to get Adrenaline Rush as soon as you can. This perk gives you a boost in your health. With Juggernaut equipped, this perk will also give you damage and movement speed boosts!
Main Perk | Secondary Perk(s) |
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Vehicle Perk | ||
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In the Intelligence attribute, get Hack Queue to unlock queueing of quickhacks on a single enemy. Afterwards, put your points into perks that help RAM costs and decrease traceability.
Main Perk | Secondary Perk(s) |
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Main Perk Only |
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Main Perk Only |
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Main Perk Only |
Vehicle Perk | ||
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The primary focus in the Cool attribute is to increase your stealth, which is very helpful in some gigs. Get to Ninjutsu as soon as you can. Then, acquire Focus and Deadeye to help out with your Sniper Rifle damage.
Main Perk | Secondary Perk(s) |
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Main Perk Only |
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The final attribute for this build mainly focuses on giving your equipped cyberwares a boost in stats, which can help out your entire gameplay. Also acquire perks that affect health items. This will synergize well with the Adrenaline Rush perk.
Main Perk | Secondary Perk(s) |
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Main Perk Only |
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Vehicle Perk | ||
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If you still have not purchased the Phantom Liberty DLC and have no access to the 10 additional perk points that came with it, these perks are optional and can be removed.
Removable Perks (10 pts) | |
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Priority | Main Skill | → | Branch Skill |
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1st |
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→ |
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2nd |
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→ |
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3rd |
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→ |
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As soon as you unlock the Relic Skill tree, invest points into Vulnerability Analytics then branch off to Machine Learning. This will grealy improve your combat, being able to wipe out enemies by targeting their weakspots. Ideal for big boss fights!
Then, priortize Emergency Cloaking to Sensory Protocol. This is when things get too rough and you need a quick getaway.
We recommend Jailbreak last. This is because most of your damage from before you get the Relic Skill tree will still be significant in the later stages of the game, so powering up your Arms Cyberware is not top priority.
Please take note that the Phantom Liberty expansion is needed to access the Relic Skill Tree.
Relic Skill Tree Guide and List
Recommended Weapons (Base Game only) |
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Psalm 11:6 | Buzzsaw | Overwatch |
Recommended Weapons (with Phantom Liberty) |
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Umbra X-MOD2 | Buzzsaw | Rasetsu |
Jump to Each Cyberware! | |||
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Operating System | Arms | Face | Hands |
Circulatory System | Legs | Frontal Cortex | Skeleton |
Nervous System | Integumentary System | ||
Cyberware | Effect (Tier 5) |
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Allows you to perform quickhacks on enemies and devices while scanning. +15% weapon damage against enemies affected by non-combat quickhacks. +40% with Combat quickhacks when immediately followed by a non-combat quickhack in the queue. +5 Max RAM. When activating Overlock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8m. |
The Tetratronic Rippler MK.5 not only provides a lot of RAM, but can also give you extra damage as long as you upload a control quickhack on enemies.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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+3.1% Explosion Damage +3.1% Grenade Recharge Speed. |
The Thermal Mantis Blades is your primary Blade for this build. This Cyberware is directly affected by the powerups from the Reflexes attribute, so slicing up enemies will be easy!
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Effect active when scanning: Highlights enemies within 17.5 m. The effect remains for 60 sec. after scanning. |
The Kiroshi "Clairvoyant" Optics is attuned to the Cool attribute, which can help increase your headshot damage.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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-20% Recoil |
Shock Absorber lowers your recoil, making your weapons much more accurate.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Stamina +23% whenever you use a melee weapon to neutralize an enemy. |
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Health +7% when you neutralize an enemy. |
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Instantly restores 100% of max Health when your Health falls to 0. Cooldown 2 min. |
Adrenaline Booster will ensure you don't run out of stamina after every melee kill. Heal-On-Kill and Second Heart helps with your survivability should things go south.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Press Space Bar in midair to perform a double jump. |
Reinforced Tendons enables double jump, which helps you keep mobile especially with Air Dash equipped.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Instantly recovers 23% Max RAM when available RAM falls to 20%. +2 Max RAM Cooldown: 100 sec. |
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Allows your quickhacks to deal Crit Hits. 35% Crit Chance with quickhacks. -4 Max RAM. |
The Camillo Ram Manager helps out with your RAM management while Bioconductor enables crit chance on Quickhacks, providing more damage.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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+24% melee damage +15% melee Stamina cost |
Dense Marrow increase melee damage, making your Mantis Blades more effective.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash. Cooldown 6.5 sec. |
Slow down time with Kerenzikov to easily land shots in your enemies!
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat. Cooldown: 50 sec. |
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+0.5 Armor per Attribute Point. +1.3% Decreased enemy vision +2.6 Health |
Optical Camo helps you escape enemies when things get a little too heavy. Stealth is improved thanks to the the Relic Skill, Emergency Cloaking.
Finally, Subdermal Armor provides armor to keep unnecessary damage away.
▲ Back to Cyberware Selection ▲
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Type / Stats |
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Combat Quickhack RAM Requirement: 12 Upload Time: 2sec Duration Time: 8sec |
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Effects | |
▸Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times. ▸Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect. ▸+15% damage with this quickhack against each subsequent enemy it spreads to. |
Uploading Contagion will not only deal damage-over-time to an enemy, but will also spread after neutralizing the one you uploaded it to. This is perfect in dealing with mobs of enemies. When you get a Tier 2 Contagion, queue hack with Overheat to detonate the toxins leaking from the enemy, dealing AoE explosion damage!
▲ Back to Quickhack Selection ▲
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Type / Stats |
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Control Quickhack RAM Requirement: 4 Upload Time: 0.3sec Duration Time: 10sec |
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Effects | |
▸Stacks up to 8 times. ▸Disables enemy cyberware for 10 sec. and increases all damage against affected enemy by 5%. ▸At 2 stacks, permanently disables enemy cyberware. ▸At 3 stacks, deals Electrical damage over time. The amount of damage increases with each subsequent stack. ▸At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again. |
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Type / Stats |
Combat Quickhack RAM Requirement: 10 Upload Time: 0.5sec |
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Effects | |
▸Deals damage. Mechs, robots, drones and turrets receive additional damage. ▸+3 sec. duration for all Control quickhacks currently affecting the target. ▸+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode. ▸Applies an EMP effect that deals additional damage over time. ▸+20% damage against enemies below a High threat level. |
Short Circuit adds 10% damage for every stack of Cyberware Malfunction on an enemy. For enemies that have a lot of health pool, this will provide significant damage that can help out the fight!
This build accounts for a very flexible playstyle. Upload your quickhacks and watch enemies go down while also be open to the option of going Rambo and mow down enemies with your Assault Rifle or SMG. Maybe even stay undetected or snipe people from far away. Iny any case, it's up to you how to approach fights in Night City!
In some gigs, you will benefit more if you stay undetected. This build accounts for that, giving you the option of completing the mission without raising a single alarm!
In any case, this build progression can take you far into the story. Look for the playstyle that you want to have fun with!
Recommended Build | ||||
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Operating System |
Militech "Apogee" Sandevistan or Militech "Falcon" Sandevistan |
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Cyberware to Remove | Everything from the Frontal Cortex Slot | |||
Weapons to Equip |
Revolver: ・Archangel (Base Game) ・Ol' Reliable (Phantom Liberty DLC) Knife: ・Headhunter |
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Perks to Remove | Attribute:
Remove All Perks in this Attribute |
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Perks to Add | Attribute:
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This alternative build is when you want to swap out the Netrunner style of gameplay to a more agressive Sandevistan one.
When swapping to the Sandevistan Operating System, all perks from the Intelligence attribute becomes obsolete. Refund your perk points from this attribute and put it on Cool. Focus on getting powerups for your throwable weapons.
Then, you can swap out your Sniper Rifle for a Revolver. Along with your throwable weapon, activate Sandevistan and wreck havoc with easy revolver and knife headshots.
The attributes for this build stays the same even when replaced with Sandevistan. This will still give you the option to swap back into a Cyberdeck, giving the build more flexibility. In any case, have fun with both playstyles!
2.1 Best All-Rounder Beginner Build
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Followed this build for 1.6 and I must say you guys translated it well for 2.0. Whoever makes these builds needs a raise