Fast Rotor Cyberware Mod Effects and Location | Cyberpunk 2077

This is a page on the Fast Rotor Cyberware Mod from Cyberpunk 2077. Read more to learn about Fast Rotor, its stats and effects, and where to find it.

Fast Rotor Basic Information

Currently Unavailable Fast Rotor
Type Cyberware Mod
Body Part Arms
Subtype Mantis Blades
Part Rotor
Rarity Epic

Fast Rotor Stats and Effects

Effect ・Attack speed increased by 40 %

How to Get the Fast Rotor

Purchased From Shops

Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Fast Rotor is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Fast Rotor is available.

Vendor Rarity
Octavio's Clinic Epic

We are currently searching for more locations where Fast Rotor can be found. If you have found Fast Rotor in any locations not listed here, please help us improve our guide by letting us know in the comments!

Cyberpunk 2077 Related Links

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List of Mods and Attachments

All Cyberware Mods

Chained BerserkChained Berserk Sharpened BerserkSharpened Berserk Black Market BatteryBlack Market Battery
Blade - Thermal DamageBlade - Thermal Damage Devastating BerserkDevastating Berserk Focused BerserkFocused Berserk
Monowire Battery Low-CapacityMonowire Battery, Low-Capacity Sandevistan: Prototype ChipSandevistan: Prototype Chip Slow RotorSlow Rotor
Target AnalysisTarget Analysis Threat DetectorThreat Detector Explosives AnalysisExplosives Analysis
Sandevistan: Overclocked ProcessorSandevistan: Overclocked Processor Battery Low CapacityBattery, Low Capacity Beast ModeBeast Mode
Knuckles - Electrical DamageKnuckles - Electrical Damage Sandevistan: HeatsinkSandevistan: Heatsink Sandevistan: NeurotransmittersSandevistan: Neurotransmitters
Sandevistan: Tyger PawSandevistan: Tyger Paw Weakspot DetectionWeakspot Detection Knuckles - Physical DamageKnuckles - Physical Damage
Currently UnavailableMetal Plating Extended BerserkExtended Berserk Armored BerserkArmored Berserk
Monowire - Chemical DamageMonowire - Chemical Damage Monowire - Physical DamageMonowire - Physical Damage Blade - Physical DamageBlade - Physical Damage
Electrical RoundElectrical Round Knuckles - Thermal DamageKnuckles - Thermal Damage Explosive RoundExplosive Round
Currently UnavailableBlade - Chemical Damage Currently UnavailableBlade - Electrical Damage Currently UnavailableFast Rotor
Currently UnavailableHaming-8 Rotor Currently UnavailableKnuckles - Chemical Damage Currently UnavailableAnimal Knuckles
Currently UnavailableBattery, Medium-Capacity Currently UnavailableBattery, High-Capacity Currently UnavailableRin3U Battery
Currently UnavailableMonowire - Thermal Damage Currently UnavailableMonowire - Electrical Damage Currently UnavailableMonowire Battery, Medium-Capacity
Currently UnavailableMonowire Battery, High-Capacity Currently UnavailableThermal Round Currently UnavailableChemical Round
Currently UnavailableTranquilizer Rounds Currently UnavailableNeoplastic Plating Currently UnavailableTitanium Plating
Currently UnavailableSandevistan: Micro-Amplifier Currently UnavailableSandevistan: Rabid Bull Currently UnavailableSandevistan: Arasaka Software
Currently UnavailableBruising Berserk Currently UnavailableInvigorating Beserk Currently UnavailableTrajectory Analysis
Currently UnavailableTrajectory Generator Currently UnavailableSensory Amplifier (Crit Chance) Currently UnavailableSensory Amplifier (Crit Damage)
Currently UnavailableSensory Amplifier (Health) Currently UnavailableSensory Amplifier (Armor) Currently UnavailableMilitech Incendiary Round

Types of Mods and Attachments

All Mods & Attachment Types
Scopes Muzzles Weapon Mods
Clothing Mods Cyberware Mods

Mod Rarity

Mod Rarity Tiers
Legendary Iconic

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • >>[1022]
      Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.

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