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This is a guide to the Paladin class in Diablo 4 (Diablo IV). Read on to learn everything about the Paladin class including the Paladin's unique ability, the Paladin's skills, all the strengths and weaknesses of the Paladin, the best stats to increase for the Paladin, and how to play the Paladin!
List of Contents
| Stats Overview | |||
|---|---|---|---|
Paladin
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| Main Stat | Strength | DMG Type
(Primary) |
Physical |
| Base STR | Base DEX | Base INT | Base WP |
| 10 | 8 | 7 | 7 |
| Core Stat Modifiers | |||
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・Skill Damage x+1.3% per point in STR ・Dodge Chance x++0.1% per point in DEX ・Critical Strike Chance x+0.01% per point in INT ・Resource Generation x0.2% per point in WP |
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The Paladin has access to strong auras, which benefits the Paladin and their party members. This allows the Paladin to bolster his offensive or defensive capabilities, while simultaneously affecting party members as well.
There are many ways to build the Paladin, catering to a variety of playstyles. Veteran players can create traditional hammer builds and also have the option of using new Valor skills or the empowered Arbiter form.
Paladins have a wide selection of great defensive options, which leads to high survivability. These options can also extend to other players, making Paladins invaluable for parties that need increased defenses.
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Paladin builds tend to be slow and cumbersome with only a few mobility skills, with the exception of Arbiter builds.
Although there is plenty of variety in builds, they are more or less tied to the Oath specializations, which grant bonuses to the types of skills you use most often.
While there are no strict restrictions for using Oaths, the bonuses they provide are just too good to ignore and can discourage build creativity.

The Zealot Oath enables the Paladin to receive a Fervor buff for two seconds whenever a Zealot skill is cast. This oath is ideal for builds that focus on critical hits for extra damage while relying on Fortify for survivability.

The Juggernaut Oath revolves around Resolve stacks and high-damaging shield skills. Although Juggernaut builds typically have low mobility, it makes up for it with survivability thanks to a slew of Juggernaut skills that provide immunity, guaranteed block, as well as damage reduction.

The Judicator Oath revolves around the Judgement mechanic, which increases the damage targets take from you if they have been affected by the Judge mechanic.
Players who prefer an explosive playstyle will find this Oath ideal, as Judgement skills can deal high damage when used with other Judgement skill triggers.

Through the use of Disciple skills, players can transform into the Arbiter form for a short duration with the Disciple Oath. This allows players to maintain Arbiter form by cycling through different Disciple skills.
The Discple Oath is perfect for players who prefer a fast and mobile playstyle and want to utilize the Paladin's Arbiter form to its fullest.
| Paladin Skill Types | |||
|---|---|---|---|
| Basic | Core | Aura | Valor |
| Justice | Ultimate | Key Passives | - |
| Skill / Effect | Skill Upgrades | ||
|---|---|---|---|
|
Brandish the Light, unleashing an arc that deals X damage.
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| 2 |
Enhanced Brandish
Brandish now pierces. |
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| 2a |
Returning Light
Brandish's light returns to you, dealing X% damage on its return |
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| 2b |
Sword of Mastery
While Healthy, Brandish deals X% damage and travels 100% faster. |
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| 2c |
Cross Strike
Brandish unleashes 2 additional arcs that deal X% damage and apply Vulnerable. |
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Throw a Holy hammer, dealing X% damage.
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| 2 |
Enhanced Holy Bolt
Holy Bolt now applies Judgement. |
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| 2a |
Ricocheting Bolt
Holy Bolt deals X% damage and ricochets 3 times. |
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| 2b |
Divine Bolt
Holy Bolt becomes a Disciple Skill. Holy Bolt pierces, deals X% damage, and applies Vulnerable. |
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| 2c |
Storm Bolt
Holy Bolt becomes a Justice Skill with a 7 second Cooldown. Holy Bolt is hurled and smashes the ground, dealing X% damage and Stunning enemies in an area for 2 seconds. |
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Strike an enemy with your weapon and shield, dealing X% damage.
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| 2 |
Enhanced Clash
Whenever you cast Clash, gain Crusader's March for 6 seconds. Crusader's March grants you X% Block Chance and 2 stacks of Resolve. |
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| 2a |
Punishment
You are emboldened during Crusader's March, granting: 30% Retribution Chance, 3 Thorns, x20% Thorns Damage |
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| 2b |
Skirmish
Clash becomes a Zealot Skill and cleaves in an area for X% damage. Crusaders March no longer grants Block Chance or Resolve, instead granting 10% Critical Strike Chance up to 30%. |
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| 2c |
Seize Them
Your Resolve empowers Clash, dealing 8% increased damage per stack of Resolve. Every 3rd strike, enemies are Pulled in. |
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Advance forward with your weapon, dealing X% damage.
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| 2 |
Enhanced Advance
Casting Advance grants you Unhindered for 2 seconds. |
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| 2a |
Vanguard's Rush
Advance rushes into enemies, granting 1 Fervor on each strike and deals an additional x25% damage per stack of Fervor you have. |
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| 2b |
Wave Dash
Advance becomes a Juggernaut Skill. Advance's impact waves out, dealing 136% damage and gains 1 Resolve for every 1 meter you dash. |
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| 2c |
Flash of the Blade
Advance becomes a Disciple Skill and has a 10 second cooldown. Advance becomes a dash that cuts through enemies, applying Vulnerable and dealing X% damage. |
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| Paladin Skill Types | |||
|---|---|---|---|
| Basic | Core | Aura | Valor |
| Justice | Ultimate | Key Passives | |
| Skill / Effect | Skill Upgrades | ||
|---|---|---|---|
|
Strike enemies with blinding speed, dealing X damage followed immediately by 3 additional strikes dealing X damage each.
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| 2 |
Enhanced Zeal
Zeal gains 2 additional strikes. |
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| 2a |
Zealot's Legacy
Zeal extends its assault, randomly seeking surrounding enemies and striking 4 additional times. |
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| 2b |
Death or Glory
Zeal costs x10% Maximum Life instead of Faith and strikes around you in a circle. Whenever you lose Life, Zeal's damage increases by 40% and Critical Strike Chance by 40% for 6 seconds. |
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| 2c |
Cull the Wicked
Zeal's cleave is larger, gains 2 additional strikes, and deals x25% increased damage to Weakened enemies. |
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Bless and hurl your shield with Holy energy, dealing X damage that ricochets up to 3 times.
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| 2 |
Enhanced Blessed Shield
Blessed Shield deals 1% additional damage for each Armor on your shield. |
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| 2a |
Shield of Retribution
Blessed Shield becomes a Juggernaut Skill. Blessed Shield travels straight without returning, pulsing your Thorns damage each second for 3 seconds before bursting for X% damage. |
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| 2b |
Shield of the Revenant
Blessed Shield now boomerangs and pierces instead of ricocheting, dealing X% damage. When Blessed Shield hits a Crowd Controlled enemy, gain 5 Faith. |
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| 2c |
Shield of Justice
Blessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw to deal x40% increased damage, up to a maximum of 5 times. |
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Throw a Blessed Hammer that spirals out, dealing X damage.
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| 2 |
Enhanced Blessed Hammer
Blessed Hammer now hits enemies multiple times. |
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| 2a |
Mortar Combat
Blessed Hammer mortars 3 hammers to the ground, dealing X% damage in an area. |
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| 2b |
Disciple's Halo
Blessed Hammer becomes a Disciple Skill. Blessed Hammer follows and orbits around you, dealing X% damage and attacking 20% faster. |
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| 2c |
Shattering Blow
Blessed Hammer deals X% and shatters into 3 small explosions on impact, dealing X% damage each. |
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Impale enemies with a heavenly lance, stabbing X times for X damage each.
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| 2 |
Enhanced Divine Lance
Divine Lance's damage is increased by 30% of your Movement Speed bonus. |
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| 2a |
Tip of the Spear
Divine Lance flurries, stabbing 2 additional times and deals X% damage each. Killing Vulnerable enemies with Divine Lance increases its Attack Speed by 5% for 10 seconds, up to 30%. |
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| 2b |
Zealous Joust
Divine Lance becomes a Zealot Skill. Divine Lance now stabs with 2 additional spears in a wider area, dealing X% damage each and has a 10% increased Critical Strike Chance. |
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| 2c |
Divine Javelin
Throw Divine Lance, dealing X% damage to the first enemy hit and bursting for an additional X%. The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it. |
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Charge at an enemy and bash in front of you, dealing X damage.
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| 2 |
Enhanced Shield Bash
Hits with Shield Bash counts as Blocks. This effect can trigger once per Cast. |
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| 2a |
Breach
Hits with Shield Bash grant you 10% Retribution Chance for 5 seconds, stacking up to 5 times. |
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| 2b |
Smite
Shield Bash smites the first enemy it hits, dealing X% damage, Stunning for 1 second, and knocking back enemies behind for X% damage. |
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| 2c |
Lay Siege
Whenever you have Resolve, Shield Bash increases impact size by X% and deals X% damage. Gain 1 Resolve per enemy hit. |
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| Skill | Effect |
|---|---|
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Your Maximum Faith is increased by X. |
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You gain X% Armor and X% Block Chance. |
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Your Core Skills deal X% increased damage. |
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Blocking restores X Faith. |
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Blocking grants you X% damage for X seconds. |
| Paladin Skill Types | |||
|---|---|---|---|
| Basic | Core | Aura | Valor |
| Justice | Ultimate | Key Passives | |
| Skill / Effect | Skill Upgrades | ||
|---|---|---|---|
Passive: Spending Faith emanates power from you, granting you and your allies X% Attack Speed and X% Critical Strike Chance for X seconds up to a maximum of X times. Active: Weaken all Nearby enemies for X seconds. |
2 |
Enhanced Fanaticism Aura Fanaticism Aura's passive also grants you and your allies 10% Maximum Resource. |
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| 2a | Rite of Vengeance Fanaticism Aura Passive increases Critical Strike Damage by X% for you and your allies. Critical Strikes trigger Fanaticism's Passive. |
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| 2b | Rite of Humility Fanaticism Aura's active instead makes Nearby enemies Vulnerable for 4 seconds. Damaging Vulnerable enemies will also trigger Fanaticism's Passive. |
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| 2c | Rite of Redemption Weakened enemies who die within Fanaticism Aura's radius Heal you for 0.5% and Fortify for 1% of your Maximum Life. | ||
Passive: Your presence reinforces you and your allies, granting X Armor and X bonus on All Resistances. Active: You become Unstoppable for X seconds. |
2 |
Enhanced Defiance Aura Defiance Aura's passive also grants you and your allies 10% Maximum Life. |
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| 2a | Rite of Might Defiance Aura increases your damage by X% for 4 seconds whenever you gain Resolve. |
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| 2b | Rite of Prayer Defiance Aura's passive also Heals you and your allies for 2% of your Maximum Life per second. Healing allies grants 2 stacks of Resolve every 2 seconds. |
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| 2c | Rite of Thorns Defiance Aura's passive also grants 3 Thorns and increases all Thorns damage by X% for you and your allies. Defiance Aura's active instead releases a nova dealing X% of your Thorns damage. |
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Passive: You and your allies emanate the Light, dealing X damage every X seconds to X random Nearby enemies. Active: Unleash X pure bolts of light, dealing X Holy damage to the closest enemy and chaining up to 3 additional enemies before returning to you. When your first bolt of light returns, Heal for X% of your Maximum Life." |
2 |
Enhanced Holy Light Aura Holy Light's passive now targets 2 additional enemies. |
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| 2a | Rite of Submission Holy Light's active now Stuns enemies for 3 seconds and deals X% damage. |
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| 2b | Rite of Mercy Holy Light's active chains 2 more times and Fortifies you and your allies for 4% of their Maximum Life. |
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| 2c | Rite of Judgement Holy Light's active instead Judges enemies and its Cooldown is reduced per rank. |
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| Skill | Effect |
|---|---|
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You gain X% Healing received. |
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Blocking Fortifies you for X% of your Maximum Life. |
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Your allies Heal for X% of the Healing you receive. |
| Paladin Skill Types | |||
|---|---|---|---|
| Basic | Core | Aura | Valor |
| Justice | Ultimate | Key Passives | |
| Skill / Effect | Skill Upgrades | ||
|---|---|---|---|
|
Charge with your shield and push enemies Back, granting X% Damage Reduction and dealing X% damage while Channeling.
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| 2 |
Enhanced Shield Charge
Shield Charge grants 1 Resolve whenever it hits an enemy. |
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| 2a |
Phalanx Charge
Shield Charge surges forward in a wave of energy and Knocks enemies Back, dealing X% damage. |
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| 2b |
Virtuous Charge
Shield Charge becomes a Judicator Skill and consumes Judgement on impact, increasing its damage by X% for each Judgement consumed up to 100%. When Shield Charge ends you release a Holy nova, dealing X% damage and Stunning enemies for 3 seconds. |
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| 2c |
Relentless Charge
Shield Charge becomes a Core Skill that: Costs 20 Faith to Cast and additional 1 Faith per second; Hits count as Blocking; Deals 157% damage; Grants 10.0% Retribution Chance per second up to 50%. |
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Surround yourself with shields of the Light, Taunting Close enemies and gaining 100% Block Chance for 4 seconds.
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| 2 |
Enhanced Aegis
Casting Aegis grants Unstoppable for 4 seconds. |
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| 2a |
Impunity
While Aegis is active, you gain 40% Thorns and Retribution Chance. |
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| 2b |
Faith Is My Shield
Aegis now applies Judgement instead of Taunting enemies. Blocking while Aegis is active applies Judgement to the attacker. |
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| 2c |
Stay Resolute
Passive: Gaining or spending Resolve has a 4% chance to trigger a free Aegis. Casting Aegis grants maximum stacks of Resolve. |
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Soar into the air with angelic wings and dive onto the battlefield, dealing X% damage on takeoff and X% damage on landing.
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| 2 |
Enhanced Falling Star
Killing a Vulnerable enemy reduces the cooldown of Falling Star by 1 second. |
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| 2a |
Freefall
Falling Star has 1 additional Charge. |
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| 2b |
Fanatic Descent
Falling Star becomes a Zealot skill, now dealing X% damage on landing and Weakening enemies hit for 4 seconds.
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| 2c |
Faster Than Light
Falling Star cuts through the battlefield, creatinga fissure that deals X% damage to enemies before erupting for X% damage. |
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Rally forth, gaining 20% Movement Speed for 8 seconds and generate 22 Faith.
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| 2 |
Enhanced Rally
Rally's increases your Movement Speed by an additional X% and generates 5 additional Faith. |
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| 2a |
Words of Sacrifice
Rally now costs 15% of your Maximum Life and can stack. |
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| 2b |
Words of Inspiration
Rally spends all available Charges, reducing all active Justice Skill Cooldowns by 3 seconds per Charge. |
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| 2c |
Words of Rejuvenation
Rally generates 20 more Faith and gains 1 additional Charge. |
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| Skill | Effect |
|---|---|
|
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Gaining a stack of Resolve Heals for X% of your Maximum Life. |
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Gain X% Attack Speed for each stack of Resolve, up to X%. |
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Gain 1 Resolve every 7 seconds an Elite enemy is Nearby. |
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Gain X% Resource Cost Reduction for every stack of Resolve up to X%. |
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Gains 20 Thorns and your Total Thorns damage is increased by X% |
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You deal X% increased damage while Fortified. |
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Gains X% Retribution chance. |
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Gain X% Critical Strike Damage while Fortified. |
| Paladin Skill Types | |||
|---|---|---|---|
| Basic | Core | Aura | Valor |
| Justice | Ultimate | Key Passives | |
| Skill / Effect | Skill Upgrades | ||
|---|---|---|---|
|
Enshroud your enemies in the Light, Dazing them for 2 seconds
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| 2 |
Enhanced Purify
Purify generates 10 Faith for each enemy affected by Purify. |
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| 2a |
Sentence
Purify also Judges enemies and its cooldown is reduced by 4 seconds. |
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| 2b |
Surrender
Instead of Dazing enemies, Purify now Stuns for 4 seconds. |
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| 2c |
Absolution
Purify now can be cast on enemies instead of Dazing them, dealing X% damage and Weakening them for 4 seconds. |
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Bathe in the Light for 6 seconds, Healing you and your allies for 4% Maximum Life per second and damaging enemies for X damage per second.
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| 2 |
Enhanced Consecration
While inside Consecration, you and your allies deal X% additional damage and consume X% less resource. |
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| 2a |
Hallowed Ground
Consecration's size is increased and lasts an additional 4 seconds. Enemies within Consecration are now Weakened. |
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| 2b |
Bastion
Consecration Immobilizes enemies and can be cast anywhere. |
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| 2c |
Sanctify
Consecration lasts 3 seconds, increasing its damage and Healing by 20% each second. Consecration detonates when it expires, dealing 39% damage to all enemies and Healing you and your allies for 15% of their Maximum Life. |
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Harness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing X% damage.
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| 2 |
Enhanced Condemn
While Casting Condemn, become Unhindered for 1.5 seconds. |
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| 2a |
Gather the Guilty
Condemn now has 1 additional Charge and applies Vulnerable for 4 seconds. |
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| 2b |
Atonement
Condemn Casts significantly faster instead of Pulling enemies in, dealing X% damage. |
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| 2c |
Shepherd the Flock
Condemn's build up marks all enemies and drags them to your location after it Casts. |
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Rain down 4 heavenly spears from the sky, dealing X% damage and Knocking Down enemies for 1.5 seconds. After 1.5 seconds, the spears burst, dealing X damage.
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| 2 |
Enhanced Spear of the Heavens
Consuming Judgement reduces Spear of the Heavens active cooldown by 0.5 seconds. |
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| 2a |
Pronouncement of Heaven
Spear of the Heaven's first spear gains a permanent Judgement mark and remains on the battlefield, dealing X% damage per second for 8 seconds. |
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| 2b |
Part the Heavens
Spear of the Heavens now drops 8 spears along the path toward your target. |
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| 2c |
Fist of the Heavens
Spear of the Heavens becomes a Core Skill and is now a pure Holy energy that crashes down from the sky. On impact, it deals X% damage and breaks into 5 projectiles, dealing X% additional damage to enemies in their path. |
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| Skill | Effect |
|---|---|
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You deal X% increased damage to Vulnerable enemies. |
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You gain 4% Cooldown Reduction. |
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You deal X% increased Holy and Fire damage. |
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You gain 3% Lucky Hit Chance. |
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You gain X% increased Crowd Control Duration. |
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You deal X% increased damage to Crowd Controlled enemies. |
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You gain X% Critical Strike Damage. |
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You have a X% increased Critical Strike Chance and deal X% increased Damage to Weakened enemies. |
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Critically Striking grants you 3% Damage Reduction for 5 seconds. |
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You deal X% increased Critical Strike Damage while Healthy. |
| Paladin Skill Types | |||
|---|---|---|---|
| Basic | Core | Aura | Valor |
| Justice | Ultimate | Key Passives | |
| Skill / Effect | Skill Upgrades | ||
|---|---|---|---|
Grasp the Light, dealing X% damage around you per second before releasing it to seek Nearby enemies and dealing X% damage per hit for 7 seconds. |
2 | Enhanced Heaven's Fury Heaven's Fury light Judges enemies. |
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| 2a | Final Justice Heaven's Fury can Cast anywhere, concentrating the Light as it grows and Pulls enemies in while dealing X% damage per second before erupting for X% damage. Heaven's Fury's Cooldown is increased by 10 seconds. |
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| 2b | Walk With The Light Heaven's Fury splits into 5 orbiting beams, dealing X% damage each hit for 7 seconds. |
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| 2c | Triplicate Heaven's Fury splits into 3 beams, dealing X% damage each hit for 7 seconds. |
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Make your stand, becoming Immune for 3.0 seconds and create a defensive area around you for 8.0 seconds. Standing in your Fortress grants you and your allies 2 Resolve stacks every 0.5 seconds. |
2 |
Enhanced Fortress While inside of your Fortress your Skills are free to Cast and you gain X% damage per stack of Resolve. |
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| 2a | Entrench While inside of Fortress your Life cannot be reduced below 1. |
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| 2b | Barricade Killing enemies inside of your Fortress extends its duration by 0.5 seconds up to 20 seconds. You may recast Fortress to move it to your current location. |
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| 2c | Rampart of Thorns Enemies inside Fortress are Slowed by 50% and take 500% of your Thorns damage per second. |
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Summon a divine sword that cleaves the battlefield for X% damage. Casting Zenith again cuts through the battlefield for X% damage and Knocks Down enemies for 2.0 seconds. |
2 |
Enhanced Zenith While Zenith is active, you are Unstoppable. |
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| 2a | Empyrean Edge Zenith is now also a Mobility Skill that: Dashes to enemies,Weakens enemies, Gain X% Critical Strike Chance Killing Weakened enemies with either of Zenith's strikes will reduce its cooldown by 2 seconds. |
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| 2b | Sermon of Steel Zenith unleashes your wrath, dealing X% damage and can be cast indefinitely for 4 seconds before starting its Cooldown. Instead of Knocking down enemies, Zenith 2nd strike extends this duration by 1 second. |
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| 2c | Sunder Zenith sunders a rift in the ground with a single strike, Knocking Down enemies and dealing X% damage. After 1 second, the rift detonates for X% damage. |
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Ascend to the heavens and crash upon the battlefield as an Arbiter for 20 seconds, dealing X% damage upon landing. |
2 |
Divine Intervention Arbiter of Justice ascends for an additional 2 seconds and rains Blessed Spears on the battlefield. Upon landing, Arbiter of Justice bombards the battlefield with 10 additional Blessed Spears, making enemies Vulnerable for 4 seconds. |
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| 2a | Reach of the Law Arbiter's Wing Strikes now apply Judgement to enemies. |
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| 2b | Sermon of Steel Zenith unleashes your wrath, dealing X% damage and can be cast indefinitely for 4 seconds before starting its Cooldown. Instead of Knocking down enemies, Zenith 2nd strike extends this duration by 1 second. |
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| 2c | Seraph's Wings Arbiter form gains the following benefits: 100% Movement Speed Wing Strikes deal X% increased damage Makes Nearby enemies Vulnerable. |
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| Skill | Effect |
|---|---|
|
|
You deal X% increased damage to Elites and X% increased damage to Healthy enemies. |
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You deal X% increased damage to Elites and X% increased damage to Healthy enemies. |
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Gains a bonus based on your equipped weapon types:Two Handed: Gain X% Critical Strike Damage.One Handed and Shield: X% chance to ignore damage. |
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Your armor is increased by X% of your Shield's Block Chance. |
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You have a X% chance to become Unstoppable for 1 second after being hit by a Crowd Control Effect. |
| Paladin Skill Types | |||
|---|---|---|---|
| Basic | Core | Aura | Valor |
| Justice | Ultimate | Key Passives | |
| Skill | Effect |
|---|---|
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Your damage is increased by 75% of your Armor Percent and 50% of your Block Chance. |
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Your Zealot Skills cost 100% more Faith, but Casting them grants all Skills X% Resource Cost Reduction and 10% increased damage for 4 seconds, up to 10 times. |
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During Arbiter, your damage is increased by 85% and Wing Strikes strike 1 additional time. |
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Consuming Judgement increases your damage by X% for 5 seconds, up to X%. Judgement now spreads to nearby targets without Judgement when it detonates. |
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A Paladin's strength lies in the synergy of his Oaths, which buff specific skills and encourage a particular playstyle. Stick to the skills that align with your oath to deal the most damage.

The Paladin has plenty of hard-hitting AoE skills that consume a lot of resources or have a long cooldown period. To maximize efficiency, it's better to play slowly and deliberately by grouping enemies together before unleashing your skills.
| Paladin Stat Priority | |
|---|---|
| Strength ▶ Intelligence ▶ Willpower ▶ Dexterity | |
| Strength | Strength is the main stat Paladins should be prioritizing, as it increases Skill Damage as well as Armor. Armor increases your survivability by a lot, and some skills can buff the Paladin's damage depending on how much armor the Paladin has. |
| Intelligence | Intelligence increases the Paladin's critical strike chance, as well as resistance to all elements. Since the Paladin's engagements will mostly be at melee range, getting a hefty amount of survivability is mandatory. |
| Willpower | Willpower boosts the Paladin's overpower damage as well as providing additional resource generation. While both stats are nice to have, other stats should be prioritized. |
| Dexterity | Dexterity increases the paladin's dodge chance, but this doesn't help much because the paladin relies on blocking and damage mitigation for survivability. For this reason, dexterity can be safely ignored. |

Best Class Tier List and How to Play All Classes
| All Classes | |||||
|---|---|---|---|---|---|
| Paladin | |||||
Paladin Class Guide: Skills, Stats, and How to Play



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