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This is a Barbarian Mighty Throw guide for Season 8 of Diablo 4: Vessel of Hatred (D4). Learn more about the Barbarian Mighty Throw build in the Belial's Return update!
Attention! |
This build is a Legacy Build that was created from Season 8 (Belial's Return) and is not updated for the current season. |
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List of Contents
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This Barbarian build features Fallen Messiah's powerful version of the Barbarian Mighty Throw archetype using the new Bane of Ahjed-Den Unique Glove Armor. Check out more details of the build and more Diablo 4 content on his Youtube Channel, Fallen Messiah.
| Build Summary | |
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Mighty Throw Endgame Build |
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| Focus: Single-Target, Burst, Endgame | |
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This Barbarian Mighty Throw end-game build for Season 8 uses the new unique Bane of Ahjed-Den Glove to enhance the Mighty Throw skill. Used in conjunction with the aspect, Mighty Throw becomes exponentially stronger, allowing it to one-shot bosses.
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※ More skills can be seen by scrolling vertically.
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| Weapon Expertise |
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Lucky Hit: Up to a 10% chance to gain 5 Fury when hitting an enemy. Double the amount of Fury gained while Berserking. You deal 15% increased critical strike while Berserking. |
The best Weapon Expertise to choose for the Mighty Throw build is the Two-Handed Mace expertise. Since we will be stacking a lot of cooldown reduction, this build will be in a Berserk state all the time, so this class specialization fits in well for the build.
Arsenal System and Techniques Guide
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| Boss Power | Effect/Modifiers |
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Effect: After you damage an enemy, spawn a pool of blood that deals XX Bleeding damage per second over 4 seconds. You can have up to 3 active pools. |
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Modifier: Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants XX increased Vulnerable Damage for 5 seconds. |
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Modifier: Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes XX of the Elite's Life. An Elite can have up to 1 Blister active at once, and a Boss can have up to 2 Blisters. Enemies with Resilience cannot spawn Blisters. |
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Modifier: Gain XX increased damage to all Elements. For each 1% of an Element's Resistance from bonuses, gain 0.2% increased damage for that Element, up to a maximum of XX. |
Lord Zir's Blood Pool is chosen for its consistency, as the condition required to trigger this boss power is easy to meet. The main highlight of this boss power is the Harbinger of Hatred's Volley modifier, which is used to expend Fury all at once.
Used in conjunction with the Ring of Red Furor, this makes the next attack a guaranteed critical strike, further enhancing Mighty Throw.
Best Boss Powers and Modifiers Guide
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※ More gear Aspects can be seen by scrolling vertically.
| Gear | Aspect and Affixes |
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| Head | ・Fire Resistance ・Ranks to Prolific Fury ・Ranks to Aggressive Resistance ・Lucky Hit: Up to a [X]% Chance to deal Fire Damage |
| Chest | ・ + to All Passives ・+ % Damage on Next Attack After Entering Stealth ・ + Maximum Life ・+ % Resouce Generation |
| Gloves | ・Cooldown Reduction ・Armor ・Ranks to Mighty Throw ・Critical Strike Damage ・Fury Per Second ・Every 12 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 400-600% Increased Damage. |
| Pants | ・Strength ・Maximum Life ・Armor ・Basic Skills grant 20% Damage Reduction for (XX) seconds. Temper: ・Utility - Brute Innovation ┗ Total Armor
・Utility - Brute Innovation
┗ Mighty Throw Pulse Size |
| Boots | ・Movement Speed ・Cooldown Reduction ・Resistance to All Elements ・Non-Physical Damage |
| Amulet | ・Strength ・Cooldown Reduction ・Ranks to Heavy Handed Temper: ・Resource - Ultimate Efficiency ┗ Wrath of the Berserker Cooldown Reduction ・Utility - Brute Innovation ┗ Mighty Throw Pulse Size
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| Ring | ・Maximum Resource ・Attack Speed ・Critical Strike Damage ・Fire Resistance |
| Ring | ・Poison Resistance ・ Strength ・Critical Strike Damage ・Maximum Life Temper: ・Resource - Ultimate Efficiency ┗ Wrath of the Berserker Cooldown Reduction ・Utility - Berserking Augments ┗ Damage while Berserking |
| Weapon (2H Sword) |
・+ All Stats ・+ % Damage ・ Maximum Life ・ Maximum Resonance |
| Weapon (1H Sword) |
・ + All Stats ・+ % Damage ・ Maximum Life ・ Maximum Resonance Temper: ・Weapon - Weapon Augments ┗ Chance of Mighty Throw to deal Double Damage ・Utility - Berserking Augments ┗ Damage while Berserking |
| Weapon (1H Sword) |
・ + All Stats ・1H Sword: Critical Strike Damage ・ Strength ・ Maximum Life ・ Critical Strike Damage Temper: ・Weapon - Weapon Augments ┗ Chance of Mighty Throw to deal Double Damage ・Utility - Berserking Augments ┗ Damage while Berserking |
| Offhand (2H Mace) |
・ + All Stats ・1H Sword: Critical Strike Damage ・ Strength ・ Maximum Life ・ Critical Strike Damage Temper: ・Weapon - Furious Augments ┗ Chance of Frenzy to hit Twice ・Utility - Berserking Augments ┗ Damage while Berserking |
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| Armor | Weapons | Jewelry |
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Ruby
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Emerald
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Diamond
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Emeralds on the weapon slot helps with boosting the damage consistency as this build should also be stacking as much Critical Hit Chance as much as possible. As for the Jewelry slots, use Diamonds cap your Resistances or Armor.
| Runeword 1 | Runeword 2 |
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For the runes, we will use Cir and Igni to increase Offering Capacity and to passively generate it. Frenzy will be the skill used to store more Offering stacks.
Kry is used to group enemies via the Spiritborn's vortex, and spent with Qax to further increase our damage.
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| Mercenary | Reinforcement |
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Raheir |
Varyana |
Subo will be our main Mercenary. Thanks to her skill Seeker, this allows us to easily identify targets, and gain extra resource upon slaying marked enemies.
The rest of the skills that will be taken focus on crowd control, such as Wire Trap, Ready at Hand, Cover Fire, and Opening Fire, which will mainly benefit us during Mighty Throw downtime as we build more Offering stacks with Frenzy.
Subo Mercenary Guide and Best Skills
With Raheir as our Reinforcement Mercenary, he can save use from dicey situations with the Bastion skill set to trigger when we are hit with a Control Impairing Effect. This skill gives us Unstoppable and allows Raheir to instead take most of the damage dealt to us.
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| Paragon Boards |
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| 1. Starting Board (Wrath) |
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| 2. Blood Rage (Challenger) |
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| 3. Decimator (Might) |
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| 4. Bone Breaker (Territorial) |
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| 5. Weapon Master (Crusher) |
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The build will follow a basic 12-second rotation, banking all of our stored damage and unleashing it all at once with Mighty Throw. The build will play around the timing of the Bone Breaker Paragon Node and the Bane Ahjed-den Unique, so if you use Mighty Throw at the 12th second, the skill will do the most damage. The rotation is as follows:

| All Classes | |||||
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| List of Endgame Builds |
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| List of Leveling Builds |
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| Seasons | List of Legacy Builds |
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| Season 9 | |
| Season 8 |
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| Season 7 | |
| Season 6 |
Barbarian Mighty Throw Build (Season 8)



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