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This is a Barbarian Mighty Throw endgame build and guide for Diablo 4: Vessel of Hatred (D4). Read on to learn more about the Mighty Throw build, including its skills, gear, gems, runes, mercenaries, and paragon boards, as well as how to play the build for Season 6.
All Barbarian Guides | ||
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Class Guide | Best Builds | Arsenal System |
List of Contents
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenary | Paragon | Playstyle |
Build Summary | |
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Mighty Throw Leveling Build | |
Focus: Pit Push | |
Highest Barbarian DPS build Great Boss damage with pulse overlaps Struggles with Fury Sustain
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This build uses The Third Blade to remove the cooldown from Mighty Throw and make it a spammable attack with a Fury Cost instead. Combining the Aspect of Herculean Spectacle and the Mighty Throw Pulse Size Utility Affix allows the three thrown weapons to overlap over enemies in the middle, effectively tripling the damage of the skill.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenary | Paragon | Playstyle | |||||||||
Back to the top ▲ |
※ More skills can be seen by scrolling vertically.
Active Skills |
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Basic Skill Tree ┗
Bash
(1/5)
┗
Enhanced Bash
┗
Combat Bash
|
Core Skill Tree ┗
Pressure Point
(1/3)
┗
Warpath
(3/3)
|
Defensive Skill Tree ┗
Rallying Cry
(1/5)
┗
Enhanced Rallying Cry
┗
Tactical Rallying Cry
┗
Challenging Shout
(1/5)
┗
Enhanced Challenging Shout
┗
Tactical Challenging Shout
┗
Imposing Presence
(3/3)
┗
Martial Vigor
(3/3)
┗
Outburst
(1/3)
┗
Tough as Nails
(1/3)
|
Brawling Skill Tree ┗
Charge
(1/5)
┗
Enhanced Charge
┗
Power Charge
┗
Booming Voice
(1/3)
┗
Raid Leader
(3/3)
┗
Guttural Yell
(3/3)
┗
Aggressive Resistance
(3/3)
┗
Prolific Fury
(3/3)
|
Weapon Mastery Skill Tree ┗
Mighty Throw
(5/5)
┗
Enhanced Mighty Throw
┗
Fighter's Mighty Throw
┗
Steel Grasp
(1/5)
┗
Enhanced Steel Grasp
┗
Fighter's Steel Grasp
┗
Pit Fighter
(3/3)
┗
Expose Vulnerability
(1/3)
┗
Thick Skin
(1/3)
┗
Counteroffensive
(3/3)
┗
Irrepressible
(1/3)
|
Ultimate Skill Tree ┗
Call of the Ancients
(5/5)
┗
Prime Call of the Ancients
┗
Supreme Call of the Ancients
┗
Heavy Handed
(3/3)
┗
Brute Force
(3/3)
┗
Wallop
(1/3)
|
Key Passives Skill Tree ┗
Unconstrained
(1/1)
|
Two-Handed Axe Expertise |
When using any Weapon: 10% increased damage to Vulnerable enemies. |
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The Two-Handed Axe Expertise is the best offensive expertise as it pairs well with our Overpower Damage, Critical Strike Damage, and other damage multipliers. Steel Grasp and the Expose Vulnerability passive will be our primary method to inflict enemies with Vulnerable.
Arsenal System and Techniques Guide
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenary | Paragon | Playstyle | |||||||||
Back to the top ▲ |
Masterwork Priority | Affixes marked with ★ are the ones you should aim to upgrade when masterworking. |
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※ More gear Aspects can be seen by scrolling vertically.
Gear | Aspect and Affixes |
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Head |
Stats: ・ Ranks to Prolific Fury ・ Wrath of the Berserker Cooldown Reduction ・ Ranks to Agressive Resistance ★★★ ・ Lucky Hit: Up to a 40% chance to deal Fire Damage Note: You can replace this unique with the Heir of Perdition once you get a bit more Critical Hit Chance and Resource Generation. Fortunately, this Mythic Unique helm increases your Critical Strike Chance to trigger the Wrath Glyph more frequently and gain you 3 Fury for each Critical Strike. |
Chest |
Stats: ・ Strength ・ Armor ・ Maximum Life ★★★ Temper: ・ Utility - Brute Innovation ┗ Mighty Throw Pulse Size
・ Defensive - Barbarian Recovery
┗ +X to Raid Leader
Note: You can replace this aspect with Tyrael's Might for speed farming, or Shroud of False Death for pushing Pit tiers. |
Gloves |
Stats: ・Attack Speed ・Critical Strike Chance ★★★ ・+X to Core Skills Temper: ・ Utility - Brute Innovation ┗ Mighty Throw Pulse Size
・ Offensive - Worldly Finesse
┗ Overpower Damage
|
Pants |
Stats: ・ All Stats ・ Maximum Life ★★★ ・ Maximum Resource ・ Damage Reduction while Unstoppable Life |
Boots |
Stats: ・ Movement Speed ・ All Stats Life ★★★ ・ Resource Generation ・ Resistance to All Elements |
Amulet |
Stats: ・ Maximum Life ・ Overpower Damage ・ Attack Speed ・ Ranks to All Core Skills ★★★ |
Ring |
Stats: ・Resistance to All Elements ・Critical Strike Chance ★★★ ・Attack Speed Temper: ・ Offensive - Berserking Finesse ┗ Damage while Berserking
・ Resource - Ultimate Efficiency Barbarian
┗ Call of the Ancients Cooldown
Note: You can replace this unique with the Ring of Starless Skies. Though this makes you Overpower less frequently with Banished Lord's Talisman, it should be a net positive for your damage if you have enough Critical Strike Chance and Damage. This also removes a lot of the Fury strain this build tends to suffer from. |
Ring |
Stats: ・Resistance to All Elements ・Critical Strike Chance ★★★ ・Attack Speed Temper: ・ Offensive - Berserking Finesse ┗ Damage while Berserking
・ Resource - Ultimate Efficiency Barbarian
┗ Call of the Ancients Cooldown
|
Bludgeoning Weapon |
Stats: ・Life ★★★ ・Strength ・Critical Strike Chance Temper: ・ Offensive - Worldly Finesse ┗ Overpower Damage
・ Weapons - Weapon Augments
┗ Chance for Mighty Throw to Deal Double Damage
|
Slashing Weapon (Polearm) |
Stats: ・Life ★★★ ・Strength ・Critical Strike Chance Temper: Temper: ・ Offensive - Worldly Finesse ┗ Overpower Damage
・ Weapons - Weapon Augments
┗ Chance for Mighty Throw to Deal Double Damage
Note: You can replace this weapon with The Grandfather upon reaching more than 50% Critical Strike Chance. |
Dual-wield Weapon 1 (Sword) |
Stats: ・ Vulnerable Damage ・ Strength ★★★ ・ Attack Speed ・ Weapon Mastery Damage ・ Fury on Kill |
Dual-wield Weapon 2 (Sword) |
Stats: ・Life ★★★ ・Strength ・Critical Strike Chance Temper: ・ Offensive - Worldly Finesse ┗ Overpower Damage
・ Weapons - Weapon Augments
┗ Chance for Mighty Throw to Deal Double Damage
Note: The Doombringer is a good upgrade for this weapon as, aside from all the good generic stats, it gives you a lot of Maximum Life for more Overpower damage, as well as a good way to sustain life. |
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenary | Paragon | Playstyle | |||||||||
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Armor | Weapons | Jewelry |
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Ruby | Emerald | Diamond |
Emeralds on the weapon slot helps with boosting the damage consistency as this build should also be stacking as much Critical Hit Chance as much as possible. As for the Jewelry slots, use Diamonds or Skulls to cap your Resistances or Armor.
Runeword 1 | Runeword 2 |
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Lith Lac | Tam Zec |
the LithLac Runeword casts Challenging Shout every 4.8 seconds while standing still in combat. This is an additional source of Damage Reduction, Maximum Life, and Fury Generation when standing still to deal with elites or bosses.
The TamZac Runeword reduces Ultimate cooldown by 2 seconds every 8th Mighty Throw. This makes Call of the Ancients more frequently available for the passive buffs it gives.
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenary | Paragon | Playstyle | |||||||||
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Mercenary | Reinforcement |
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Varyana | Raheir |
Varyana's Dismembering guarantees an Overpower on enemies she hits with Earthbreaker every 17 seconds. This is an important part of our offense as we stack a lot of Overpower damage as well. Subo can also be a great choice just for his Seeker ability for some Fury generation.
Raheir is arguably the best Reinforcement Mercenary. Bastion when you are hit with a Control Imparing Effect is a great defensive option, while Crater upon casting Call of the Ancients is the more offensive option for pulling enemies in every now and then.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenary | Paragon | Playstyle | |||||||||
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Paragon Boards |
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1. Starting Board (Crusher) |
2. Bone Breaker (Wrath) |
3. Blood Rage (Ire) |
4. Decimator (Dominate) |
5. Carnage (Challenger) |
For the Paragon Boards, choose the two Overpower ones, Bone Breaker and Decimator, as the build scales well with Overpowers. Blood Rage and Carnage will then gives us bonus power while Berserking which we get from the Aspect of Anger Management, or from killing enemies that we bleed with Tough as Nails while we have the Blood Rage node allocated.
As for the Glyphs, the most notable one would be Wrath, which, when the additional bonus is active, generates 3 Fury every time we deal Critical Strikes. This is the reason we spec into Critical Strike Chance as much as possible with our gear.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenary | Paragon | Playstyle | |||||||||
Back to the top ▲ |
The Mighty Throw playstyle focuses on pulling enemies in then casting Mighty Throw on top of them for the skill's pulses to overlap and deal bonus damage. When pushing for higher Pit tiers, here's the usual skill rotation:
All Classes | |||||
---|---|---|---|---|---|
Barbarian | Druid | Sorcerer | |||
Rogue | Necromancer | Spiritborn |
Barbarian Mighty Throw Endgame Build (Season 6)
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