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★ NEW: Season 6 Midseason Patch Details
★ Check out our Vessel of Hatred expansion guide
★ Learn more about the Spiritborn class
★ Conquer Nahantu with our best Builds!
★ Season 6 Guide (Season of Hatred Rising)
┗ Realmwalker Boss Guide | Seething Opals
This is the Necromancer Blood Wave endgame build and guide for Diablo 4: Vessel of Hatred (D4). Read on to learn more about the Overpower Blood Wave build, including its skills, gear, gems, runes, mercenaries, and paragon boards, as well as how to play the build for Season 6.
All Spiritborn Guides | ||
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Class Guide | Best Builds | Spirit Hall |
List of Contents
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenary | Paragon | Playstyle |
This Necromancer Endgame build is based on a build by Ruse_Cruize over at Goblin Inc (Youtube). The video includes details on how to gear up to get the build online. You can check Ruse_Cruize's Twitch Channel for more Necromancer content!
Build Summary | |
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Blood Wave Endgame Build | |
Focus: DPS, Endgame Clear | |
Top-of-the-meta DPS Not Essence Reliant High Durability, Sustain, and Movespeed Requires specific setup and high amounts of Cooldown Reduction
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The build utilizes the Cooldown Reduction mechanic of Fastblood Aspect and the Blood Wave's Blood Orb generation while utilziing Overpower triggers from Rathma's Vigor.
The build works by thanks to the Blood Wave's Tidal Aspect and Fastblood Aspect to generate a loop of casting Blood Wave. We cast Blood Wave to create three Blood Waves, each creating 6 Blood Orb per wave which results in 18 Blood Orbs that can reduce its own cooldown thanks to the Fastblood Aspect which allows us to cast Blood Wave again.
Our damage then comes from several Overpower multiplier from Rathma's Vigor, Blood Moon Breeches, and our chosen Paragon Boards to create huge amounts of damage thanks to all the multipliers we stack up then guaranteeing Overpower by taking Blood Orbs from the Blood Wave which can reset Rathma's Vigor triggers.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenary | Paragon | Playstyle | |||||||||
Back to the top ▲ |
※ More skills can be seen by scrolling vertically.
Active Skills |
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Basic Skill Tree ┗
Reap
(1/5)
┗
Enhanced Reap
┗
Acolyte's Reap
|
Core Skill Tree ┗
Hewed Flesh
(3/3)
|
Corpse and Macabre Skill Tree 1 ┗
Blood Mist
(1/5)
┗
Enhanced Blood Mist
┗
Necrotic Fortitude
(3/3)
┗
Titan's Fall
(3/3)
┗
Spiked Armor
(3/3)
|
Curse Skill Tree ┗
Decrepify
(1/5)
┗
Enhanced Decrepify
┗
Abhorrent Decrepify
┗
Death's Embrace
(3/3)
┗ Death's Approach(3/3)
┗
Amplify Damage
(3/3)
┗
Precision Decay
(3/3)
|
Corpse and Macabre Skill Tree 2 ┗
Coalesced Blood
(3/3)
┗
Drain Vitality
(3/3)
┗
Tides of Blood
(3/3)
┗
Transfusion
(1/3)
┗
Necrotic Carapace
(3/3)
┗
Corpse Tendrils
(4/5)
┗
Enhanced Corpse Tendrils
┗
Blighted Corpse Tendrils
|
Ultimate Skill Tree ┗
Blood Wave
(5/5)
┗
Prime Blood Wave
┗
Supreme Blood Wave
┗
Finality
(3/3)
├
Memento Mori
(3/3)
┗
Stand Alone
(3/3)
┗
Inspiring Leader
(3/3)
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Key Passive |
Skeleton Warriors | Skeleton Mages | Golem |
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Warrior Sacrifice |
Bone Sacrifice |
Iron Sacrifice |
For this build, we'll be maximizing our Critical Strike Chance, Overpower, and Critical Strike Damage by sacrificing Warrior Skirmishers, Bone Mages, and Iron Golem. This will allow us to capitalize on our Overpower and Critical Strike damage bursts.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenaries | Paragon | Playstyle | |||||||||
Back to the top ▲ |
Masterwork Priority | Affixes marked with ★ are the ones you should aim to upgrade when masterworking. |
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※ More gear Aspects can be seen by scrolling vertically.
Gear | Aspect and Affixes |
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Head |
Harlequin Crest
Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills. Stats: ・Cooldown Reduction ★★★ ・Maximum Life ・Armor ・ Ranks to Velocity Note: Aspect of Hardened Bones is a great alternative as it can still grant you Damage Reduction and avoid dying in higher torment tiers. |
Chest | Stats: ・Maximum Life ・Intelligence ・Armor ・Maximum Resistance to All Elements Note: If you aren't able to get Tyrael's Might, you can use Yen's Blessing for your Boots and run Aspect of Turbulence on your Chest instead of your Boots. Temper: ・Defensive - Worldly Endurance ┗ Total Armor
・Utility - Thorn Army
┗ Spiked Armor
|
Gloves | Stats: ・Intelligence ★★★ ・Maximum Life ・Overpower Damage Temper: ・Offensive - Blood Finesse ┗ Blood Overpower Damage
・Utility - Profane Innovation
┗ Corpse Tendrils Size |
Pants |
Blood Moon Breeches
Your Minions' attacks have a 3 - 7% chance to randomly inflict Decrepify or Iron Maiden. You deal 100 - 150% increased Overpower damage to enemies affected by your Curses. Stats: ・Overpower Damage ★★★ ・Maximum Life ・Curse duration ・+ Rank to Curse Skills |
Boots | Stats: ・Attacks Reduce Evade's Cooldown by 1.5 Seconds ・Movement Speed ★★★ ・Intelligence ・Resistance to All Elements Temper: ・Mobility - Natural Motion ┗ Movement Speed
・Utility - Profane Innovation
┗ Corpse Tendrils Size |
Amulet | Stats: ・Armor ・Ranks to Tides of Blood ・Ranks to Coalesced Blood Temper: ・Mobility - Necromancer Efficiency ┗ Ultimate Cooldown Reduction
・Utility - Profane Innovation
┗ Corpse Tendrils Size
|
Ring | Stats: ・Critical Strike Chance ・Maximum Life ★★★[ ・Intelligence Temper: ・Offensive - Blood Finesse ┗ Blood Overpower Damage
・Resource - Necromancer Efficiency
┗ Ultimate Cooldown Reduction
|
Ring | Stats: ・Critical Strike Chance ・Maximum Life ★★★[ ・Intelligence Temper: ・Offensive - Blood Finesse ┗ Blood Overpower Damage
・Resource - Necromancer Efficiency
┗ Ultimate Cooldown Reduction
|
Weapon (2H Mace) |
Stats: ・Intelligence ・Max Life ★★★ ・Lucky Hit Chance: restore primary resource |
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenaries | Paragon | Playstyle | |||||||||
Back to the top ▲ |
Armor | Weapons | Jewelry |
---|---|---|
Ruby | None | Diamond |
For gems, it's best to slot in Amethyst to improve Barrier Generation and maintain the build's defenses. For Weapons, we'll use a Runeword so no Gem is needed.
Skulls can be replaced with Diamonds if you are low on Resistances.
Runeword 1 | Runeword 2 |
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Zan Vex | Bac Gar |
Zan Vex is our first combo for this build as we can spam an unlimited amount of Blood Wave. With every 7 casts, we will gain a huge burst to our performance which will lessen our Blood Wave cooldown and increase its damage.
Bac Gar is the next one and this aims to alleviate the sluggish nature of the Necromancer by allowing us to gain Movement Speed by moving which essentially means that we get a ramping movement speed to allow our Necro to quickly pick up Blood Orbs as well as traverse the area while exploring.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenaries | Paragon | Playstyle | |||||||||
Back to the top ▲ |
Mercenary | Reinforcement |
---|---|
Raheir | Varyana |
The best mercenary for the Blood Wave Build is Raheir, who gives 5% Fortify (buffing your Overpower damage) with Shield Charge, boosts your Armor by 15% with Raheir's Guard, and grants Damage Reduction and increases damage to enemies with Provoke and Mocking Lure.
For the Reinforcement, Varyana is the best pick as she can use Bloodthirst to boost your Attack Speed by 10%.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenaries | Paragon | Playstyle | |||||||||
Back to the top ▲ |
Paragon Boards |
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1. Starting Board (Sacrificial) |
2. Blood Bath (Amplify) |
3. Blood Begets Blood (Control) |
4. Frailty (Corporeal) |
5. Scent of Death (Dominate) |
We'll be wanting to get the first two Blood-Related boards to increase our Blood Wave's damage. Thanks to the Blood Orbs we generate, both Blood Bath and Blood Begets Blood's legendary node gets an easy 100% uptime as we can spam Overpower and pick up unlimited amounts of Blood Orbs.
For the next boards, we'll be passing through crowd control related nodes as well as extra nodes that our build can make use of as we already got the nodes we wanted from the first three boards.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenaries | Paragon | Playstyle | |||||||||
Back to the top ▲ |
With the complete set, the Blood Wave build is extremely simple to play as you'll mostly be spamming Blood Wave similar to how you would a Core Skill. Your other supporting skill is there to help group up enemies as well as provide extra durability to your character such as Soulrift's Barrier and Corpse Tendril's displacement.
Lastly, be sure to always apply Decrepify first to ensure that you are getting extra cooldown reductions for a faster Blood Wave spam.
All Classes | |||||
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Barbarian | Druid | Sorcerer | |||
Rogue | Necromancer | Spiritborn |
Necromancer Blood Wave Endgame Build (Season 6)
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