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★ NEW: Season 6 Midseason Patch Details
★ Check out our Vessel of Hatred expansion guide
★ Learn more about the Spiritborn class
★ Conquer Nahantu with our best Builds!
★ Season 6 Guide (Season of Hatred Rising)
┗ Realmwalker Boss Guide | Seething Opals
This is a Druid Stone Burst leveling build and guide for Diablo 4: Vessel of Hatred (D4). Read on to learn more about the Druid Stone Burst leveling build as well as tips for leveling the Druid class in the Vessel of Hatred expansion and Season of Hatred Rising!
All Druid Guides | ||
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Class Guide | Best Builds | Spirit Boons |
List of Contents
Click on a Link to Jump to a Section! | |||||
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Summary | Skill Progression | Aspects and Affixes | |||
Gems | Mercenary | Playstyle |
Build Summary | |
---|---|
Stone Burst Leveling Build | |
Focus: Leveling, Farming | |
High burst damage and attack speed High survivability with multiple defensive skills Low mobility
|
This leveling build for Season 6 uses the new druid core skill, Stone Burst, together with powerful storm skills such as Wind Shear and Cataclysm. With this build, you'll be altering between Earth and Storm skills which will compliment each other through certain aspects and passives.
Aside from good damage, the Stone Burst build also boasts high survivability through the use of 3 different defensive skills!
Click on a Link to Jump to a Section! | |||||
---|---|---|---|---|---|
Summary | Skill Progression | Aspects and Affixes | |||
Gems | Mercenary | Playstyle |
※ More skills can be seen by scrolling vertically.
Active Skills | |
---|---|
Basic Skill Tree ┗
Wind Shear
(1/5)
┗
Enhanced Wind Shear
┗
Fierce Wind Shear
|
|
Core Skill Tree ┗
Stone Burst
(5/5)
┗
Enhanced Stone Burst
┗
Primal Stone Burst
┗
Heart of the Wild
(1/3)
┗
Wild Impulses
(3/3)
|
|
Defensive Skill Tree ┗
Earthen Bulwark
(1/5)
┗
Enhanced Earthen Bulwark
┗
Preserving Earthen Bulwark
┗
Cyclone Armor
(1/5)
┗
Blood Howl
(1/5)
┗
Enhanced Blood Howl
┗
Preserving Blood Howl
┗
Ancestral Fortitude
(3/3)
┗
Vigilance
(3/3)
┗
Backlash
(3/3)
|
|
Companion Skill Tree ┗
Nature's Reach
(3/3)
┗
Humanity
(3/3)
|
|
Wrath Skill Tree ┗
Endless Tempest
(3/3)
┗
Crushing Earth
(3/3)
┗
Safeguard
(3/3)
┗
Stone Guard
(3/3)
┗
Neurotoxin
(1/3)
┗
Envenom
(3/3)
|
|
Ultimate Skill Tree ┗
Cataclysm
(5/5)
┗
Prime Cataclysm
┗
Supreme Cataclysm
┗
Defiance
(2/3)
┗
Natural Disaster
(3/3)
┗
Resonance
(3/3)
┗
Defensive Posture
(3/3)
|
|
Key Passive |
At the early levels, focus on unlocking and upgrading your active skills, particularly Stone Burst, which will provide most of your damage. Aside from active skills, you can also get useful passives such as Backlash and Humanity to help you reach the point requirements for the latter skill trees.
Once you reach the Ultimate skill tree, prioritize maxing out Cataclysm together with Endless Tempest, as the combination of those two will significantly boost your overall damage. With those upgrades, you should be able to reach the last skill tree where you can get Earthen Might.
After unlocking your Key Passive, you can start investing on the rest of the recommended passives, depending on whether you need defenses or more damage.
Storm Druid Spirit Boons | |
---|---|
Advantageous Beast (Deer) |
Gain +15% and +15% Impairment Reduction. |
Scythe Talons (Eagle) |
Gain +10% increased Critical Strike Chance. |
Avian Wrath (Eagle) |
Gain x30% Critical Strike Damage. |
Calamity (Wolf) |
Extend the duration of Ultimate Skills by 25%. |
Calm Before the Storm (Snake) |
Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. |
Setup is available if you've bonded with the Eagle Spirit.
For Spirit Boons, you would want to get the Advantageous Beast to gain more Movement Speed, Scythe Talons and Swooping Attacks for increased Critical Strike Hit, Calamity for higher Catacylsm uptime, and Obsidian Slam for Overpowering Stone Burst.
Click on a Link to Jump to a Section! | |||||
---|---|---|---|---|---|
Summary | Skill Progression | Aspects and Affixes | |||
Gems | Mercenary | Playstyle |
※ More gear Aspects can be seen by scrolling vertically.
Gear | Aspect and Affixes |
---|---|
Head | ・Armor ・Maximum Life ・Cooldown Reduction Temper: ・Defensive - Natural Resistance ┗ Any Elemental Resistance
・Utility - Worldly Fortune
┗ Lucky Hit: Chance to Immobilize for 2 Seconds |
Chest | ・Armor ・Maximum Life ・Willpower Temper: ・Defensive - Worldly Endurance ┗ Total Armor
・Utility - Worldly Fortune
┗ Lucky Hit: Chance to Immobilize for 2 Seconds |
Gloves | ・Critical Strike Chance ・Attack Speed ・Ranks to Stone Burst Temper: ・Offensive - Earth Finesse ┗ Earth Critical Strike Chance
・Utility - Worldly Fortune
┗ Lucky Hit: Chance to Stun for 2 Seconds |
Pants | ・Armor ・Max Life ・Any Elemental Resistance Temper: ・Defensive - Worldly Endurance ┗ Maximum Life
・Utility - Nature Magic Innovation
┗ Cyclone Armor Active Size |
Boots | ・Movement Speed ・Max Life ・Willpower Temper: ・Utility - Worldly Fortune ┗ Lucky Hit: Chance to Stun for 2 Seconds
・Mobility - Druid Motion - Mobility
┗ Movement Speed |
Amulet | ・Ranks to Envenom ・Cooldown Reduction ・Critical Strike Chance Temper: ・Resource - Ultimate Efficiency ┗ Catacylsm Cooldown Reduction
・Offensive - Earth Finesse
┗ Earth Critical Strike Chance |
Ring | ・Critical Strike Chance ・Willpower ・Maximum Life Temper: ・Resource - Ultimate Efficiency ┗ Catacylsm Cooldown Reduction
・Offensive - Earth Finesse
┗ Earth Critical Strike Chance |
Ring | ・Critical Strike Chance ・Willpower ・Maximum Life Temper: ・Resource - Ultimate Efficiency ┗ Catacylsm Cooldown Reduction
・Offensive - Earth Finesse
┗ Earth Critical Strike Chance |
1-Handed Sword | ・Critical Strike Damage ・Willpower ・Maximum Life Temper: ・Weapons - Earth Augments ┗ Chance for Stone Burst to Cast Twice
・Offensive - Earth Finesse
┗ Earth Critical Strike Chance |
Totem | ・Cooldown Reduction ・Critical Strike Chance ・Willpower Temper: ・Weapons - Earth Augments ┗ Chance for Stone Burst to Cast Twice
・Offensive - Earth Finesse
┗ Earth Critical Strike Chance |
Click on a Link to Jump to a Section! | |||||
---|---|---|---|---|---|
Summary | Skill Progression | Aspects and Affixes | |||
Gems | Mercenary | Playstyle |
Armor | Weapons | Jewelry |
---|---|---|
Sapphire | Emerald | Diamond |
For gems, it's best to slot in Sapphire on armor slots to get more Willpower, Emerald on weapon slots to get Critical Strike Damage, and Diamonds on jewelry slots to get Elemental Resistance.
Diamonds can be replaced with other gems depending on which resistances you need to get 70% or close across the board.
Click on a Link to Jump to a Section! | |||||
---|---|---|---|---|---|
Summary | Skill Progression | Aspects and Affixes | |||
Gems | Mercenary | Playstyle |
Mercenary | Reinforcement |
---|---|
Subo | Varyana |
The best mercenary to hire for this build is Subo, since he can significantly raise your Critical Strike Damage and Slow enemies with Cover Fire Skill while providing Movement Speed with Ready at Hand passive.
On the other hand, you would want Raheir with his Bastion enlisted on your Cyclone Armor skill since this will grant you Unstoppable whenever you cast it.
Click on a Link to Jump to a Section! | |||||
---|---|---|---|---|---|
Summary | Skill Progression | Aspects and Affixes | |||
Gems | Mercenary | Playstyle |
The playstyle of the Stone Burst Druid revolves around alternating Wind Shear and Stoneburst to output quick and high burst damage. The usual rotation is as follows:
|
We recommend starting with the Hard Difficulty to take advantage of the 75% increase in gold and experience. If you're following our leveling guide, starting at this difficult should be viable.
Once you obtain more Legendaries and you start to upgrade your build gradually, you may start to farm in higher Difficulty Tiers such as Expert or even Penitent.
Best Difficulty Tier to Start With
Obtain the Aspect of Calm Breeze from the Grinning Labyrinth Dungeon as soon as possible, as this is a significant Aspect to the build. This will allow you to deal significant poison damage through your Windshear, which will then allow you to take advantage of passives like Neurotoxin and Envenom.
Aspect of Inner Calm Effects and How to Get
It's best to start clearing the Tur Dulra Stronghold since this will be a key area in unlocking your class mechanic. If you take on this Stronghold at level 14, you'll reach level 15 by the end and will be able to get the Spirits of the Lost Grove priority quest, which will unlock your Spirit Boons.
How to Beat Tur Dulra Stronghold
The best way to get stronger in Season 6 is by doing Seasonal Activities such as the Helltide and Hatred Rising Event as they are great ways to get the gear and the aspects you'll need in the build. If you have the Vessel of Hatred expansion, you can also participate in the Kurast Undercity to level up faster and target-farm better gear.
All Classes | |||||
---|---|---|---|---|---|
Barbarian | Druid | Sorcerer | |||
Rogue | Necromancer | Spiritborn |
Druid Stone Burst Leveling Build (Season 6)
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Nice build man! I was running this from 1-65. I just swapped to pulverize and kinda regret it. I love this build better! I love the APM, they procs and the fact that you use different abilities. Not just tornadoes or pulverize! Looking forward to your takes on the paragon tree!