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Horadric Strongrooms are seasonal micro dungeons introduced in Diablo 4 (D4). Read on to learn how to enter Horadric Strongrooms, what they are, and what rewards they offer.
List of Contents

The Horadric Wayfinder in Nightmare Dungeons will guide you to a Horadric Gateway. Activating the gateway will spawn waves of enemies that you must defeat. A portal leading to the Strongroom will appear once all enemies are cleared.
Do note that these portals are not guaranteed, some Nightmare Dungeons may not have portals to access the Strongrooms.
You get the Horadric Wayfinder by completing Briona's first task to clear Eldhaime Keep.

Certain Nightmare Dungeon Sigils can have the Horadric Strongroom Affix, which guarantees a portal will spawn. These affixes are commonly found on Escalation Sigils, which can also be obtained from within Strongrooms.
Each Nightmare Dungeon can contain only one Horadric Strongroom. While you may encounter multiple Horadric Gateways within a dungeon, they all lead to the same Strongroom instance tied to that dungeon.
In an Escalating Nightmare run, however, you can access multiple Strongrooms as long as each one is found in a different tier or dungeon within the escalation sequence.
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Upon entering a Horadric Strongroom, interact with the Horadric Artifact Pillar to begin a ritual that spawns waves of enemies. Defeating these enemies grants Horadric Attunement, which boosts your final rewards. Completing the ritual grants you a bonus to the Attunement you obtain.

After the initial ritual, you’ll encounter Horadric Statues that present challenges that affects the Strongroom's main chamber. Activating these statues apply modifiers that affect both your character and the enemies within. These modifiers can significantly impact the difficulty and rewards of the fight.
| Statue | Effect |
|---|---|
| Test of Restlessness | Approaching Pillars will attract additional ambushes. |
| Test of Doom | Grants an Idol of +25% Horadric Attunement while held. Idol drops on potion use. |
| Test of Chains | Pillar Ritual Mutation: Kill tethered monsters to complete the ritual. |
| Test of Resistance | For each Shrine interacted, Reduce all resist -20%. Get +5 Swiftness Motes. |
| Test of Might | Getting 2000 Horadric Attunement will summon a special demon. |
| Test of Vitality | For each Shrine interacted, Health potion cooldown +5s On monster kill: +25% Horadric Attunement for 10 secs. |
| Test of Movement | Every other interacted shrine will grant 3 Swiftness Motes. |
| Test of Ferocity | For each Shrine interacted, All Monsters +50% damage. Pillar Ritual +25% speed. |
| Test of the Unsettled | Completing Pillar Events will attract additional ambushes. |
| Test of the Speed | Approaching Pillars will grant 2 Swiftness Motes. |
| Test of Mentality | All monsters have +50% health Pillar Ritual +25% Speed |
| Test of Frenzy | Activating Shrines will attract additional ambushes. |
| Test of Efficiency | +25% Speed Pillar Ritual, take damage when near Pillars. |
| Test of Lunatics | Pillars will tether nearby Lunatics, killing them grants +8 Horadric Attunement. |
| Test of Slaughter | Pillar Ritual Mutation: Kill nearby monsters to complete the ritual. |
| Test of Agility | For each shrine interacted, Evade cooldown +5s. On Monster Kill: +25% Horadric Attunement for 10 seconds. |
| Test of Weight | Grants an Idol of 25% Horadric Attunement. Idol drops on evade. |
| Test of Doom | Grants an Idol of 25% Horadric Attunement. Idol drops on potion use. |
| Test of Celerity | Staying near pillars will grand 3 Swiftness Motes. |
| Test of Tethering | Pillar Ritual Mutation: Kill tethered monsters to complete the ritual. |
| Test of Wandering | Catch Wisp of Energy for +25 Horadric Attunement. |
| Test of Lure | Lure Mummies to Pillars for +40 Horadric Attunement. |

In the Strongroom’s main chamber, your goal is to get as much Horadric Attunement as possible before time expires. The more you collect, the better the rewards are from the final cache.

Interact with Horadric Artifact Pillars scattered throughout the main chamber. Stay near them to complete the ritual and gain a buff that increases Attunement earned from defeating enemies.

You’ll also find Sacrifice Shrines, which spawn additional enemies when activated. Note: These shrines do not grant Attunement directly but can help you spawn more enemies to farm it.

When time runs out, a Strongroom Boss will appear. Defeating this boss completes the Strongroom and spawns the Horadric Cache.
The contents of the cache are determined by the total Horadric Attunement you collected during the run with more Attunement giving more and better rewards.

Once you defeat the Strongroom mini-boss, a Grand Horadric Cache will spawn, containing various items and materials as a reward for completing the micro-dungeon.

The Pit Guide |
Infernal Horde Guide |
Masterworking Guide |
Helltide Event Guide |
Legion Event Guide |
Nightmare Dungeon Guide |
How to Complete Tree of Whispers |
Horadric Strongrooms Guide |
Mystery Chest Locations and Map |
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Horadric Strongrooms Guide



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