★ NEW: Season 11 Guide | Season 11 Release Date
┗ Seasonal Content: New Uniques
┗ Seasonal Mechanic: Divine Gifts
★ NEW: Paladin Class and Lord of Hatred Expansion Release Date
★ Check out our Vessel of Hatred expansion guide
This guide presents all Paladin Aspects in Diablo 4 (D4). Learn more about the Paladin's Offensive, Defensive, Mobility, Utility, and Resource Aspects and how to get them!
List of Contents
As of Season 11, all Paladin Aspects can only be salvaged from Legendary gear. There are no dungeons rewarding any of the new Paladin Aspects.
| Paladin Aspects | Rogue Aspects | ||||||||||
| Sorcerer Aspects | Necromancer Aspects | ||||||||||
| Druid Aspects | Spiritborn Aspects | ||||||||||
| Paladin Aspects | General Aspects | ||||||||||
| Skill | Effect |
|---|---|
|
|
Each stack of Fervor 10.0-20.0% bonus Healing Recieved from all sources. |
|
|
Your All Resistance is increased by 100.0-140.0% while in Arbiter form. |
|
|
Judging an enemy grants you 60-100% increased armor for 5 seconds. |
|
|
Your Maximum Resolve is increased by 2. Resolve increase your Damage Reduction by an additional 1-5%. |
|
|
Healing while at full life Fortifies you for 0.5-1.0% Maximum Life and grants 50% increased Armor for 5 seconds. |
|
|
Your Damage Reduction is increased by 10.00-20.00% while wielding a Two Handed weapon. |
|
|
Gain 20 Armor and 2 All Resistance every 25-5 Faith you spend for 4 seconds, stacking up to 50 times. |
|
|
Lucky Hit: Critically Striking has up to a 25% chance to Fortify for 0.25-0.50% of your Maximum Life for each stack of Fervor you have. |
|
|
Your Disciple Skills now Weaken enemies for 2.0-6.0 seconds. |
|
|
Gain up to 100-140% Armor and Impairment Resistance, based on your block chance. |
|
|
Consuming Judgement has a 10% chance to restore 1.00-2.50% of your Maximum Life to you and nearby allies. |
|
|
Thorns damage heals you for 0.20-0.40% of your Maximum Life. |
|
|
Lucky Hit: Up to 20% chance to heal you for 1.0-9.0% of your missing Life. |
|
|
Casting a Skill that grants Arbiter form increases your damage by 8.0-12.0%x, stacking up to 10 times. All stacks are lost when leaving Arbiter form. |
|
|
While in Arbiter, kills grant 1.5-2.5%x increased Vulnerable damage, up to a maximum of 75-125%x. |
|
|
Your Juggernaught skills deal 55-75%x increased damage to Bosses and Crowd Controlled enemies. |
|
|
Losing 8 Resolve grants 30-50% increased Retribution chance for 10 seconds. |
|
|
Lucky Hit: Holy Damage has up to a 5-25% chance to Execute non-Boss enemies with less than 15% life. |
|
|
Holy and Fire damage increased by 50.0-70.0%x. |
|
|
Each stack of Fervor grants you 15.0-20.0%x bonus Critical Strike Damage. |
|
|
Your Disciple Skills deal 40.0-60.0%x increased damage. |
|
|
Losing Resolve Grants you 4-8 Thorns for 10 seconds. Stacks up to 20 times. |
|
|
Judicator Skills have a 40% chance to chain to a Close enemy for 50-150%x of their damage. If no enemy is in range, damage the initial target instead. |
|
|
Judgement detonations can detonate other Judgements early. Judgement deals 60-100%x increased damage. |
|
|
Increase the damage and size of Judgement's explosion by 40-60%x. |
|
|
Consuming Resolve stacks with Juggernaught Oath grants an additional 60-100%x damage. |
|
|
Justice Skills deal 60.0-80.0%x increased damage. |
|
|
Additional Hits from Zealot Oath deal 100.0-120.0%x increased damage. Your maximum Fervor is increased by 1 and its duration is increased by 2 seconds. |
|
|
Arbiter's Wing Strikes now seek nearby enemies and deal 160-250%x increased damage. |
|
|
While Healthy you Skills deal 20-35% increased damage. Double this bonus against Weakened enemies. |
|
|
Your Judicator Skills deal 45.0-65.0%x increased damage against enemies affected by Judgement. |
|
|
You no longer dodge, but your Block chance is increased by 10-30%+. |
|
|
Zealot Skills deal 12.5-32.5%x increased damage, doubles while at 3 or more stacks of Fervor. |
|
|
Basic Skills increase the Critical Strike Chance of your Core Skills by 10.0-20.0% for 5 seconds, up to 3 times. |
|
|
Spending Health on a skill grants you 5.0-15.0% Critical Strike Chance and 35-55%x Critical Strike Damage for 4 seconds. |
|
|
Juggernaught Skills deal 100-140%x increased damage to the first 3 enemies hit. |
|
|
Using a Valor Skill increases your damage by 40.0-60.0%x for 7 seconds. |
|
|
Blocks have a 5-15% chance to reduce all Cooldowns by 1 second. |
|
|
Every time you consume Judgement, reduce on of your active Cooldowns by 0.10-0.20 seconds. |
|
|
Gain 5-25 Faith every 10 times you consume Judgement. |
|
|
Crowd Controlling an enemy has a 25% chance to generate 1-5 Resolve. |
|
|
Your Disciple Skills with Cooldowns generate up to 20-60 Faith based on how far you travel with them. |
|
|
Lucky Hit: Critical Strikes with Zealot Skills have up to a 20% chance to restore 3-7 Faith. |
|
|
The first time you apply Judgement to an enemy, you Daze them for 1.0-3.0 seconds. |
|
|
Blocks have a 25-45% chance to Freeze the Attacker for 3 seconds. |
|
|
Valor Skills generate 1-6 Resolve when cast. |
|
|
When Judgement detonates you gain 20-47%+ increased Movement Speed for 8 seconds. |
|
|
Losing Resolve grants 5.0-15.0% Movement Speed for 10 seconds, stacking up to 5 times. |
|
|
Arbiter's evade cooldown is reduced by 1.0-3.0 Seconds. |
|
|
Gain 5.0-20.0% Movement Speed. Double this bonus while Unhindered or Unstoppable. |
50 New Aspects have been added alongside the newly added Paladin Class in Season 11. These aspects support all build options for the Paladin, from Judgement, Zealot, Discipline, and Arbiter archetypes.
Season 11 Guide (Divine Intervention)
| Paladin Aspect Types | |||||
|---|---|---|---|---|---|
| Offensive | Defensive | Mobility | |||
| Utility | Resource | ||||
Heads-up! |
You can only imprint Offensive Aspects on the following items: ・Amulets ・One-handed Weapons ・Two-handed Weapons ・Gloves ・Rings |
|---|
| Aspect | Power | How to Get |
|---|---|---|
|
|
Casting a Skill that grants Arbiter form increases your damage by 8.0-12.0%x, stacking up to 10 times. All stacks are lost when leaving Arbiter form. | Obtained from Legendary Item drops. |
|
|
While in Arbiter, kills grant 1.5-2.5%x increased Vulnerable damage, up to a maximum of 75-125%x. | Obtained from Legendary Item drops. |
|
|
Your Juggernaught skills deal 55-75%x increased damage to Bosses and Crowd Controlled enemies. | Obtained from Legendary Item drops. |
|
|
Losing 8 Resolve grants 30-50% increased Retribution chance for 10 seconds. | Obtained from Legendary Item drops. |
|
|
Lucky Hit: Holy Damage has up to a 5-25% chance to Execute non-Boss enemies with less than 15% life. | Obtained from Legendary Item drops. |
|
|
Holy and Fire damage increased by 50.0-70.0%x. | Obtained from Legendary Item drops. |
|
|
Each stack of Fervor grants you 15.0-20.0%x bonus Critical Strike Damage. | Obtained from Legendary Item drops. |
|
|
Your Disciple Skills deal 40.0-60.0%x increased damage. | Obtained from Legendary Item drops. |
|
|
Losing Resolve Grants you 4-8 Thorns for 10 seconds. Stacks up to 20 times. | Obtained from Legendary Item drops. |
|
|
Judicator Skills have a 40% chance to chain to a Close enemy for 50-150%x of their damage. If no enemy is in range, damage the initial target instead. | Obtained from Legendary Item drops. |
|
|
Judgement detonations can detonate other Judgements early. Judgement deals 60-100%x increased damage. |
Obtained from Legendary Item drops. |
|
|
Increase the damage and size of Judgement's explosion by 40-60%x. | Obtained from Legendary Item drops. |
|
|
Consuming Resolve stacks with Juggernaught Oath grants an additional 60-100%x damage. | Obtained from Legendary Item drops. |
|
|
Justice Skills deal 60.0-80.0%x increased damage. | Obtained from Legendary Item drops. |
|
|
Additional Hits from Zealot Oath deal 100.0-120.0%x increased damage. Your maximum Fervor is increased by 1 and its duration is increased by 2 seconds. |
Obtained from Legendary Item drops. |
|
|
Arbiter's Wing Strikes now seek nearby enemies and deal 160-250%x increased damage. | Obtained from Legendary Item drops. |
|
|
While Healthy you Skills deal 20-35% increased damage. Double this bonus against Weakened enemies. | Obtained from Legendary Item drops. |
|
|
Your Judicator Skills deal 45.0-65.0%x increased damage against enemies affected by Judgement. | Obtained from Legendary Item drops. |
|
|
You no longer dodge, but your Block chance is increased by 10-30%+. | Obtained from Legendary Item drops. |
|
|
Zealot Skills deal 12.5-32.5%x increased damage, doubles while at 3 or more stacks of Fervor. | Obtained from Legendary Item drops. |
|
|
Basic Skills increase the Critical Strike Chance of your Core Skills by 10.0-20.0% for 5 seconds, up to 3 times. | Obtained from Legendary Item drops. |
|
|
Spending Health on a skill grants you 5.0-15.0% Critical Strike Chance and 35-55%x Critical Strike Damage for 4 seconds. | Obtained from Legendary Item drops. |
|
|
Juggernaught Skills deal 100-140%x increased damage to the first 3 enemies hit. | Obtained from Legendary Item drops. |
|
|
Using a Valor Skill increases your damage by 40.0-60.0%x for 7 seconds. | Obtained from Legendary Item drops. |
| Paladin Aspect Types | |||||
|---|---|---|---|---|---|
| Offensive | Defensive | Mobility | |||
| Utility | Resource | ||||
Heads-up! |
You can only imprint Defensive Aspects on the following items: ・Shields ・Helmets ・Chest Armor ・Pants ・Amulets |
|---|
| Aspect | Power | How to Get |
|---|---|---|
|
|
Each stack of Fervor 10.0-20.0% bonus Healing Recieved from all sources. | Obtained from Legendary Item drops. |
|
|
Your All Resistance is increased by 100.0-140.0% while in Arbiter form. | Obtained from Legendary Item drops. |
|
|
Judging an enemy grants you 60-100% increased armor for 5 seconds. | Obtained from Legendary Item drops. |
|
|
Your Maximum Resolve is increased by 2. Resolve increase your Damage Reduction by an additional 1-5%. |
Obtained from Legendary Item drops. |
|
|
Healing while at full life Fortifies you for 0.5-1.0% Maximum Life and grants 50% increased Armor for 5 seconds. | Obtained from Legendary Item drops. |
|
|
Your Damage Reduction is increased by 10.00-20.00% while wielding a Two Handed weapon. | Obtained from Legendary Item drops. |
|
|
Gain 20 Armor and 2 All Resistance every 25-5 Faith you spend for 4 seconds, stacking up to 50 times. | Obtained from Legendary Item drops. |
|
|
Lucky Hit: Critically Striking has up to a 25% chance to Fortify for 0.25-0.50% of your Maximum Life for each stack of Fervor you have. | Obtained from Legendary Item drops. |
|
|
Your Disciple Skills now Weaken enemies for 2.0-6.0 seconds. | Obtained from Legendary Item drops. |
|
|
Gain up to 100-140% Armor and Impairment Resistance, based on your block chance. | Obtained from Legendary Item drops. |
|
|
Consuming Judgement has a 10% chance to restore 1.00-2.50% of your Maximum Life to you and nearby allies. | Obtained from Legendary Item drops. |
|
|
Thorns damage heals you for 0.20-0.40% of your Maximum Life. | Obtained from Legendary Item drops. |
|
|
Lucky Hit: Up to 20% chance to heal you for 1.0-9.0% of your missing Life. | Obtained from Legendary Item drops. |
| Paladin Aspect Types | |||||
|---|---|---|---|---|---|
| Offensive | Defensive | Mobility | |||
| Utility | Resource | ||||
Heads-up! |
You can only imprint Mobility Aspects on the following items: ・Amulets ・Boots |
|---|
| Aspect | Power | How to Get |
|---|---|---|
|
|
When Judgement detonates you gain 20-47%+ increased Movement Speed for 8 seconds. | Obtained from Legendary Item drops. |
|
|
Losing Resolve grants 5.0-15.0% Movement Speed for 10 seconds, stacking up to 5 times. | Obtained from Legendary Item drops. |
|
|
Arbiter's evade cooldown is reduced by 1.0-3.0 Seconds. | Obtained from Legendary Item drops. |
|
|
Gain 5.0-20.0% Movement Speed. Double this bonus while Unhindered or Unstoppable. | Obtained from Legendary Item drops. |
| Paladin Aspect Types | |||||
|---|---|---|---|---|---|
| Offensive | Defensive | Mobility | |||
| Utility | Resource | ||||
Heads-up! |
You can only imprint Utility Aspects on the following items: ・Shields ・Helmets ・Chest Armor ・Amulets ・Gloves ・Boots |
|---|
| Aspect | Power | How to Get |
|---|---|---|
|
|
The first time you apply Judgement to an enemy, you Daze them for 1.0-3.0 seconds. | Obtained from Legendary Item drops. |
|
|
Blocks have a 25-45% chance to Freeze the Attacker for 3 seconds. | Obtained from Legendary Item drops. |
|
|
Valor Skills generate 1-6 Resolve when cast. | Obtained from Legendary Item drops. |
| Paladin Aspect Types | |||||
|---|---|---|---|---|---|
| Offensive | Defensive | Mobility | |||
| Utility | Resource | ||||
Heads-up! |
You can only imprint Resource Aspects on Rings. |
|---|
| Aspect | Power | How to Get |
|---|---|---|
|
|
Blocks have a 5-15% chance to reduce all Cooldowns by 1 second. | Obtained from Legendary Item drops. |
|
|
Every time you consume Judgement, reduce on of your active Cooldowns by 0.10-0.20 seconds. | Obtained from Legendary Item drops. |
|
|
Gain 5-25 Faith every 10 times you consume Judgement. | Obtained from Legendary Item drops. |
|
|
Crowd Controlling an enemy has a 25% chance to generate 1-5 Resolve. | Obtained from Legendary Item drops. |
|
|
Your Disciple Skills with Cooldowns generate up to 20-60 Faith based on how far you travel with them. | Obtained from Legendary Item drops. |
|
|
Lucky Hit: Critical Strikes with Zealot Skills have up to a 20% chance to restore 3-7 Faith. | Obtained from Legendary Item drops. |

| Aspects by Class | |||||
|---|---|---|---|---|---|
Paladin |
|||||
| Aspects by Type | |||||
|---|---|---|---|---|---|
Offensive |
Defensive |
Mobility |
|||
Utility |
Resource |
||||
List of All Paladin Aspects



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