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This is a guide to Self-Ice, a Frontal Cortex Cyberware found in Cyberpunk 2077. Read on to see Self-Ice's stats and effects, as well as mod information and how to obtain the Self-Ice.
List of Contents
Self-ICE | |
---|---|
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|
Slot | Frontal Cortex |
Subtype | Misc |
Tier(s)/Price |
Rare: 9000 |
Weight | 0 |
An intrusion countermeasure electronics system that protects cybernetics implants from nasty bugs. |
Attribute | ||
---|---|---|
Intelligence | ||
Req. Level (Common) |
Req. Level (Uncommon) |
Req. Level (Rare) |
- | - | 10 |
Req. Level (Epic) |
Req. Level (Legendary) |
Req. Level (Legendary/Iconic) |
- | - | - |
Self-ICE Effect(s) |
---|
Rare ・Negates effects of enemy quickhacks. Cooldown 45 sec. |
Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Self-ICE is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Self-ICE is available.
Vendor | Rarity |
---|---|
Cassius | Rare |
Ripperdoc (West Wind Estate) | Rare |
List of Cyberware (Enhancements)
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Types of Cyberware | ||
---|---|---|
Frontal Cortex | Ocular System | Circulatory System |
Immune System | Nervous System | Integumentary System |
Operating System | Skeleton | Hands |
Arms | Legs |
Cyberware Rarity Tiers | |
---|---|
Legendary | Iconic |
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Self-Ice: Stats, Effects, and How to Obtain
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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Found it at the ripper in the west wind estate in Pacifica requires 10 intelligence