★ NEW: Season 10 Guide | Season 10 Release Date
┗ Seasonal Content: Chaos Rifts | New Uniques
┗ Seasonal Mechanic: List of Chaos Perks & Chaos Armor
★ Season 10 Best Builds & Best Chaos Perks
★ Check out our Vessel of Hatred expansion guide
This is a guide to Boss Powers, a new seasonal mechanic introduced to Season 8 of Diablo 4's (D4) Return of Belial. Read on to learn about every Boss Power, and how to get more Boss Powers.
| Boss Power Guides | |
|---|---|
| List of All Boss Powers | Best Boss Powers and Modifiers |
List of Contents
| Jump to a Table | ||
|---|---|---|
| Legendary | Rare | Magic |
| Boss Powers | Effect and Modifiers |
|---|---|
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Effect: After standing still for 1 second, summon a skull for 4 seconds that rotates around you and breathes fire that Burns enemies for XX damage over 3 seconds. Modifier: Burning Enemies take XX more damage from your Damage over Time effects. For 5 seconds after activating your Main Boss Power, all your other attacks Burn enemies for XX damage over 3 seconds. |
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Effect: After you drink a Healing Potion, gain 75% Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for XX damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion while at full Life. Modifier: Activating your Main Boss Power grants unbreakable Stealth for 2 seconds. You deal XX increased Overpower Damage while Stealthed. |
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Effect: When you Evade, you now burrow underground, immobilizing surrounding enemies for 5 seconds and dealing XX on your entry and exit. You deal XX damage every 0.25 seconds while burrowed. Evade's Cooldown is increased by 4 seconds, and Cooldown Reduction on Evade is 50% as effective. Modifier: Activating your Main Boss Power grants you XX increased Dodge chance for 2 seconds. Whenever you Dodge an attack, you Immobilize Nearby enemies for 3 seconds. |
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Effect: After damaging a Vulnerable enemy, shoot piercing projectiles that last 1.3 seconds, dealing XX Fire damage and applying Vulnerable. Deals XX increased damage to Vulnerable enemies. Modifier: Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants XX increased Vulnerable Damage for 5 seconds. |
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Effect: When you Cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals XX Physical damage. Enemies take XX increased damage from Wind of Hate each time it hits them, up to XX. Modifier: Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes XX of the Elite's Life. An Elite can have up to 3 Blisters active at once, except for World Bosses. |
| Jump to a Table | ||
|---|---|---|
| Legendary | Rare | Magic |
| Boss Powers | Effect and Modifiers |
|---|---|
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Effect: After Casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal XX Cold damage and Freeze enemies for 2 seconds. Modifier: Your Main Boss Power now Chills enemies it damages for XX. |
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Effect: When you Cast an Agility, Defensive, or Macabre skill, spawn a crystal that Taunts enemies and explodes after 3 seconds, dealing XX Shadow damage. Modifier: Activating your Main Boss Power Fears Nearby enemies for 0.75 seconds and deals XX Shadow damage to them. |
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Effect: Every 1 second, attach a leeching beam to the closest enemy which restores 10% of your Maximum Life and deals XX Corrupting damage over 3 seconds to them. Modifier: Activating your Main Boss Power inflicts Nearby enemies with XX Corrupting damage over 2 seconds. |
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Effect: After you Cast a Core Skill, lightning tiles outward for 1.2 seconds dealing XX Lightning damage per strike. Modifier: Once per activation, damaging an enemy with your Main Boss Power Stuns enemies it hits for XX seconds. |
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Effect: After you damage an enemy, spawn a pool of blood that deals XX Bleeding damage per second over 4 seconds. You can have up to 3 active pools. Modifier: Activating your Main Boss Power Heals you for XX of your Maximum Life over 3 seconds. |
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Effect: After you Cast an Ultimate Skill, lob 4 bombs that deal XX Fire damage. Modifier: Killing an enemy with your Main Boss Power reduces your Ultimate Skill's Cooldown by 0.60 seconds. |
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Effect: Hitting an enemy affected by Damage over Time spawns a wave of acid that deals XX Poisoning damage over 4 seconds. Applies 10% more Poisoning for each 1% of the target's current Life affected by Damage over Time. Modifier: Once per activation, damaging an enemy with your Main Boss Power also applies XX Poisoning damage to it over 3 seconds. |
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Effect: When you gain excess Primary Resource, spawn a Piece of Ore. After 2.5 seconds the Piece of Ore explodes dealing XX Fire damage. You can spawn up to 3 Pieces of Ore at once. Modifier: Activating your Main Boss Power spends all your Primary Resource to increase its damage by XX per Resource point spent. |
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Effect: While Channeling a Skill, spawn a beam that deals XX Frostbite damage per second. Enemies hit take XX increased damage from you for 1 second. Modifier: Your Main Boss Power instantly Executes Non-Boss enemies hit with less than 35% Life. When you Execute enemies you gain 25 Primary Resource. |
| Jump to a Table | ||
|---|---|---|
| Legendary | Rare | Magic |
| Boss Powers | Effect and Modifiers |
|---|---|
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Effect: Casting a Basic Skill applies XX Sparking damage over 4 seconds to enemies it hits. Modifier: Gain 5% Movement Speed, increased by 0.5% for each 1% Cooldown Reduction you have, up to a maximum of XX. |
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Effect: Whenever you cast a Summon Skill or call a Mercenary for Reinforcement, one of your Summons or Mercenaries Stuns enemies and gains XX Damage Reduction. Modifier: Your Summons deal XX more damage, increased by XX for each 1% Bonus Critical Strike Damage you have from items and Paragon, up to a maximum of XX. |
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Effect: Casting a Core Skill while you have a Barrier Knocks Down Close enemies for 3.1 seconds. This cannot occur on the same enemy more than once every 5 seconds. Modifier: Whenever you gain Fortify, additionally gain 60% of the amount as Barrier. |
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Effect: Damaging a Vulnerable enemy removes the Vulnerable and then Stuns them and surrounding enemies for XX seconds. This Stun applies XX more Stagger to Bosses. Modifier: Gain XX Vulnerable Damage, increased by XX for each 1% of Crowd Control Duration Bonus you have, up to a maximum of XX. |
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Effect: Casting a Shadow or Fire Skill grants XX% increased Movement Speed for 3 seconds, up to XX. Modifier: Gain XX Critical Strike Chance, increased by XX for each 1% Shadow Resistance from bonuses you have, up to a maximum of XX. |
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Effect: When you Evade, apply XX Sparking damage over 4 seconds to Close enemies. Modifier: Your Evade Cooldown is reduced by 5%, increased by 0.2% for each 1% Lightning Resistance from bonuses you have, up to a maximum of XX. |
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Effect: Dealing Direct Damage to a Distant enemy Slows them and surrounding enemies by 80% for 5 seconds. Modifier: You deal increased damage to Enemies the further they are from you, up to XX. |
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Effect: Using a Mobility Skill Burns Close enemies for XX Burning damage over 4 seconds. Modifier: Gain XX increased damage to all Elements. For each 1% of an Element's Resistance from bonuses, gain 0.2% increased damage for that Element, up to a maximum of XX. |
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Effect: When an enemy applies a Damage over Time effect to you, apply XX Poisoning damage to them over 4 seconds. Modifier: When you take damage from a Damage Over Time effect, you have a 5% chance to be Healed instead, increased by 50% of your Poison Resistance from bonuses, up to a maximum of XX. |
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Effect: Damaging a Crowd Controlled enemy makes them and surrounding enemies Unstoppable but you gain XX increased Damage, Attack Speed, and Movement Speed for 3 seconds. Modifier: Gain XX Attack Speed, increased by XX for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of XX. |
Higher Tier Boss Powers (mainly rare and legendary) will require you to tackle difficult content and defeat the Boss that holds the respective Boss Power you want. Legendary Boss powers involves defeating the hardest bosses in the game such as the ladder bosses like Andariel as well as other pinnacle boss content like Lilith.

Apparitions Incursions is a new feature coming to Diablo 4's Season 8 update. You'll tackle hordes of enemies to disrupt Belial's illusions and defeat greater Apparitions. Greater Apparitions have their own powers that you can take to get started with your Boss Power hunting.
Apparition Incursions Explained
As you enter Season 8, you'll immediately arrive in Kyovashad and can start the “A Deceitful Incursion” questline. After completing the quest, you'll be able to unlock the Boss Power seasonal content and be able to start obtaining Boss Powers!
Season 8 Questline Walkthrough

Spectral Ashes are a new currency you can get from participating and completing Apparitions Incursions. These ashes are your main currency to be used and upgrade the Boss Powers you obtain throughout the game's seasonal content.

List of Seasons: How Do Seasons Work?
List of All Boss Powers



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