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Diablo 4: Vessel of Hatred (D4)

Update 1.2.3 Patch Notes and Summary

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★ NEW: Season 11 Guide | Season 11 Release Date
┗ Seasonal Content: New Uniques
┗ Seasonal Mechanic: Divine Gifts
★ NEW: Paladin Class and Lord of Hatred Expansion Release Date
★ Check out our Vessel of Hatred expansion guide

Diablo 4 D4 - Patch Notes 1.2.3

Patch 1.2.3 of Diablo 4 (D4) was released on December 5, 2023 at 10 AM PST bringing with it the Abattoir of Zir seasonal event, a preview window for enchantments, and increased Glyph XP! Read on for a full list of all game additions, bug fixes, and changes included with this update.

Patch 1.2.3 Release Time

Released on December 5, 2023 at 10 AM PST

Patch 1.2.3 was released on December 5, 2023 at exactly 10 AM PST together with the Abattoir of Zir seasonal event, a few quality-of-life changes, as well as the bug fixes and additions stated in the patch notes.

Timezone Release Time
PST 10 AM
CST 12 PM
EST 1:00 PM
BRT 3:00 PM
BST 7:00 AM
CEST 8:00 AM
SGT 2:00 AM
JST 3:00 AM
AEST 4:00 AM

Patch 1.2.3 Update Highlights

Abattoir of Zir Endgame Dungeon

As confirmed during the November 30 Campfire Chat, one of the newest additions to the game once Patch 1.2.3 goes live will be the Abattoir of Zir - a new endgame activity that allows you to experience a difficulty curve beyond Tier 100 Nightmare Dungeons.

Make sure to complete the Season 2 Journey and optimize your Endgame Builds ahead of time since the Abattoir of Zir will feature 25 increasing tiers of difficulty for you to conquer.

Abattoir of Zir Event Explained

Occultist Now Shows Possible Affix Rolls

One of the most welcome changes to Diablo 4's game systems arrives with Patch 1.2.3 which now allows players to view all possible Affix rolls before enchanting an item at the Occultist. Despite already being a feature in Diablo 3, it was notably absent (as many fans have pointed out) in Diablo 4 till now.

Increased Glyph XP from Nightmare Dungeons

Diablo 4 - Nightmare Dungeon with Hell Gate Affix

Activision Blizzard has stated that after reviewing gameplay data and player feedback, they found that many players had stopped taking on Nightmare Dungeons after reaching Tier 50. They have since tweaked the Glyph XP gains at higher tiers and will monitor how this change affects players.

Nightmare Dungeon Guide

Patch 1.2.3 Full Patch Notes

Gameplay Updates

  • Starting on December 5, battle legions of Zir’s minions and race against time in a new endgame pinnacle dungeon, Abattoir of Zir.
  • A full list of possible affixes can now be previewed in the Enchantment menu using the new View Possible Affixes button.
  • Earned Glyph experience from most Nightmare Tiers was increased.
  • Tiers XP Earned
    Tiers 1-17 No Change.
    By Tiers 30 From 66 to 79
    By Tier 50 From 106 to 139
    By Tier 75 From 156 to 239
    By Tier 100 From 206 to 339
  • Introduced further support for NVIDIA Reflex technology. Visit the in-game settings to enable this feature.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader didn’t announce the required pacts for Vampiric Powers.
  • Fixed an issue that made the Screen Reader malfunction on the Steam Deck.

Dungeons

  • Fixed an issue where the Mechanical Box wouldn't respawn if the player was killed by the boss in the Bastion of Faith.
  • Fixed an issue in the Fallen Temple dungeon where the objective to destroy the Idol of the Fallen Temple could not be completed properly if the Idol was destroyed instantly.
  • Fixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon.
  • Fixed an issue where enemies from the Sole Survivor event could spawn behind locked doors in the Hallowed Ossuary, blocking event mastery completion.
  • Fixed an issue where Nightmare Dungeons wouldn't properly reset after all revives were exhausted when playing local co-op.
  • Fixed an issue where enemies spawned by Animus-carrying monsters with the Summoner affix unexpectedly carried Animus.
  • Fixed an issue where bonus Elemental Damage affixes of Nightmare Dungeons scaled their damage too low or too high for their respective Tier.

Gameplay

  • Fixed an issue where some attacks made by Echo of Lilith would not properly trigger if the player in the Party that started the encounter died.
  • Fixed an issue where the first Death from Above cast by Echo of Lilith had irregular timing and didn't display an incoming projectile indicator.
  • Fixed an issue where Frostburn and Mother's Embrace could drop as Sacred and not Ancestral from Tormented Echo of Varshan in World Tier IV.
  • Fixed an issue where Gems could still drop from some sources, such as Avarice's chest or Whisper Caches, instead of Gem Fragments.
  • Fixed an issue where Rabies cast by Werewolf companions from the Of the Alpha legendary aspect could miss.
  • Fixed an issue where Druids could continuously run into a wall if Trample was used to move towards a nearby wall.
  • Fixed an issue where Treasure Goblins would sometimes become invincible and run away if the player mounted or unmounted near them.

Season of Blood

  • Fixed an issue where Blood Harvesters could quickly disappear after spawning.
  • Fixed an issue where the Norvaic enemy could spawn repeatedly in certain co-op situations.
  • Fixed an issue where Seeds of Hatred extracted by being Hatred's Chosen did not count towards a Season Journey objective’s progress.
  • Fixed an issue which made Potent Blood dropped from a Blood Well inaccessible.
  • Fixed an issue where Duriel wouldn’t spawn when the player re-entered the boss arena after respawning.

User Interface and User Experience

  • Fixed an issue where map overlays for Helltide and Blood Harvest wouldn't display properly when entering a region covered by fog of war.
  • Fixed an issue where the tooltip displayed while hovering over certain items could blink periodically.
  • Fixed an issue where the text describing how to unlock Mounts was inaccurate for players who skipped the Campaign.
  • Fixed an issue where navigating to the Season Journey from a Seasonal Aspect wouldn't open the correct chapter.
  • Navigating the Seasonal Stash with a controller will now be more consistent.

Miscellaneous

  • Fixed an issue where visual effects on armor would remain fully visible while using Concealment. (Lilith sees all, foolish wanderer.)
  • Various visual, performance, and stability improvements.

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