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★ Season 10 Best Builds & Best Chaos Perks
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This is a Rogue Death Trap endgame build and guide for Season 8 of Diablo 4: Vessel of Hatred (D4). Read on to learn more about the Rogue Death Trap endgame build as well as its playstyle in the Season of Belial's Return!
Attention! |
This build is a Legacy Build that was created from Season 8 (Belial's Return) and is not updated for the current season. |
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| All Rogue Guides | ||
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List of Contents
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This Death Trap build is based on Slaydra's Laser Death Trap Rogue. The video includes details on how to gear up to get the build online. You can check Slaydra on Youtube for more Diablo 4 content, or on Twitch to ask questions about the build!
| Build Summary | |
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Laser Death Trap Build |
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| Focus: Endgame, Pit 100+, Bossing | |
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This endgame build for Season 8 uses Twisting Blades with Death Trap and Belial's Eye Beams to quickly make work of enemy packs and speed run pit levels.
Best Boss Powers and Modifiers Guide
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※ More skills can be seen by scrolling vertically.
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| Preparation | Spend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 10 seconds. |
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Preparation is the best specialization for this Death Trap build variant as it allows the build to repeatedly cast Death Trap with lesser cooldowns. This also allows the build to manage its energy consumption and generation even if it's not using basic skills.
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| Boss Power | Effect/Modifiers |
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Effect: After you drink a Healing Potion, gain 50% Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for XX damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion while at full Life. |
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Modifier: Burning Enemies take XX more damage from your Damage over Time effects. |
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Modifier: Activating your Main Boss Power spends all your Primary Resource to increase its damage by XX per Resource point spent. |
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Modifier: Gain XX increased damage to all Elements. For each 1% of an Element's Resistance from bonuses, gain 0.2% increased damage for that Element, up to a maximum of XX. |
The Boss Power setup for the build is focused on synergizing with the non-physical damage aspects of the build. Belial's Eye Beam will be the main boss power used, as it synergizes well with Death Trap and Caltrops. Andariel's Flaming Skull, Avarice's Explosive Ore, and Sinerat's Flames are extra damage multipliers that passively synergize with the rest of the build's mechanics.
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Masterwork Priority |
Affixes marked with ★ are the ones you should aim to upgrade when masterworking. |
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※ More gear Aspects can be seen by scrolling vertically.
| Gear | Aspect and Affixes |
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| Head | ・Critical Strike Chance ・Lucky Hit Chance ★★★ ・Movement Speed ・Ranks to Core Skills |
| Chest | ・All Stats ・Damage to Next Attack after Entering Stealth ★★★ ・Maximum Life ・Resource Generation |
| Gloves | ・Dexterity ・Maximum Life ・Attack Speed Temper: ・Offensive - Natural Finesse ┗ Damage to Close Enemies
・Utility - Imbuement Abundance
┗ Shadow Imbue Lasts for 2 Casts ★★★ |
| Pants | ・Dexterity ・Maximum Life ・Armor Temper: ・Defensive - Rogue Persistence ┗ Maximum Life while Dark Shroud is Active
・Utility - Imbuement Abundance
┗ Shadow Imbue Lasts for 2 Casts ★★★ |
| Boots | ・Dexterity ・Maximum Life ・Movement Speed Temper: ・Mobility - Natural Motion ┗ Movement Speed
・Utility - Imbuement Abundance
┗ Shadow Imbue Lasts for 2 Casts ★★★ |
| Amulet | ・Dexterity ・Ranks to Exploit ・Ranks to Malice Temper: ・Offensive - Natural Finesse ┗ Damage to Close Enemies
・Resource - Ultimate Efficiency
┗ Death Trap Cooldown Reduction ★★★ |
| Ring | ・Critical Strike Chance ・Attack Speed ・Lucky Hit Chance ・Ranks to Core Skills ★★★ |
| Ring | ・Dexterity ・Attack Speed ・Maximum Life Temper: ・Offensive - Natural Finesse ┗ Damage to Close Enemies
・Resource - Ultimate Efficiency
┗ Death Trap Cooldown Reduction ★★★ |
| Bow | ・Maximum Life ・Vulnerable Damage ・Dexterity Temper: ・Offensive - Natural Finesse ┗ Damage to Close Enemies
・Weapons - Cuttthroat Augments
┗ Chance for Twisting Blades to Hit Twice ★ |
| 1-Handed Sword | ・Maximum Life ・Damage Over Time ・Dexterity Temper: ・Offensive - Natural Finesse ┗ Damage to Close Enemies
・Weapons - Cuttthroat Augments
┗ Chance for Twisting Blades to Hit Twice ★ |
| 1-Handed Sword | ・・Maximum Life ・Damage Over Time ・Dexterity ・Dexterity |
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| Weapon | Armor | Jewelry |
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Diamond
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Emerald
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Skull
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For Gems, it's best to slot in Emerald on your Armor slots for more Dexterity. For your weapons, it's best to use Diamonds to increase the damage of your Ultimate Skill, synergizing with the No Witnesses passive.
| Runeword 1 | Runeword 2 |
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For our Runewords, Igni + Ohm and Cir + Qax are our recommended choices as they further increase the damage of the build.
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| Mercenary | Reinforcement |
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Varyana |
Raheir |
Varyana's passive effect allows us to efficiently clear dungeons and other activities due to the movement speed it grants, enablinging you to avoid ground effects while fighting.
For her skills, use Shockwave, Ancient Harpoons, and Iron Grip to synergize it with Caltrops, allowing you to daze the enemies she pulled. Reprisal is also a great passive from Varyana as it provides an extra defense against impairment.
Use Raheir's Bastion to grant passive Unstoppable for 1 second and redirect 90% of damage taken to Raheir.
Have Raheir's opportunity usage to Crowd Control to apply the Unstoppable from Bastion, granting you an extra dispel against impairment effects.
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| Paragon Boards |
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| 1. Starting Board (Fluidity) |
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| 2. Cheap Shot (Control) |
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| 3. No Witnesses (Turf) |
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| 4. Eldritch Bounty (Exploit) |
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| 5. Exploit Weakness (Canny) |
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The playstyle of the Laser Death Trap revolves around spamming your laying all your traps to activate the Boss Powers and clear enemies. The rotation is as follows:

| All Classes | |||||
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| List of Endgame Builds |
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| List of Leveling Builds |
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| Seasons | List of Legacy Builds |
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| Season 9 | |
| Season 8 |
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| Season 7 | |
| Season 6 |
Rogue Death Trap Build (Season 8)



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