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Yu-Gi-Oh! Master Duel

Artmage Deck List & Card Guide

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★Events: NIJISANJI Campaign | Duelist Cup
★Updates: 12/05 Maintenance | 12/05 Banlist
★Newly Released Card Packs:
┣ Selection Pack: Aerial Superiority | The End of Guilt
┗ Secret Packs: Atonement's End | Fruits of the Sinful

Master Duel Artmage
Artmage is an Aggro deck in Yu-Gi-Oh Master Duel featuring Fairies and Spellcasters being fused for Extra Deck monsters. See the core deck list, key combos, strategies how to play & beat as well as free-to-play (F2P), budget and alternate options here!

Artmage Deck List

Main Deck: 41 cards
Ash Blossom & Joyous Spring Icon x3 Ghost Belle & Haunted Mansion Icon x3 Medius the Pure Icon x3 Artmage Power Patron Icon x2 Droll & Lock Bird Icon x2
Maxx "C" Icon x2 Artmage Litera Icon x2 Artmage Graflare Icon x2 Blazing Cartesia, the Virtuous Icon x1 Artmage Finmel Icon x1
Nibiru, the Primal Being Icon x1 Artmage Academic Arcane Arts Acropolis Icon x3 Artmage Vandalism -Assault- Icon x3 Artmage Varnish -Alteration- Icon x3 Fusion Deployment Icon x3
Super Polymerization Icon x3 Artmage Masterwork -Succession- Icon x1 Called by the Grave Icon x1 Crossout Designator Icon x1 Artmage Pact -Awakening- Icon x1
Extra Deck: 15 cards
Magistus Chorozo x1 Mudragon of the Swamp x1 Garura, Wings of Resonant Life x1 Artmage Diactorus x2 Granguignol the Dusk Dragon x1
Magnum the Reliever x1 Mysterion the Dragon Crown x1 Secreterion Dragon x1 Guardian Chimera x1 Denial Deity Dotan x1
Nerva the Power Patron of Creation x1 Despian Proskenion x1 Despian Luluwalilith x1 S:P Little Knight x1 -

Artmage Breakdown

Alternate Cards for Artmage

Artmage Movement -Pedigree- ImageArtmage Movement -Pedigree- Artmage Movement -Pedigree- is meant to be used as a "going second" card, as it checks if the opponent control more monsters than you do before this Spell Card can be activated. It can Special Summon an Artmage monster that is different from the ones you control. When sent to the GY by the discard effect of Acropolis, it searches out an Artmage Trap, which would definitely be Artmage Pact -Awakening-.
Red Reboot ImageRed Reboot Red Reboot is the perfect counter for Traps in a Deck that does not run a lot of Trap Cards. This can be activated from the hand by paying half your current LP as tribute, but in turn the Trap Card it is responding to is negated, and the opponent cannot activate any more Trap Cards until the end of the turn.
Theorealize ImageTheorealize Theorealize can make a strong case of being an addition ot the Main Deck. By sending Medius the Pure from Deck to GY, it can take a look at the top card of the opponent's Deck and place it to either the top or bottom of the Deck to solidify their next card next turn. Banishing this card for its effect allows it to change the Attribute and Type of 1 monster you control; this effect is mostly use to go into the Fiendsmith combo line.
Theorealize Overdrive ImageTheorealize Overdrive Theorealize Overdrive Special Summons a copy of Medius the Pure from the GY or Banishment, which is perfect considering the effect of the original Theorealize. Afterwards, it can change the level of a monster you control between Levels 1 to 10; this is perfect for Decks looking to utilize more options in Xyz Summoning in the Artmage Deck.
Fiendsmith Engine Players would be hard pressed to not run a Fiendsmith Engine on an Artmage Deck, especially with the combo lines it features does not impede Artmage's own combos in any way. If anything, getting extra monsters with different types will make it easier for Artmage Diactorus to activate its effect. A combo line can even turn this monster into a LIGHT Fiend, which automatically becomes a full Fiendsmith combo like it usually does with Fabled Lurrie.
Fiendsmith Engraver Fiendsmith Fiendsmith

Artmage Deck Guide: How to Play

Artmage Play Style Tips
Medius into Power Patron into Fusion Summon
Swarm the Field with Different Monster Types
Fusion Summon during Opponent's Turn
Summon Nerva to End the Duel
Use Super Polymerization As You See Fit

Medius into Power Patron into Fusion Summon

Medius the Pure Icon Artmage Power Patron Icon Artmage Diactorus Icon

The staple combo for Artmage Decks involves two cards in particular: Medius the Pure and Artmage Power Patron. Medius's effect allows it to add or Special Summon Artmage Power Patron straight from the Deck, which can then use its effect ot Fusion Summon using those two monsters as materials.

These monsters are enough to get Artmage Diactorus on the field as the first move of a combo line. Keep in mind that Power Patron will lock you into only Fusion Summons from the Extra Deck, and through its effect it can only Fusion Summon Artmage Fusion Monsters or Nerva the Power Patron of Creation.

Set Up Acropolis with Varnish

Artmage Academic Arcane Arts Acropolis Icon Artmage Varnish -Alteration- Icon Artmage Vandalism -Assault- Icon

Artmage Academic Arcane Arts Acropolis is the Field Spell of the archetype, and is quintessential in getting combos run on the field. It provides an exclusive additional Normal Summon for Medius the Pure, and by discarding a Spell/Trap it can add back a declared Artmage monster that you do not currently control.

Making this easy to set up is Artmage Varnish -Alteration-, automatically placing it face-up on your Field Spell zone. Protecting it is Artmage Vandalism -Assault-, letting it survive by sending itself from the field face-up to the GY.

Fusion Deployment on Cartesia and Medius

Medius the Pure Icon Blazing Cartesia, the Virtuous Icon Fusion Deployment Icon

Medius the Pure and Blazing Cartesia, the Virtuous are the two monsters specificially labeled in the Extra Deck as materials, which qualifies them to be summoned with the help of Fusion Deployment.

It becomes a full combo for Medius once it searches out Artmage Power Patron. Meanwhile, Blazing Cartesia can use its effect to conduct Fusion Summons without even using itself as material. The latter is also a Tuner, meaning it has a chance to be used as a direct Synchro Summon into Despian Luluwalilith without having to rely to Granguignol the Dusk Dragon's effect.

Summon Nerva to End the Duel

Nerva the Power Patron of Creation Icon Artmage Graflare Icon Artmage Litera Icon

Nerva the Power Patron of Creation is the end boss you want to summon on the field while having a field full of monsters. It cannot be destroyed by card effects if a card is face-up and active in the Field Spell Zone, and has the unique ability to change an Artmage's effect into a simpler effect: Destroy all cards the opponent controls.

As the Fusion Monster requires 3 Artmage monsters or 3 monsters with different Types, this is where the other Artmage Monsters come into play. Key monsters include Artmage Graflare and Artmage Litera; both monsters that can Special Summon itself from the hand if you control an Artmage monster.

Use Super Polymerization As You See Fit

Super Polymerization Icon
Magistus Chorozo Mudragon of the Swamp Garura, Wings of Resonant Life Magnum the Reliever
Mysterion the Dragon Crown Granguignol the Dusk Dragon Secreterion Dragon Denial Deity Dotan

Despite the wide variety of monster types in the Deck amongst the Artmage monsters, Super Polymerization is still a valid option for the Deck for both offensive and defensive uses. It can be used to fuse away boss monsters for utility monsters like Mudragon of the Swamp, Garura or Denial Deity Dotan. Defensively, it can use your own monsters to avoid targeted card effects, getting Secreterion Dragon or Granguignol the Dusk Dragon without interruption.

Make sure to asses the field first on which materials are viable to be used before using the Quick-Play Spell. Do not worry about it getting negated; there are only a small handful of game states that can negate its activation.

How to Beat Artmage

Tips in Beating Artmage Decks
Punish the Field Swarming
Stop Special Summons and Searches
Restrict Spell Card Usage
Best Decks to Use Against Artmage
Best Cards to Use Against Artmage

Punish the Field Swarming

Maxx "C" Icon Retaliating "C" Icon Nibiru, the Primal Being Icon

Artmage liks swarming the field with as many monsters as they can, as they need a certain number of monsters of different types on the field to activate additional effects. Among these, Maxx “C” and Nibiru, the Primal Being are great punishes against multiple Special Summons; providing additional card advantage to the opponent or having their entire field wiped are both worst case scenarios for the archetype.

Rising in popularity as a hand trap is Retaliating “C”, which acts as a pseudo-Macro Cosmos that can be summoned from the hand when the opponent uses a Spell Card that has the effect to Special Summon a monster.

Stop Special Summons and Searches

Droll & Lock Bird Icon Ash Blossom & Joyous Spring Icon El Shaddoll Winda Icon

The Artmages are pretty reliant in having certain key monsters on the hand or field in order to get to their key cards and monsters and set up properly. Droll & Lock Bird and Ash Blossom & Joyous Spring are the two best counters to search effects; one negates the activation of the search, and the latter prevents any further additions until the current turn ends.

El Shaddoll Winda is a great floodgate to consider as well, if your Deck runs a small Shaddoll Deck Engine. While on the field, this Fusion Monster bottlenecks both players into a single Special Summon every turn.

Restrict Spell Card Usage

Secret Village of the Spellcasters Icon Dominus Impulse Icon Solemn Judgment Icon

If you happen to run a Deck that only makes use of Spellcasters, consider running a copy or two of Secret Village of the Spellcasters. While active, this Field Spell restricts them from making use of Spell Cards unless they also control a Spellcaster monster on their side of the field.

Other than that, try to prepare any good counters against their bevy of Spell Cards full of searches and summons. Dominus Impulse is a great card to consider here, as one of the best Trap Cards currently in the game to stop searches.

Solemn Judgment is currently Semi-Limited, but paying half your LP to stop a Spell Card activation with a Counter Trap is a fine trade-off.

Best Decks to Use Against Artmage

Dracotail Master Duel - Dracotail
Dracotail is one of the best Decks in the current meta due to their interactivity even early into the game. A match between Dracotail and Artmage all comes down to who manages to get their key monsters on the field as soon as possible. Artmage can have an advantage over Dracotail thanks to having Super Polymerization and access to Secreterion Dragon, but Dracotail could have a response in prep for such a counter.
Mitsurugi Ryzeal Master Duel - Mitsurugi Ryzeal
When it comes to building a powerful field that can pick apart their opponent's every move, there is currently none better than Mitsurugi Ryzeal. Ext Ryzeal and Sword Ryzeal are now down to Limited status, but the entire Mitsurugi line is currently untouched. One combo line after summoning Ame no Murakumo and Ame no Habakiri lets it summon two Level 4 monsters, which instantly goes into King of the Feral Imps and add the latter Ritual Monster for full combo.
Jurrac Master Duel - Jurrac
Jurrac is an interesting counter against Artmages by virtue of their number of board-wiping effects that removes all of their cards on the field. Their strategy is simple; set up the field in such a way that they can use Jurrac Astero and other effects to cheat out Jurrac Meteor, which will nuke the entire field. This is on top of the Dinosaur's signature support Miscellaneousaurus which makes the Dinosaur monsters' combos uninterruptable.
Ice Barrier Master Duel - Ice Barrier
Pray that you manage to find a way to go first against an Ice Barrier Deck. The moment they can get Lancea, Ancestral Dragon of the Ice Mountain on the field, each time you Special Summon they get to do the same for an Ice Barrier, and they usually come with floodgate effects. Examples include General Raiho forcing them to discard to resolve effects, Georgius disabling their monster effects in the GY, and Warlock has literally the same effect as Anti-Spell Fragrance.
Gimmick Puppet Master Duel - Gimmick Puppet
If the Gimmick Puppet player gets their better cards on hand during the first game, and you do not have any of the hand traps on hand to stop them, consider the Duel as good as lost. Their strategy involves burning the opponent with effect damage using various Gimmick Puppet Xyz Monsters. Key cards here includes Number 15: Gimmick Puppet Giant Grinder, Number 40: Gimmick Puppet of Strings and Number C40: Gimmick Puppet of Dark Strings.

Best Cards to Use Against Artmage

El Shaddoll Winda ImageEl Shaddoll Winda El Shaddoll Winda restricts both players to only one Special Summon each turn. This means that the only advantage on summons Artmage has is the additional Normal Summon coming from the Field Spell for Medius the Pure. Expect this card to pop up if you catch even a single Shaddoll monster card that looks out of place in another Deck.
Nibiru, the Primal Being ImageNibiru, the Primal Being Nibiru, the Primal Being can be used the moment the opponent manages to summon 5 monsters in a single turn. It can only be used during the Main Phases, but tributes all monsters on the field upon activation. This avoids effects that trigger upon destruction, and removes the various monsters with different Types off the field.
Droll & Lock Bird ImageDroll & Lock Bird Droll & Lock Bird can be used after the opponent has added a card from Deck to hand outside of the Draw Phase. Once this resolves, both players cannot add any further cards from the Deck to hand for the rest of the turn. This turns off the Mulcharmy and Maxx "C" hand traps, and disables any further search effects Artmages could have.

Related Packs to Artmage

Aerial Superiority Contract of the Soul
Forgotten Underworld Great Propheseers
Illusion Beast's Roar Invaders from Outer Space
Legacy Pack Master Pack
New Frontier Space-Time Transcendents
The Opening Act of an Apocalypse Transfigured Heroes

Yu-Gi-Oh Master Duel Related Guides

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Yu-Gi-Oh Master Duel Deck Archetypes

Yu-Gi-Oh Master Duel Decks

Deck Tier List: Best Decks for Season 48

List of All Covered Decks

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2024 World Champions: Team 7
Horus Tearlaments Yubel Fire King Snake-Eyes
Salamangreat Purrely Vanquish Soul
2025 World Champions: Ragnarok
Atlantean Mermail Maliss Ritual Beast
Ryzeal Goblin Biker Memento Millennium Fiendsmith Snake-Eyes

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Decks Used By All Teams in Worlds 2024
snipehunters CER Hero's Future
BOTB MYYGO Thank Love
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Aggro Decks

List of All Aggro Decks
D/D/D Aggro Code Talker / Prank Kids Zoodiac
Blue-Eyes Virtual World SPYRAL Control
Toon Kingdom Red-Eyes Blue-Eyes
Zoodiac Prank-Kids Zoodiac Tri-Brigade
Pure Tri-Brigade Ancient Gear Dragonmaid
Tri-Brigade Lyrilusc (Bird Up) Dinosaur Raidraptor
HERO Dragon Link Despia
Magikey Adamancipator Black Luster Soldier
Pendulum Magician Stardust Dragon Tenyi Swordsoul
Cyberdark @Ignister Cyber Dragon
The Winged Dragon of Ra Despian Predaplant Despia Darklord
Odd-Eyes Performapal Numeron FTK Six Samurai
ABC Trickstar Windwitch Blackwings
Fluffal Cupid Pitch Turbo Lunalight
Vampire Ultra Athletes Thunder Dragon
Z-ARC Pendulum Magician Adventurer Rose Dragon Tenyi Adventurer P.U.N.K.
Suship Pure D/D/D Numeron Egyptian Gods
Galaxy Eyes OTK Borrelend Dragon Link Vaylantz
Beetrooper Icejade Ra Therion ABC
Libromancer Mathmech Spright Evil☆Twin
Spright Tri-Brigade Ishizu Chaos Slifer Arcana Knights
Gaia OTK Vernusylph Ancient Warriors
Ghoti Springans 8-Axis Gizmek Orochi
Danger! Dark World Mikanko Scareclaw Kashtira
Zombie World P.U.N.K. Hungry Burger Nouvelles Obelisk the Tormentor
Mannadium Gate Guardian Gold Pride P.U.N.K.
Superheavy Samurai Nemleria Dragon Rulers
Snake-Eye T.G. Diabellstar Skull Servant
Kaiju Resonators Earthbound
Malefic Kozmo Armored Xyz Shark
Unchained Battlin' Boxer Chimera Illusion
Fire King Snake-Eyes Vaalmonica Memento
Horus Tearlaments Centur-Ion Dragon Master Magia
Ice Barrier Infernoid Lightsworn
Ogdoadic Ragnaraika Genex Tenpai Dragon
Goblin Biker Infernoble Armed Dragon
Flame Swordsman Melodious Gimmick Puppet
Ashened White Forest Mekk-Knight
Fiendsmith Snake-Eyes White Forest Azamina Millennium
Blue-Eyes White Dragon ABC-XYZ Allure Queen
Primite Blue-Eyes Primite Red-Eyes Amazoness
Infernity Atlantean Mermail Evil HERO Fiendsmith
Fiendsmith Yubel Maliss Arcana Force
Jurrac Fabled Battlewasp
Invoked Onomat Utopia Dracotail
Artmage - -

Control Decks

List of All Control Decks
Invoked Shaddoll Eldlich Control Drytron Fairy
True Draco Dark Magician Traptrix
Phantom Knights Madolche Relinquished
P.U.N.K. DPE Scythe Evil★Twin
Paleozoic Frog Salamangreat Gravekeepers
Monarch Tellarknight Agent
Exosisters Darklord Plunder Patrol
Rikka Floowandereeze Adventurer Phantom Knights
Dinomoprhia Tri-Brigade Gladiator Beast Adventurer Witchcrafter
Dark Magician Gravekeeper Branded Tri-Brigade Branded Despia
Zombie Vampire Blue-Eyes Jet Dragon Spellbook
Branded Cyber Dragon Branded Zombies Pure Scareclaw
Dinomorphia Runick Labrynth
Harpies Buster Blader Umi Control
Endymion Nekroz Spright
Spright Runick Ishizu Runick Branded Ishizu
Crystal Beasts Orcust Altergeist
Witchcrafter Subterror Krawler Mayakashi
Ishizu Tearlaments Evilswarm Melffy Spright
Bystial Branded Dogmatika Bystial Naturia Runick
Generaiders Kashtira Purrely
Ninja Rescue-ACE Gishki Spright
Prediction Princess Vanquish Soul Jinzo
Egyptian God Ojama Control Aromage
Ghostrick Kuriboh Anti-Meta Stun
Runick Spright Fur Hire Horus Control Toy Box Dark Magician
Yubel Voiceless Voice Rikka Ragnraika
Ritual Beast Shining Sarcophagus Fiendsmith Magical Musketeer
Galaxy-Eyes Tachyon Red-Eyes Metalmorph Fiendsmith Kashtira
Argostars Mimighoul Crystron
Ryzeal Ryu-Ge Clear World
Ryu-Ge Voiceless Voice Regenesis Heraldic Beasts
Mitsurugi Mitsurugi Ryzeal Ancient Fairy Dragon
Orcust Mitsurugi Odion -

Burn Decks

List of All Burn Decks
Red-Eyes Burn Timelord Burn Chain Burn
D.D. Dynamite Igknight OTK Cubic
Dinosaur Bishbaalkin FTK Volcanic Snake-Eyes Transaction Rollback Burn

Alt-Win Decks

List of All Alternate Win Decks
Crooked Cook Exodia Flower Cardian Exodia Treasure Panda Exodia
Suicide Defense OTK

All Budget Decks

List of All Budget Deck Guides
Budget Shark Xyz Budget Eldlich Budget Hippo Turbo
Budget Despia Budget F.A. Metalfoes Budget Blue-Eyes White Dragon
Budget Chain Burn Budget Majespecter Budget Yosenju
Budget Flower Cardian Budget True Draco Budget Amorphage
Budget Ishizu Tearlaments

Best Cards for Decks

Lists of Best Cards for Deck Building
Best Staple Cards Best Searchers Best Hand Traps
Best Board Wipes Best Negates Best Fusion Monsters
Best Synchro Monsters Best Xyz Monsters Best Link Monsters
Best Structure Decks Best Decks to Go 1st or 2nd

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