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Vaylantz is an Aggro deck in Yu-Gi-Oh Master Duel. Check out the core deck list, key combos, as well as how to play & counters!
List of Contents
Main Deck: 40 cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x3 | x3 |
x3 | x3 | x1 | x1 | x1 |
x1 | x1 | x3 | x3 | x2 |
x2 | x2 | x1 | x1 | - |
Extra Deck: 15 cards | ||||
x2 | x1 | x1 | x1 | x1 |
x1 | x2 | x1 | x1 | x1 |
x1 | x1 | x1 | - | - |
Rarity | Name | Qty |
---|---|---|
Vaylantz World - Shinra Bansho | 2 | |
Vaylantz World - Konig Wissen | 2 | |
Called by the Grave | 2 | |
Pot of Prosperity | 1 | |
Small World | 3 | |
Vaylantz Wars - The Place of Beginning | 3 | |
Senet Switch | 1 |
Tier Ranking | |||
---|---|---|---|
[Tier 2(/games/Yu-Gi-Oh-Master-Duel/archives/355397#hm_11) | |||
Deck Archetype | Deck Difficulty | ||
Aggro | Hard | ||
Deck Evaluation | |||
Vaylantz activates effects when Pendulum Monsters move between Card Zones An all-or-nothing Deck that relies on its combo to bring out the Boss Monster Can also move opponent's cards, usually from Monster Zone to Spell/Trap Zone as a Continuous Spell/Trap
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Work in Progress - Coming Soon! |
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The Vaylantz archetype can make a case for being one of the most unique Pendulum-based archetypes in the game. Their entire playstyle is in essence playing a board game within a card game, moving pieces on the field on adjacent spaces--including the opponent's cards in some cases.
On top of being able to conduct Pendulum Summons like normal, some of the Vaylantz Pendulum Monsters have the ability to Special Summon themselves from the Pendulum Zone to the Main Monster Zone right above it. Some other Monsters have the ability to move from one Zone to another, possibly freeing up a Monster Zone that can be used for extending a combo involving Link Monsters.
Key Monsters among the Main Deck are Shinonome, Nazuki, Hojo and Saion, all WATER Spellcaster monsters that share the Pendulum Effect of being moved to the Main Monster Zone via Special Summon.
Each one has their own effects that provide advantage to the Vaylantz Deck. Shinonome searches Spell Cards from the Deck to the hand, Nazuki moves another Monster you control from the Spell & Trap Zone to the Main Monster Zone, Hojo conducts a Fusion Summon when moved from the Pendulum Zones, and Saion can either negate an opponent's monster's effects or half its ATK.
The three other Vaylantz Pendulum Monsters--Buster Baron, Mad Marquess and Voltage Viscount--have their worth in the Deck too. These Pendulum Monsters are the primary enablers of moving the cards from Main Monster Zones to Spell & Trap Zones, particularly the Pendulum Zones.
Buster Baron's Monster Effect makes it move Pendulum Monsters in one of the opponent's Pendulum Zone into an adjacent Spell/Trap Zone, effectively making it a Continuous Spell. Voltage Viscount can place Pendulum Monsters that are face-up on top of the Extra Deck onto unoccupied Pendulum Zones. Lastly, Mad Marquess can excavate cards and Special Summon monsters with the roll of a die.
In a perfect combo, a Vaylantz player will be able to use all three of the archetype's dedicated Field Spells and use their effects to gain as much advantage as possible. Vaylantz Wars - The Place of Beginning serves as an initial searcher for the other two Field Spells, and by destroying a Monster placed in your Pendulum Zone, it can search out Senet Switch to enable more card-moving within the combo. Keep in mind that Senet Switch does not have a once-per-turn clause, so bouncing it back to the hand after the first activation can let it use its effect a second time.
The Vaylantz World Field Spells work when both Field Spells are used simultaneously, each occupying the Field Spell Zones--including the opponent's. When activating either one, its initial effect causes the other to be placed on the other side of the field. As for their unique effects, Konig Wissen can turn an opponent's monster into a Continuous Spell by moving it to the Spell & Trap Zone of the same column, while Shinra Bansho can move a Monster Card from the Spell & Trap Zone back to the Main Monster Zone.
For all the shenanigans the Deck can pull off, it is somewhat prone to getting bricked. Searchers are paramount in getting cards to the hand as soon as possible. Pot of Prosperity is a classic choice to search key cards, while Small World searches out similar cards from the hand at the cost of banishing a couple of cards face-down.
The Boss Monsters for the Vaylantz archetype are Fusion Monsters, but in technicallity players do not need to slot in Polymerization or any Fusion Spell Card at all. Vaylantz Genesis Grand Duke can be brought out by tributing a Level 5 or higher non-Fusion Vaylantz monster, placed on a Main Monster Zone the same column as the Extra Monster Zone.
Meanwhile, bringing out Mamonaka the Vaylantz United is usually done the help of Hojo the Vaylantz Warrior. Once on the field, it can move one of the opponent's monsters to the Spell & Trap Zone it's adjacent to. If the Spell & Trap Zone is occupied, however, the monster is instead destroyed, and inflicts burn damage equal to the destroyed monster's ATK.
Other generic and popular boss monsters can be slotted into the Deck with relative ease, given the specialty of this Deck is all about being able to Special Summon multiple times. All of these cards share the similar puprose of protection, while maintaining strength on the Field. Players are free to swap out the Extra Deck monsters with more generic material requirements.
Sample Hand | |
---|---|
Step | Description |
1 | Activate both Shinonome the Vaylantz Priestess and Nazuki the Vaylantz Ninja as Pendulum Scales. |
2 | Activate Shinonome the Vaylantz Priestess's Pendulum Effect, and Special Summon it from the Pendulum Zone to the Main Monster Zone above it. Activate its Monster Effect next to search out a copy of Vaylantz Arrival - The Place of Beginning to add to the hand. Then, using its effect, destroy Nazuki the Vaylantz Ninja from the Pendulum Zone to search out Senet Switch. |
3 | Activate Vaylantz Arrival - The Place of Beginning, then add a copy of Vaylantz World - Konig Wissen from the Deck to the hand. Activate it afterwards; using its effect, place a copy of Vaylantz World - Shinra Bansho from the Deck to the opponent's Field Spell Zone. |
4 | Activate Senet Switch, and use its effect to move Shinonome the Vaylantz Priestess to an adjacent Monster Zone--which should be right under the Extra Monster Zone. This allows Shinonome to activate its effect when placed there, then search out another copy of Vaylantz Voltage Viscount. |
5 | Activate Vaylantz Voltage Viscount as a Pendulum Scale, and activate its Pendulum Effect to Special Summon itself to its adjacent Main Monster Zone. Remember to do this on the opposite side as where you Special Summoned Shinonome. Afterwards, activate Voltage Viscount's Monster Effect, select Nazuki the Vaylantz Ninja face-up on top of the Extra Deck, and place them on the Spell & Trap Zone as a Continuous Spell. Make sure that its adjacent Main Monzter Zone is unoccupied. |
6 | Activate Vaylantz World - Shinra Bansho from the opponent's Field Spell Zone, target Nazuki the Vaylantz Ninja in the Spell & Trap Zone, and Special Summon it to its adjacent Main Monster Zone. Then, immediately tribute Nazuki to Special Summon Vaylantz Genesis Grand Duke. |
7 | Immediately after, using Vaylantz Genesis Grand Duke and Shinonome the Vaylantz Priestess as material, Link Summon Heavymetalfoes Electrumite. Try to do Link Summon this monster on the opposide side of where Vaylantz Voltage Viscount is on. Then, activate Electrumite's first effect, target Hojo the Vaylantz Warrior in the Deck and send it face-up to the top of the Extra Deck. |
8 | Activate the second effect of Heavymetalfoes Electrumite; destroy Vaylantz World - Konig Wissen, and bring back Nazuki the Vaylantz Ninja from the top of the Extra Deck back to the hand. |
Enemy Field Spell: Vaylantz World - Shinra Bansho | ||||
---|---|---|---|---|
X | ||||
- | - | - | - |
9 | Activate both Nazuki the Vaylantz Ninja as a Pendulum Scale once again. Make sure to place the Pendulum Scale on the other side of where Vaylantz Voltage Viscount is placed. Activate its effect again to Special Summon itself to the adjacent Main Monster Zone. |
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10 | Activate Nazuki's Monster Effect again after being Special Summoned; move Vaylantz Voltage Viscount to the left, being under the Extra Monster Zone. Here, activat Voltage Viscount's effect, target Vaylantz Genesis Grand Duke from the top of the Extra Deck, and place it on the Pendulum Zone underneath Nazuki. |
11 | Using Nazuki the Vaylantz Ninja and Heavymetalfoes Electrumite as materials, Link Summon Beyond the Pendulum. Activate its effect; pay 1200 LP as cost, search out another copy of Vaylantz Voltage Viscount to add to the hand, and use it to complete the Pendulum Scale. |
12 | Pendulum Summon Nazuki the Vaylantz Ninja and Hojo the Vaylantz Warrior from the Extra Deck, using the Main Monster Zones pointed at with Beyond the Pendulum's Link Markers. Placing matters here to continue the combo: Nazuki must be summoned on the left, and Hojo must be summoned on the right. |
13 | Activate the Pendulum Effect of Vaylantz Genesis Grand Duke to move Nazuki the Vaylantz Ninja to the right, underneath Beyond the Pendulum in the Extra Monster Zone. Then, activate its effect after being moved; target the Vaylantz Voltage Viscount occupying the other Pendulum Zone and Special Summon it to its adjacent Main Monster Zone. |
14 | Using the two copies of Vaylantz Voltage Viscount as material, Xyz Summon Gear Gigant X. Place it in the Main Monster Zone underneath the unoccupied Extra Monster Zone. Then, activate its effect, and search out Cyber-Stein from the Deck to add to the hand. |
15 | Normal Summon Cyber-Stein. Then, activate its effect; pay 5000 Life Points, to Special Summon Naturia Exterio. |
Enemy Field Spell: Vaylantz World - Shinra Bansho | ||||
---|---|---|---|---|
X | ||||
- | - | - |
16 | Using Cyber-Stein, Gear Gigant X, and Beyond the Pendulum as materials, Link Summon Apollousa, Bow of the Goddess. |
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17 | Activate the Monster Effect of Hojo the Vaylantz Warrior; bounce Senet Switch back to the hand, then immediately afterwards activate the Continuous Spell Card again. Remember that Senet Switch does not have a hard once-per-turn clause. Using its effect, move Hojo to the right, underneath the unoccupied Extra Monster Zone, and use its effect to condcut a Fusion Summon. Using Hojo the Vaylantz Warrior, Nazuki the Vaylantz Ninja and Vaylantz Genesis Grand Duke in the Pendulum Zone as materials, Fusion Summon Mamonaka the Vaylantz United. |
Enemy Field Spell: Vaylantz World - Shinra Bansho | ||||
---|---|---|---|---|
X | ||||
- | - | - |
Branded Decks have far too many answers and floodgates as a response to Vaylantz's penchant to Special Summon one after another. Once it manages to get a copy or two of Masquerade the Blazing Dragon, it pressures the player to stop at some point before the key monsters are out on the field, before the burn damage wipes out their Life Points. On top of that, Fallen of Albaz can use the Fusion, Xyz or Link monsters it's up against as Fusion Material for an easy Mirrorjade the Iceblade Dragon summon.
Branded Fusion Decks | |
---|---|
Branded Tri-Brigade | Branded Despia |
Branded Cyber Dragon | Branded Zombies |
Branded Ishizu | Branded Dragonmaids |
Floowandereeze is one of the roughest Decks to go up against because of their ability to summon even if it's not their turn yet. All they need is one Normal Summon from their opponent to run away with the game--and unfortunately, Valyantz does need to use a Normal Summon in order to continue part of its signature combo. Once that happens, Floowandereeze and the Magnificent Map will trigger, and the out-of-turn Normal Summons begin.
Numeron Decks are notorious for having every out in the game for pesky, negate-filled boards--and that includes Kaijus and The Winged Dragon of Ra - Sphere Mode for the pesky monsters with effects. Add the fact that Vaylantz Decks usually do not tech in any negates themselves from the Spell and Trap cards, there is no stopping this Deck once Numeron Gate is activated.
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