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This is a guide on Yu-Gi-Oh Master Duel's Solo Mode! Read on to see all available Solo Mode Gates, including their respective chapters, their rewards, and how to unlock their side chapters.
Solo Mode Gates | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For Beginners Tutorial | Duel Restart |
Deck Strategy Part 1 | Part 2 |
Deck Challenges Part 1 | Part 2 |
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Click one of the cards above to take you to that Gate's section!
A quick and simple gate that explains how to Summon monsters, use Spell and Trap Cards cards, and how certain cards work inside the graveyard.
Chapter | Reward |
---|---|
Practice 1 | ・ Gem x500 |
Practice 2 | ・Starting Deck |
Goal | ・ Gem x500 |
This gate is built for players that want to learn about Yu-Gi-Oh! more, or are wanting to refresh their knowledge about the finer details of the game.
It is highly recommended to play through this gate before playing the "Duel Training" Gates.
Chapter | Reward |
---|---|
Practice 1 | ・ Gene-Warped Warwolf x3 |
Practice 2 | ・Mage Power x3 |
Practice 3 | ・Blind Spot Strike x3 |
Practice 4 | ・ Raigeki Break x3 |
Duel 1 | ・ Gem x200 |
Goal | ・ Mate's Base: Normal Monster Card |
Learn how to Summon special Monsters and other useful techniques for duels!
Chapter | Reward |
---|---|
Duel 1 | ・Raigeki x1 |
Duel 2 | ・Monster Reborn x1 |
Duel 3 | ・Marmiting Captain x3 |
Duel 4 | ・Reinforcement of the Army x1 |
Duel 5 | ・Destruction Jammer x3 |
Duel 6 | ・Field Parts: Trap Hole |
Goal | ・Mate: Sangan x1 |
Gate 2's Practice Chapters are unlocked after Duel 3
Chapter | Reward |
---|---|
Practice 1 | ・Gem x600 |
Practice 2 | ・Gem x600 |
Practice 3 | ・Gem x600 |
Practice 4 | ・Gem x600 |
There are intricacies into battling in Duels, and this Gate aims to practice the finer details.
Chapter | Reward |
---|---|
Practice 1 | ・Mausoleum of the Emperor x3 |
Practice 2 | ・Tremendous Fire x3 |
Practice 3 | ・Interdimensional Matter Transporter x3 |
Practice 4 | ・Ghosts From The Past x3 |
Practice 5 | ・The Rock Spirit x3 |
Practice 6 | ・Performapal Bubblebowwow x3 |
Goal | ・Mate: Book of Moon x1 |
Gate 2's Practice Chapters are unlocked after Practice 1, 3, and 5
Chapter | Reward |
---|---|
Practice 1 | ・Dig of Destiny x3 Unlocked after clearing Main Practice 1 |
Practice 2 | ・Gem x100 Unlocked after clearing Main Practice 3 |
Practice 3 | ・Linkerbell x3 Unlocked after clearing Main Practice 5 |
Practice 4 | ・Puzzlomino, the Drop-n-Deleter x3 Unlocked after clearing Side Chapter Practice 3 |
Practice 5 | ・Gem x100 Unlocked after clearing Side Chapter Practice 4 |
Learn the ins and outs of the Monarchs Deck.
Chapter | Reward |
---|---|
Scenario | ・Escalation of the Monarchs x3 |
Practice 1 | ・Earth Orb x150 |
Duel 1 | ・Dark Orb x150 (Loaned Deck)
・Delg the Dark Monarch x3 (Personal Deck) |
Goal | ・Structure Deck: Emergence of the Monarchs |
A side path can be unlocked after opened after Duel 1 and by spending 200 Dark Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Dark Orb x250 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Erebus the Underworld Monarch (Loaner Deck)
・Gem 200x (Personal Deck) |
The Absolute Monarch Walkthrough and Rewards
Learn the ins and outs of the Elementsaber Deck.
Chapter | Reward |
---|---|
Scenario | ・Elementsaber Molehu x3 |
Practice 1 | ・Dark Orb x150 |
Duel 1 | ・Fire Orb x150 (Loaner Deck)
・Elementsaber Lapauila x3 (Personal Deck) |
Goal | ・Umbramirage the Elemental Lord x3 |
Gate 4's side path can be unlocked after Duel 1 and by spending 200 Light Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Phosphorage the Elemental Lord x3 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Elementsaber Lapauila Mana (Loaner Deck)
・Gem 200x (Personal Deck) |
The Warriors of the Six Elemental Lords Walkthrough and Rewards
This Gate focuses on the Ruin & Demise decks, including a tidbit of their lore. Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario | ・Ritual Foregone x3 |
Practice 1 | ・Dark Orb x150 |
Duel 1 | ・Light Orb x150 |
Goal | ・Structure Deck: Being Who Sees the End of the World |
This Gate's side chapters are unlocked after Duel 1 and by spending 200 Dark Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Mate: Ritual Raven (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Demise, Supreme King of Armageddon (Loaner Deck)
・Gem x200 (Personal Deck) |
Ruin and Demise Walkthrough and Rewards
Gate 6 is all about the Megaliths decks and a bit of their lore. Unlock this gate by clearing Ruin and Demise first.
Chapter | Reward |
---|---|
Scenario | ・Megalith Hagith x3 |
Practice 1 | ・Wind Orb x150 |
Duel 1 | ・Water Orb x150 |
Goal | ・Megalith Phaleg x3 |
These side chapters are unlocked after Duel 1 and by spending 200 Earth Orbs
Chapter | Reward |
---|---|
Duel 2 | ・Megalith Och x3 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Megalith Aratron (Loaner Deck)
・Gem x200 (Personal Deck) |
The Mystery of Megalith Walkthrough and Rewards
A Gate that focuses on the Gem-Knights and their lore. Unlock this gate by clearing the following Gates first:
Chapter | Reward |
---|---|
Scenario | ・Gem-Knight Lapis x3 |
Practice 1 | ・Fire Orb x150 |
Duel 1 | ・Earth Orb x150 (Loaner Deck)
・Gem-Merchant x3 (Personal Deck) |
Goal | ・Structure Deck: Gem-Knights' Resolution |
The side path for this Gate is unlocked after Duel 1 and by spending 200 Earth Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Fusion Conscription x3 (Loaner Deck)
・Legacy Ticket Pack x2 (Personal Deck) |
Duel 3 | ・Icon: Gem-Knight Master Diamond (Loaner Deck)
・Gem x200 (Personal Deck) |
The Pyroxene Warriors Walkthrough and Rewards
This Gate focuses on the ins and outs of the Gladiator Beasts decks. This Gate is unlocked by completing The Pyroxene Warriors gate.
Chapter | Reward |
---|---|
Scenario | ・Earth Orb x150 |
Practice 1 | ・Water Orb x150 |
Duel 1 | ・Wind Orb x150 (Loaner Deck)
・Dark Orb x150 (Personal Deck) |
Goal | ・Structure Deck: Roar of the Gladiator Beasts |
This Gate's side chapters are unlocked after Duel 1 and require 200 Wind Orbs.
At this stage, you should have 150. You can get the remaining orbs and then some by clearing Practice 1 of the Specter Slaying Flames Gate.
Chapter | Reward |
---|---|
Duel 2 | ・Fire Orb x250 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Gladiator Beast Domitianus (Loaner Deck)
・Gem x200 (Personal Deck) |
The Glory of the Gladiator Beasts Walkthrough and Rewards
Gate 9 focuses on the Karakuri and their lore. Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario | ・Karakuri Spider x3 |
Practice 1 | ・Fire Orb x150 |
Duel 1 | ・Karakuri Barrel mdl 96 "Shinkuro" x3 (Loaner Deck)
・Eliminating the League x3 (Personal Deck) |
Goal | ・Earth Orb x150 |
These side chapters can be unlocked after Duel 1 and require 200 Earth Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Mate: Karakuri Barrel mdl 96 "Shinkuro" (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Karakuri Super Shogun mdl 00N "Bureibu" (Loaner Deck)
・Gem x200 |
Studying the Origins of the Karakuri Walkthrough and Rewards
Unlock this gate by clearing Studying the Origins of the Karakuri Gate first.
Chapter | Reward |
---|---|
Scenario | ・Dark Orb x150 |
Practice 1 | ・Light Orb x150 |
Duel 1 | ・Fire Orb x150 (Loaner Deck)
・Free-Range Monsters x3 (Personal Deck) |
Goal | ・Structure Deck: Heir to the Shiranui-Style |
This Gate's side chapters are unlocked after Duel 1 and require 200 Fire Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Dark Orb x250 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Shiranui Sunsaga (Loaner Deck)
・Gem x200 (Personal Deck) |
Specter Slaying Flames Walkthrough and Rewards
Unlock this gate by clearing Specter Slaying Flames first.
Chapter | Reward |
---|---|
Scenario | ・Fire Orb x150 |
Practice 1 | ・Fire Orb x150 |
Duel 1 | ・Legacy Pack Ticket x2 (Loaner Deck)
・How Did Dai Get Here? x3 (Personal Deck) |
Goal | ・Legacy Pack Ticket x2 |
This Gate's side chapters are unlocked after Duel 1 and require 150 Fire Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Yoko, the Graceful Mayakashi (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Yoko, the Graceful Mayakashi (Loaner Deck)
・Gem x200 (Personal Deck) |
A Gate featuring the ins and outs of the Geargia Deck. This gate is unlocked when the following Gates are cleared first:
Chapter | Reward |
---|---|
Scenario | ・Geargiano x3 |
Practice 1 | ・Light Orb x150 |
Duel 1 | ・Geargiano Mk-II x3 (Loaner Deck)
・Geargiattacker x3 (Personal Deck) |
Goal | ・Earth Orb x150 |
Side Chapters for this Gate are unlocked after Duel 1 and require 200 Earth Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Mate: Geargiano (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Geargiagear Gigant XG (Loaner Deck)
・Gem x200 (Personal Deck) |
Gears of Justice Dispatch! Walkthrough and Rewards
A Gate that focuses on the Digital Bugs archetype. Unlock this Gate by clearing Gears of Justice Dispatch! first.
Chapter | Reward |
---|---|
Scenario | ・Howling Insect x3 |
Practice 1 | ・Light Orb x150 |
Duel 1 | ・Bug Matrix x3 (Loaner Deck)
・Self-Destruct Ant x3 (Personal Deck) |
Goal | ・Structure Deck: Growing Digital Bug |
These Side Chapters can be unlocked after Duel 1 for 200 Light Orbs
Chapter | Reward |
---|---|
Duel 2 | ・Mate's Base: Bug Matrix (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Digital Bug Rhinosebus (Loaner Deck)
・Gem x200 (Personal Deck) |
Digital Bugs in Cyberspace Walkthrough and Rewards
Gate 13 is all about the Dinomist Deck and its mechanics. Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario | ・Dinomist Stegosaur x3 |
Practice 1 | ・Earth Orb x150 |
Duel 1 | ・Dinomist Plesios x3 (Loaner Deck)
・Dinomist Brachion x3 (Personal Deck) |
Goal | ・Water Orb x150 |
These Side Chapters can be unlocked after Duel 1 and require 200 Water Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Dinomist Eruption x3 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Dinomist Rex (Loaner Deck)
・Gem x200 (Personal Deck) |
The Steam Dinosaurs of Uncharted Lands Walkthrough and Rewards
A relatively short Gate that features the mysterious Qliphorts and their mechanics. This gate is unlocked after clearing The Steam Dinosaurs of Uncharted Lands.
Chapter | Reward |
---|---|
Scenario | ・Qliphort Shell x3 |
Practice 1 | ・Light Orb x150 |
Duel 1 | ・Qliphort Cephalopod x3 (Loaner Deck)
・Frontline Observer x3 (Personal Deck) |
Goal | ・Dark Orb x150 |
This Gate's Side Chapters are unlocked after Duel 1 and require 200 Dark Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Mate: Qliphort Monolith (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Apoqliphort Towers (Loaner Deck)
・Gem x200 (Personal Deck) |
The Colossal Majestic Conch Walkthrough and Rewards
Gate 15 offers two Sub-Gates that start off with Chosen by the World Legacy. This Gate is unlocked by clearing the following Gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・World Chalice Guardragon x3 |
Scenario 2 | ・Lee the World Chalice Fairy x3 |
Practice 1 | ・Earth Orb x150 |
Duel 1 | ・Ib the World Chalice Priestess x3 (Loaner Deck)
・Imduk the World Chalice Dragon x3 (Personal Deck) |
Scenario 3 | ・World Legacy Discovery x3 |
Scenario 4 | ・World Legacy's Heart x3 |
Duel 2 | ・Auram the World Chalice Blademaster x3 (Loaner Deck)
・Ningirsu the World Chalice Warrior x3 (Personal Deck) |
Goal | ・World Legacy - " World Chalice" x3 |
Chosen by the World Legacy offers two side paths, each unlocking after Duels 1 and 2. Gather four types of orbs in total to unlock both paths:
Chapter | Reward |
---|---|
Duel 3 | ・Sleeve: Auram the World Chalice Blademaster (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 4 | ・Icon: Auram the World Chalice Blademaster (Loaner Deck) |
Practice 2 | ・Earth Orb x250 |
Duel 5 | ・Icon: X-Krawler Synaphysis (Loaner Deck)
・Legacy Pack Ticket x4 (Personal Deck) |
Gift of the Martyr is the 2nd Sub-Gate of the Legend of the Star Heroes Gate that unlocks after clearing Chosen by the World Legacy.
Chapter | Reward |
---|---|
Scenario 1 | ・World Legacy Landmark x3 |
Duel 1 | ・World Legacy Trap Globe x3 (Loaner Deck)
・World Legacy Clash x3 (Personal Deck) |
Scenario 2 | ・World Legacy - "World Armor" x3 |
Scenario 3 | ・World Legacy Succession x3 |
Scenario 4 | ・Mekk-Knight Avram x3 |
Duel 2 | ・World Legacy's Corruption x3 (Loaner Deck)
・World Legacy - "World Shield" x3 (Personal Deck) |
Goal | ・World Legacy Awakens x3 |
Gift of the Martyr has two side paths, unlocked by clearing Duels 1 and 2. You also need the following orbs:
Chapter | Reward |
---|---|
Practice 1 | ・Earth Orb x250 |
Duel 3 | ・Duel Field: World Legacy Ruins (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 4 | ・Mate: World Chalice Guardragon (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 5 | ・Icon: Knightmare Gryphon (Loaner Deck)
・Legacy Pack Ticket x4 (Personal Deck) |
The Secret Powers of the Planet is the 3rd Sub-Gate of the Legend of the Star Heroes Gate that unlocks after clearing Gift of the Martyr.
Chapter | Reward |
---|---|
Scenario 1 | ・Crusadia Maximus x3 |
Scenario 2 | ・Protector: Crusadia Maximus |
Scenario 3 | ・Fire Orb x150 |
Scenario 4 | ・Water Orb x150 |
Scenario 5 | ・Earth Orb x150 |
Scenario 6 | ・Crusadia Revival x3 |
Scenario 7 | ・Dark Orb x150 |
Scenario 8 | ・Protector: Longirsu, the Orcust Orchestrator |
Practice 1 | ・Wind Orb x150 NOTE: You need to clear Scenario 8 first before the Gate to Practice 1 can be opened. |
Duel 1 | ・Crusadia Vanguard x3 (Loaner Deck)
・World Legacy - "World Crown" x3 (Personal Deck) |
Goal | ・Orcustrated Attack x3 |
The Secret Powers of the Planet has two side paths, with the first one being unlocked after clearing Duel 1.
Chapter | Reward |
---|---|
Practice 2 | ・Orcustrated Core x3 (Loaner Deck) |
Duel 2 | ・Mate's Base: World Legacy Ruins (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Orcustrion (Loaner Deck)
・Legacy Pack Ticket x4 (Personal Deck) |
The second path opens after clearing Duel 1 as well, but needs the following to open the path:
Chapter | Reward |
---|---|
Practice 2 | ・Orcustrated Core x3 (Loaner Deck) |
Duel 2 | ・Field Parts: World Legacy Ruins (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Crusadia Equimax (Loaner Deck)
・Gems x200 (Personal Deck) |
Where the World Legacy Leads is the 4th Sub-Gate of the Legend of the Star Heroes Gate that unlocks after clearing The Secret Powers of the Planet.
Chapter | Reward |
---|---|
Scenario 1 | ・Guardragon Shield x3 |
Scenario 2 | ・Orcustrated Release x3 |
Scenario 3 | ・Guardragon Reincarnation x3 |
Scenario 4 | ・Icon: Longirsu, the Orcust Orchestrator |
Scenario 5 | ・Protector: Mekk-Knight Crusadia Avramax |
Duel 1 | ・World Legacy Collapse x3 (Loaner Deck)
・World Legacy Cliffhanger x3 (Personal Deck) |
Scenario 6 | ・World Legacy Bestowal x3 |
Scenario 7 | ・World Reassembly x3 |
Goal | ・The World Legacy x3 |
Where the World Legacy Leads has two side paths, with the first one being unlocked after clearing Scenario 2 and receiving the Longirsu Icon reward.
Chapter | Reward |
---|---|
Duel 2 | ・Guardragon Corewakening x3 (Loaner Deck)
・Guardragon Justicia x3 (Personal Deck) |
Duel 3 | ・World Legacy - "World Ark" x3 (Loaner Deck)
・Protector: Dingirsu, the Orcust of the Evening Star (Personal Deck) |
Duel 4 | ・Icon: Dingirsu, the Orcust of the Evening Star (Loaner Deck)
・Gems x200 (Personal Deck) |
The second side path needs players after clearing Duel 1, and receiving the Mekk-Knight Crusadia Avramax Protector reward.
Chapter | Reward |
---|---|
Duel 5 | ・World Legacy - "World Key" (Loaner Deck)
・Mate's Base: World Legacy - "World Key" (Personal Deck) |
Duel 6 | ・Icon: Mekk-Knight Crusadia Avramax (Loaner Deck)
・Mate: A New Life - Galatea (Personal Deck) |
This Gate introduces the Lightsworn and Twilightsworn archetypes.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Jain, Lightsworn Paladin x3 |
Practice 1 | ・Light Orb x150 |
Duel 1 | ・Garoth, Lightsworn Soldier x3 (Loaner Deck)
・Photon Lead x3 (Personal Deck) |
Scenario 2 | ・Jenis, Lightsworn Mender x3 |
Practice 2 | ・Dark Orb x150 |
Duel 2 | ・Jain, Twilightsworn General x3 (Loaner Deck)
・Darklight x3 (Personal Deck) |
Goal | ・Light Spiral x3 |
Enforcers of Justice's Side Chapters can be unlocked after clearing Duels 1 and 2, and require 100 Dark Orbs and 100 Light Orbs.
Chapter | Reward | Side Chapter After Clearing Duel 1 |
---|---|
Duel 2 | ・Light Orb x250 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Judgment Dragon (Loaner Deck)
・Gem x200 (Personal Deck) |
Side Chapter After Clearing Duel 2 |
Duel 2 | ・Dark Orb x250 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Punishment Dragon (Loaner Deck)
・Legacy Pack Ticket x4 (Personal Deck) |
This Gate introduces The Weather archetype, and is a fairly small Gate to finish.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Water Orb x3 |
Practice 1 | ・Wind Orb x150 |
Duel 1 | ・Dark Orb x150 (Loaner Deck)
・Celestial Transformation x3 (Personal Deck) |
Goal | ・Light Orb x150 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 200 Light Orbs and Dark Orbs each, and 150 Fire Orbs, Water Orbs, Wind Orbs and Earth Orbs each.
Chapter | Reward |
---|---|
Duel 2 | ・Earth Orbs x250 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: The Weather Painter Rainbow (Loaner Deck)
・Gem x200 (Personal Deck) |
This Gate introduces the Herald archetype, and is a fairly small Gate to finish.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Herald of Purple Light x3 |
Practice 1 | ・Light Orb x150 |
Duel 1 | ・Herald of Green Light x3 (Loaner Deck)
・Herald of Pure Light x3 (Personal Deck) |
Goal | ・Earth Orb x150 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 200 Light Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Invincibility Barrier (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Herald of Ultimateness (Loaner Deck)
・Gem x200 (Personal Deck) |
This Gate introduces the Six Samurai archetype, and is very straightforward aside from the lengthy introduction.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Shien's Castle of Mist x3 |
Scenario 2 | ・Shien's Footsoldier x3 |
Scenario 3 | ・Return of the Six Samurai x3 |
Practice 1 | ・Wind Orb x150 |
Duel 1 | ・Breakthrough! x3 (Loaner Deck)
・Six Style - Dual Wield x3 (Personal Deck) |
Goal | ・Swift Samurai Storm x3 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 100 Orbs from each element.
Chapter | Reward |
---|---|
Duel 2 | ・Shien's Dojo - Mate Base (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Great Shogun Shien (Loaner Deck)
・Gem x200 (Personal Deck) |
This gate goes deeper into the lore sand strategy of the Six Samurai. Unlock this gate by clearing the previous gate, Indomitable Warriors of Unwavering Loyalty.
Chapter | Reward |
---|---|
Scenario 1 | ・Water Orb x200 |
Scenario 2 | ・Earth Orb x200 |
Practice 1 | ・Light Orb x200 |
Duel 1 | ・Wind Orb x200 (Loaner Deck)
・Fire Orb x200 (Personal Deck) |
Goal | ・Dark Orb x200 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 100 Orbs from each element.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Legendary Six Samurai - Shi En (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Legendary Six Samurai - Shi En (Loaner Deck)
・Gem x200 (Personal Deck) |
This Gate introduces the Danger! archetype, and is a straightforward gate to accomplish.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Earth Orb x150 |
Scenario 2 | ・Rope of Life x3 |
Practice 1 | ・Dark Orb x150 |
Duel 1 | ・Escape from the Dark Dimension x3 (Loaner Deck)
・Dark Illusion x3 (Personal Deck) |
Goal | ・Dark Sacrifice x3 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 300 Dark Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Danger!? Jackalope? - Mate (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Danger! Nessie! (Loaner Deck)
・Gem x200 (Personal Deck) |
This Gate introduces the Nephthys archetype, and is a straightforward gate to accomplish.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Fire Orb x150 |
Practice 1 | ・Wind Orb x150 |
Goal | ・Samsara x3 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 300 Dark Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Nephys, the Sacred Flame (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Nephys, the Sacred Flame (Loaner Deck)
・Gem x200 (Personal Deck) |
Insect Knights, or Beetroopers
, fight with their unique tactical maneuvers
.
Their power, which combines attack and defense through communication, is truly unbeatable.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・ Beetrooper Light Flapper x3 |
Practice 1 | ・ Beetrooper Assault Roller x3 |
Duel 1 | ・
Heavy Beetrooper Mighty Neptune
x3 (Loaner Deck) ・Wind Orb x150 (Personal Deck) |
Goal | ・ Beetrooper Fly & Sting x3 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 300 Earth Obrs, and 100 Water Orbs, Fire Orbs, and Wind Orbs each.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Giant Beetrooper Invincible Atlas (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Beetrooper Sting Lancer (Loaner Deck)
・Gem x200 (Personal Deck) |
The “Plunder Patroll” pirates are adept at building ships to take out to sea.
Get on board! Hoist the sales! Let's set sail in search of treasure!
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Water Orb x150 |
Scenario 2 | ・Fire Orb x150 |
Practice 1 | ・Water Orb x150 |
Duel 1 | ・
Sealing Ceremony of Suiton
x3 (Loaner Deck) ・ Moray of Greed x3 (Personal Deck) |
Goal | ・Water Orb x150 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 50 Dark Obrs, 50 Light Orbs, 50 Fire Orbs, and 450 Water Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Blackbeard, the Plunder Patroll Captain (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Blackbeard, the Plunder Patroll Captain (Loaner Deck)
・Gem x200 (Personal Deck) |
The People of “Mermail” are highly skilled fighters that live under the sea.
Their origins were hidden in their long journey of searching for a safe haven.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Water Orb x150 |
Practice 1 | ・Water Orb x150 |
Duel 1 | ・
Spined Gillman
x3 (Loaner Deck) ・ Lost Blue Breaker x3 (Personal Deck) |
Goal | ・Water Orb x150 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 500 Water Orbs.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Mermail Abyssmegalo (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Mermail Abysstrite (Loaner Deck)
・Gem x200 (Personal Deck) |
The horror began when the city was shrouded in darkness.
The Vendread are wraiths that increase in number as they attack the living.
While everyone else was grippled with despair, one man was compelled by vengeance to take a stand against the undead--even after becoming one of them.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Dark Orb x150 |
Scenario 2 | ・Light Orb x150 |
Practice 1 | ・ A Hero Emerges x3 |
Duel 1 | ・
Zombyra the Dark
x3 (Loaner Deck) ・ Shuffle Reborn x3 (Personal Deck) |
Scenario 3 | ・Dark Orb x150 |
Scenario 4 | ・Legacy Pack Ticket x2 |
Duel 2 | ・Revendread Slayer Protector (Loaner Deck) ・Icon: Vendread Battlelord (Personal Deck) |
Goal | ・Dark Orb x150 |
This Gate's Side Chapters are unlocked after Duel 2, requiring 600 Water Orbs to open.
Chapter | Reward |
---|---|
Duel 3 | ・Icon: Revendread Slayer (Loaner Deck)
・Gem x200 (Personal Deck) |
The Dream Mirror can freely change between the worlds of light and darkness on the field. Master both and bring out monsters from each world to dominate the battle!
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Light Orb x150 |
Practice 1 | ・ Mirror of Oaths x3 (Loaner Deck) |
Duel 1 | ・Dream Mirror Phantasms Card Protector ・ Neiroy, the Dream Mirror Traitor x3 (Personal Deck) |
Goal | ・Dark Orb x150 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 200 Dark Orbs and 200 Light Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Gem x200 (Loaner Deck)
・Gem x200 (Personal Deck) |
Duel 3 | ・Icon: Oneiros, the Dream Mirror Tormentor (Loaner Deck)
・Icon: Oneiros, the Dream Mirror Erlking (Personal Deck) |
Ghostricks employ sneaky tactic, such as hiding upside-down in Defense Position or popping up in unexpected places, such as the hand.
It's impossible to hate these mischievous scamps, so let's try to uncover their secrets!
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Dark Orb x150 |
Practice 1 | ・Dark Orb x150 |
Duel 1 | ・
Reverse Glasses
x3 (Loaner Deck) ・ Punch-in-the-Box x3 (Personal Deck) |
Goal | ・Dark Orb x150 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 500 Dark Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Ghostrick Alucard Protector (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Ghostrick Alucard (Loaner Deck)
・Gems x 200 (Personal Deck) |
The angelic white-winged Starry Knights fight by utilizing the power of Starry Night, Starry Dragon, which descends from the hand.
Their story is one of a battle waged in secrecy, passed down through legend told throughout countless ages.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Light Orb x150 |
Practice 1 | ・Light Orb x150 |
Duel 1 | ・
Seiyaryu
x3 (Loaner Deck) ・ Enchanted Javelin x3 (Personal Deck) |
Goal | ・Light Orb x150 |
Researchers have discovered mysterious creatures from outer space called Myutant.
As the mysteries of their biology are unraveled, they continue to evolve with both speed and diversity.
It is quite possible that this creature has already grown past humanity's ability to control it...
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Water Orb x150 |
Scenario 2 | ・Fire Orb x150 |
Practice 1 | ・Wind Orb x150 |
Duel 1 | ・Water Orb x150 (Loaner Deck) ・Legacy Pack Ticket x2 (Personal Deck) |
Goal | ・ x3 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 250 Water Orbs and 50 Dark, Earth, Wind, and Fire Orbs respectively to open.
Chapter | Reward |
---|---|
Duel 2 | ・Icon: Myutant Mutant (Loaner Deck)
・Protector: Myutant Ultimus (Personal Deck) |
Duel 3 | ・Icon: Myutant GB-88 (Loaner Deck)
・Gems x 200 (Personal Deck) |
THe "Rikka" flutter down into the winter sky and show their splendor in a thousand different ways.
In a moment until it fades, they share countless moments of wonder.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Water Orb x150 |
Practice 1 | ・Water Orb x150 |
Duel 1 | ・
Rikka Konkon
x3 (Loaner Deck) ・ Rikka Princess x3 (Personal Deck) |
Goal | ・Water Orb x150 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 500 Water Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Teardrop the Rikka Queen (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Teardrop the Rikka Queen (Loaner Deck)
・Gems x 200 (Personal Deck) |
The "Subterror Behemoth" terrorizes those who live in "The Hidden City."
All know of its legends, and only those able to escape from it can survivel long in this world.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Earth Orb x150 |
Practice 1 | ・ Shifting Shadows x3 |
Duel 1 | ・
Earthshaker
x3 (Loaner Deck) ・ D2 Shield x3 (Personal Deck) |
Scenario 2 | ・Earth Orb x150 |
Goal | ・ Terrors in the Hidden City x3 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 500 Earth Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Subterror Behemoth Speleogeist (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Subterror Behemoth Speleogeist (Loaner Deck)
・Gems x 200 (Personal Deck) |
The mysterious secret society, "S-Force."
Their missions that transcend various spaces and time, and are supported by agents with unique abilities.
New agents for the next generation have been assembled to respond to the ever-expanded field of activities.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Dark Orb x150 |
Practice 1 | ・Light Orb x150 |
Duel 1 | ・
S-Force Retroactive
x3 (Loaner Deck) ・ S-Force Lapcewell x3 (Personal Deck) |
Goal | ・Dark Orb x150 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 100 Dark and Light Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: S-Force Justify (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: S-Force Justify (Loaner Deck)
・Gems x 200 (Personal Deck) |
The "Ally of Justice" alliance was formed to fend off invasive creatures from outer space.
Use the power of unity that transcends tribal boundaries to exterminate the oncoming "Worms."
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Dark Orb x150 |
Scenario 2 | ・Light Orb x150 |
Practice 1 | ・Dark Orb x150 |
Duel 1 | ・
Ally of Justice Clausolas
x3 (Loaner Deck) ・Dark Orb x150 (Personal Deck) |
Goal | ・Dark Orb x150 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 300 Dark Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Ally of Justice Catastor (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Ally of Justice Catastor (Loaner Deck)
・Gems x 200 (Personal Deck) |
The mechanical lifeforms "Genex" - utilizing natural energy, secretively work to better the environment.
When the planet is engulfed in conflict, they, too, are drawn in.
Unlock this gate by clearing the previous gate, Alliance for Justice.
Chapter | Reward |
---|---|
Scenario 1 | ・Dark Orb x150 |
Practice 1 | ・Earth Orb x150 |
Duel 1 | ・Water Orb x150 (Loaner Deck) ・Earth Orb x150 (Personal Deck) |
Goal | ・Icon: Genex Controller |
This Gate's Side Chapters are unlocked after clearing the gate, requiring the Genex Controller Icon to open.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Genex Controller (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Mate: Genex Controller (Loaner Deck)
・Gems x 200 (Personal Deck) |
How did this small group of elite mercenaries become the organization it is today?
Behind everything was the influence of two contrasting leaders.
Unlock this gate by clearing the previous gate, Mechanical Beings in Sync.
Chapter | Reward |
---|---|
Scenario 1 | ・Earth Orb x150 |
Practice 1 | ・Earth Orb x150 |
Duel 1 | ・XX-clusion x3 (Loaner Deck) ・Legacy Pack Ticket x2 (Personal Deck) |
Goal | ・Legacy Pack Ticket x2 |
This Gate's Side Chapters are unlocked after clearing the gate, requiring 350 Earth Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Commander Gottoms, Swordmaster (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Commander Gottoms, Swordmaster (Loaner Deck)
・Gems x 200 (Personal Deck) |
In an abundant, tranquil forest, creatures given life by nature itself live together in harmony.
However, the schemes of ill-intentioned intruders are about to disturb the peace.
Unlock this gate by clearing the previous Duel Terminal gate, The Sword of Will - X-Saber.
Chapter | Reward |
---|---|
Scenario 1 | ・Earth Orb x150 |
Practice 1 | ・Light Orb x150 |
Duel 1 | ・Protector: Naturia Leodrake (Loaner Deck) ・Legacy Pack Ticket x2 (Personal Deck) |
Goal | ・Icon: Naturia Leodrake |
This Gate's Side Chapters are unlocked after clearing the gate, as the Icon serves as they key to open the Side Chapters.
Chapter | Reward |
---|---|
Duel 2 | ・Mate: Naturia Cosmobeet (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon Frame: Leodrake's Frame (Loaner Deck)
・Gems x 200 (Personal Deck) |
Gods of evil, sealed away in a nether realm and starved of battle, spent their days in endless strife.
Unlock this gate by clearing the previous Duel Terminal gate, The Creatures of Naturia Forest.
Chapter | Reward |
---|---|
Scenario 1 | ・Light Orb x150 |
Practice 1 | ・Light Orb x150 |
Duel 1 | ・Legacy Pack Ticket x2 (Loaner Deck) ・Light Orb x150 (Personal Deck) |
Goal | ・Legacy Pack Ticket x2 |
This Gate's Side Chapters are unlocked after clearing the gate, requiring 400 Light Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Fabled Leviathan (Loaner Deck)
・Icon: Fabled Leviathan (Personal Deck) |
Duel 3 | ・Mate: The Fabled Chawa (Loaner Deck)
・Gems x 200 (Personal Deck) |
To prepare for the battle against the new invaders, the Allianec for Justice was rapidly developing overwhelming power.
Unlock this gate by clearing the previous Duel Terminal gate, The Sealed Deities of the Fabled Realm.
Chapter | Reward |
---|---|
Scenario 1 | ・Dark Orb x150 |
Practice 1 | ・Fire Orb x150 |
Duel 1 | ・Legacy Pack Ticket x2 (Loaner Deck) ・Water Orb x100 (Personal Deck) |
Goal | ・Legacy Pack Ticket x2 |
This Gate's Side Chapters are unlocked after clearing the gate, requiring 200 Dark Orbs and 100 Water Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Ally of Justice Field Marshall (Loaner Deck)
・Icon: Ally of Justice Field Marshall (Personal Deck) |
Duel 3 | ・Mate: Genex Spare (Loaner Deck)
・Gems x 200 (Personal Deck) |
As the Alliance for Justice faced challenges in weapon development, they found new possibilities in unknown powers and innovative ideas.
Unlock this gate by clearing the previous Duel Terminal gate, Mobile Weapons on the Field of Battle.
Chapter | Reward |
---|---|
Scenario 1 | ・Dark Orb x150 |
Duel 1 | ・Legacy Pack Ticket x2 (Loaner Deck) ・Light Orb x200 (Personal Deck) |
Goal | ・Legacy Pack Ticket x2 |
This Gate's Side Chapters are unlocked after clearing the gate, requiring 100 Dark Orbs and 100 Light Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Icon: Ally of Justice Cosmic Gateway (Loaner Deck)
・Icon: Ally Mind (Personal Deck) |
Duel 3 | ・Icon Frame: Ally of Justice Cosmic Gateway (Loaner Deck)
・Gems x 200 (Personal Deck) |
The Tenyi style fights have long strived to harmonize with the chi that moves through the earth and continue to improve themselves to reach the ultimate state of being.
They call this state, "Flawless Perfection".
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Earth Orb x150 |
Scenario 2 | ・Water Orb x150 |
Practice 1 | ・Wind Orb x150 |
Duel 1 | ・Fire Orb x150 (Loaner Deck) ・Light Orb x150 (Personal Deck) |
Goal | ・Protector: Draco Masters of the Tenyi |
This Gate's Side Chapters are unlocked after Duel 1, requiring 150 Fire and Water Orbs each to open.
Chapter | Reward |
---|---|
Duel 2 | ・Icon: Draco Berserker of the Tenyi (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: Monk of the Tenyi (Loaner Deck)
・Gems x 200 (Personal Deck) |
The "U.A." cards are well-known for their unique effects and their ability to switch in and out of the field.
Let the roars of the spectators reverberate through the crowd as you lead these sports superstars to victory!
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・ Battle Break |
Practice 1 | ・Earth Orb x200 |
Duel 1 | ・
U.A. Mighty Slugger
(Loaner Deck) ・ BOXer x3 (Personal Deck) |
Goal | ・ Prideful Roar x3 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 100 Earth Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: U.A. Protector (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Icon: U.A. Protector (Loaner Deck)
・Gems x 200 (Personal Deck) |
The "Bujin" are heavenly deities who protect the world. A dark cloud looms over the seemingly peaceful world...
Wield the power of various "Bujingi" to crush the schemes of evil!
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Scenario 1 | ・Light Orb x150 |
Scenario 2 | ・Dark Orb x150 |
Scenario 3 | ・ Bujin Hiruko |
Practice 1 | ・Dark Orb x150 |
Duel 1 | ・
Bujin Hirume
x3 (Loaner Deck) ・Legacy Pack Ticket x2 (Personal Deck) |
Goal | ・Light Orb x150 |
This Gate's Side Chapters are unlocked after Duel 1, requiring 100 Dark Orbs and 200 Light Orbs to open.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Bujintei Susanowo (Loaner Deck)
・Icon: Bujinki Amaterasu (Personal Deck) |
Duel 3 | ・Icon: Bujintei Susanowo (Loaner Deck)
・Gems x 200 (Personal Deck) |
Whispers among sailors of the "Isle of Gold."
Drawn were the many, by tales bold. Is it a curse or desire that takes hold?
The story begins with a study, we're told.
Unlock this gate by clearing the following gates first:
Chapter | Reward |
---|---|
Practice 1 | ・Water Orb x150 |
Duel 1 | ・
You're Finished
x3 (Loaner Deck) ・ Split Mirror of the Underworld x2 (Personal Deck) |
Goal | ・Icon: Eldlich the Golden Lord |
This Gate's Side Chapters are unlocked after Duel 1, requiring the player to have obtained the Eldlich the Golden Lord Icon to open this Side Chapter.
Chapter | Reward |
---|---|
Duel 2 | ・Protector: Eldlixir of Black Awakening (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Mate: Eldlixir (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
A very straightforward Gate that features special Duels that call back to iconic Duels from the Yu-Gi-Oh! anime, with a modernized take on the Decks and Monsters used.
There are no Side Chapters in this Gate.
Unlock this gate by clearing the following gates first:
Duel | Reward |
---|---|
Duel 1 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 2 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 4 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 5 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 6 | ・Mate's Base: Destiny Board (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 7 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 8 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 9 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 10 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Goal | ・Field Parts: Magical Hats |
A very straightforward Gate that features special Duels that call back to iconic Duels from Yu-Gi-Oh! GX, with a modernized take on the Decks and Monsters used.
There are no Side Chapters in this Gate.
Unlock this gate by clearing the following gates first:
Duel | Reward |
---|---|
Duel 1 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 2 | ・Mate Base: Draconic Tactics (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 3 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 4 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 5 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 6 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 7 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 8 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 9 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Duel 10 | ・Legacy Pack Ticket x4 (Loaner Deck)
・Legacy Pack Ticket x2 (Personal Deck) |
Goal | ・Mate: Elemental HERO Stratos |
Yu-Gi-Oh Master Duel's Solo Mode contains several Gates that act as campaigns that players can progress through. These gates are split into five chapter types:
Some Gates have chapters that branch off the main path towards the goal. These Side Chapters can be unlocked after completing a specific chapter or paying specific orbs — most of the time, it's both.
Every Gate's chapter grants players a reward. These rewards can range anywhere from simple icons to Structure Decks! Some chapters even offer different rewards depending if you used a Loaner or Personal deck.
Players do not need to finish all chapters within a Gate to clear it. Gates are cleared as soon as players reach and watch their Goal. Rush towards the Goal within a Gate and move on to others first whenever you lack the necessary to unlock side paths. Rushing to the goal is also best for those who would rather unlock all gates first before completing side paths.
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Solo is shit, you are forced to use a shit deck built by someone without any knowledge. Disgraceful Konami.
Solo Mode Guide: All Rewards
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The Weather Painters duels are PURE CANCER, ESPECIALLY Weather Apocalypse. How can a LOANER DECK beat an opponent's deck that consists of BOTH Weather Painters AND True Draco, not to mention the fact that the AI can TRIBUTE SPELLS/TRAPS to SUMMON THEM?! Either this deck gets nerfed or thrown out the window entirely! Shameful display, Konami.