Yu-Gi-Oh! Master Duel

Dragon Master Magia Deck List & Card Guide

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Master Duel Dragon Master Magia
Dragon Master Magia is an Aggro deck in Yu-Gi-Oh Master Duel, utilizing a select number of cards from Dark Magician, Chaos and Blue-Eyes in order to Fusion Summon the titular monster. Check out the core deck list and key combos, as well as tips on how to play, alternative card options & counters against this specific Deck!

Dragon Master Magia Deck List

Main Deck: 42 cards
Dark Magician x1 Magicians x3 Maxx "C" x3 Ash Blossom & Joyous Spring x3 Magician x3
Dogmatika Ecclesia, the Virtuous x1 Dogmatika Maximus x1 Timaeus the United Dragon x1 Illusion of Chaos x3 Fusion Armament x3
Soul Servant x3 Ultimate Fusion x3 Bingo Machine, Go!!! x2 Called by the Grave x2 Dark Magical Circle x2
Nadir Servant x2 Crossout Designator x1 Magician x1 Infinite Impermanence x3 Eternal Soul x1
Extra Deck: 15 cards
Dragon Master Magia x2 Garura, Wings of Resonant Life x1 Amulet Dragon x1 Dark Magician the Knight of Dragon Magic x1 Master of Chaos x1
Blue-Eyes Ultimate Dragon x1 Herald of the Arc Light x3 I:P Masquerena x1 Predaplant Verte Anaconda x1 S:P Little Knight x1
Selene, Queen of the Master Magicians x1 Accesscode Talker x1 - - -

Dragon Master Magia Breakdown

Dragon Master Magia Deck Guide: How to Play

Playstyle and Win Condition

Work in Progress - Information Available Soon

Core Combos and Interactions

Sample Hand and Combo 1

Starting Cards on Hand
Nadir Servant Dogmatika Maximus Called by the Grave Illusion of Chaos Magicians
Step Description
1 Activate Nadir Servant; send Garura, Wings of Resonant Life from the Extra Deck to the GY to add Dogmatika Ecclesia, the Virtuous to the hand.
Afterwards, the effect of Garura triggers; draw a card.
Assume that the drawn card is Soul Servant.
2 Normal Summon Dogmatika Ecclesia, the Virtuous.
Afterwards, trigger the effect of Dogmatika Maximus from the hand; banish Garura from the GY to Special Summon Maximus.
Activate its effect next; send Blue-Eyes Ultimate Dragon and Herald of the Arc Light from the Extra Deck to the GY.
3 Activate the effect of Herald of the Arc Light upon being sent to the GY; add a second copy of Illusion of Chaos from the Deck to the hand.
Afterwards, activate one of the two Illusion of Chaos on hand; add Timaeus the United Dragon from the Deck to the hand, then shuffle back one of the two Illusion of Chaos from the hand.
4 Activate Servant Soul; place an Illusion of Chaos on the very top of the Deck.
Afterwards, activate Magicians' Souls; send a copy of the same Ritual Monster from the Deck to the GY to Special Summon this monster from the hand.
5 Activate the second effect of Magicians' Souls; discard Called by the Grave, draw a card.
Assume that the drawn card is Bingo Machine, Go!!!.
6 Activate Bingo Machine, Go!!!; target all three copies of Ultimate Fusion from the Main Deck to guarantee adding it to the hand from its effect.
Set it immediately.
7 Pass turn, and wait for the opponent's Main Phase.
Once it reaches that phase, activate Ultimate Fusion; shuffle back Illusion of Chaos and Blue-Eyes Ultimate Dragon back to the Deck and Extra Deck to Fusion Summon Dragon Master Magia.
No Field Spell Active
Dragon Master Magia X
Dogmatika Ecclesia, the Virtuous Dogmatika Maximus Magicians
- - - - -

Boss Monsters

Dragon Master Magia
Dragon Master Magia The titular monster in which this entire Deck is based around, Dragon Master Magia has a once-per-turn negate per card type (Monster, Spell, Trap), and should it leave the field due to an opponent's card, it can Special Summon a "Blue-Eyes", "Dark Magician" or "Chaos" monster from the Extra Deck or GY.
Dark Magician the Dragon Knight
Dark Magician the Dragon Knight If players cannot go for a play with Dragon Master Magia just yet, then Dark Magician the Dragon Knight should do just fine as a placeholder, if not additional support. Spells and Trap you control become immune from targeted card effects, and are also safe from card destruction effects as well.
Master of Chaos
Master of Chaos Should Dragon Master Magia be taken off the field, Master of Chaos is a monster you can reliably Special Summon from its floating effect. Though, if you Fusion Summon it instead, it can provide a good way to Special Summon a LIGHT or DARK monster on the field. Tributing a monster from both Attributes will banish all other monsters the opponent controls.
Accesscode Talker
Accesscode Talker Getting into Accesscode Talker is pretty easy as an optional boss monster and game ender. With a little help from Selene, this card can get a 3000 ATK boost. Then, through banishing monsters of different Attributes, it can destroy cards--and the opponent cannot respond to this effects' activation.

Dragon Master Magia Counters: How to Beat

Best Decks to Use Against Dragon Master Magia

Anti-Meta Stun

Anti-Meta Stun

Getting to summon Dragon Master Magia needs to have combos and searches that should not be interrupted. Unluckily, this is what the Anti-Meta Stun specializes in, stopping any play the opponent can do through various floodgates and interruptions.

Anti-Meta Stun Deck List & Card Guide

Tearlaments

Tearlaments

If Tearlaments manages to set up into a powerful board with negates to stop your attempt to bring out Dragon Master Magia, it gets exponentially harder to do the combo. Even more so if through various effects, it manages to mill key cards to the GY that you usually want to have on hand.

Tearlaments Deck List & Card Guide

Yubel

Yubel

Yubel and its ability to reflect battle damage back through attacking will be a dangerous threat against the titular boss monster. It also does nto help that this Deck specializes in using Super Polymerization, which will most often be used to bring out Yubel - The Loving Defender Forever.

Yubel Deck List & Card Guide

Kaiju

Kaiju

Having the negates from Dragon Master Magia is quite imposing so long as it remains on the field, but one tribute away from a Kaiju and the threat is immediately gone. Sure, it has to still deal with the floating effect that can replace itself, but it is simply easy pickings after taking down the actual boss monster of the Deck.

Kaiju Deck List & Card Guide

Best Cards to Tech Against Dragon Master Magia

Dark Ruler No More
Dark Ruler No More As Dark Ruler No More is activated, monsters effects cannot respond to its negation effect; this also includes Dragon Master Magia's own negation. This Spell Card will simply reduce it into a 5000 ATK beatstick that can stil be dealt with easily.
Solemn Judgment
Solemn Judgment Activating Solemn Judgment as soon as Dragon Master Magia is summoned onto the field, its summon is effectively negated. That means the Fusion Monster cannot respond properly due to the effect comes from a Counter Trap Card.
Summon Limit
Summon Limit Due to the usual combo needed to get the key cards out and set up, it can take a couple of summons in order to have the proper requirements for Dragon Master Magia's summon. Summon Limit, when activated just as they do their combo, forces them (and the user) to only have two sumons in total per turn.
Super Polymerization
Super Polymerization While Dragon Master Magia is a very powerful monster, it is still susceptible to effects that it cannot negate. Super Polymerization immediately comes to mind, and this boss monster can be fused away as material for another monster.

Related Packs to Dragon Master Magia

Alba Abyss Cosmic Mechanical Entities
Darkest Magics Echo Chamber Nation
Knowledge of the Mythlords Legacy Pack
Master Pack Miraculous Advent
Natural Selection Soldiers from the Storm
The Azure in the Ivory The Masters Saga
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