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@Ignister is one of the original Cyberse archetypes in Yu-Gi-Oh, currently at its full power in Master Duel with more cards being added as support. See the core deck list, key combos, strategies how to play & beat as well as free-to-play (F2P), budget and alternate options here!
| Main Deck: 42 Cards | ||||
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| Extra Deck: 15 Cards | ||||
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| Rarity | Name | Qty |
|---|---|---|
| Cynet Mining | 3 | |
| Called by the Grave | 2 | |
| Crossout Designator | 1 | |
| Forbidden Droplet | 3 | |
| A.I. Meet You | 2 | |
| A.I. Connect | 1 | |
| Ignister A.I.Land | 1 | |
| A.I.dle Reborn | 1 |
| Rarity | Name | Qty |
|---|---|---|
| Infinite Impermanence | 3 |
| Wind Pegasus @Ignister | |
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Wind Pegasus @Ignister can destroy Spells and Traps on the field equal to the number of @Ignister monsters you control when this card was Synchro Summoned. It also has a GY effect that banishes itself from the GY in response to the opponent destroys one of your cards via battle or card effect, bouncing a monster from the Field back to the Deck or Extra Deck. |
| Light Dragon @Ignister | |
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Light Dragon @Ignister can protect a monster on its side of the field from being destroyed by battle by detaching materials from itself. Once per turn, it can also destroy cards on the field equal to the number of @Ignister monsters you control when this effect is activated, and can Special Summon a Link Monster from your GY if your opponent deals battle damage to you. |
| Earth Golem @Ignister | |
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Earth Golem @Ignister is a great option to have if you decide to slot in A.I. Love Fusion, which is great against Cyberse Decks like Mathmech, Maliss and an @Ignister mirror match. On Fusion Summon, you no longer take damage for the rest of the turn, can beat down any monster summoned from the Extra Deck in battle, and can Special Summon a Cyberse monster from the GY as a floating effect. |
| Linguriboh | |
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Linguriboh can tribute itself to neutralize the activation of a Trap Card, and banish it afterwards. Once in the GY, it can tribute an @Ignister monster summoned from your Extra Deck to resurrect itself. |
| Firewall Dragon Darkfluid - Neo Tempest Terahertz | |
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With the arrival of Allied Code Talker @Ignister, Firewall Dragon Darkfluid - Neo Tempest Terahertz was moved out of the GY in order to make space of the more consistent LINK-5. While this monster is on the field, any monster effect on the field will be negated. It can send a Cyberse monster from the Extra Deck to the GY; not only does Terahertz gain its Attribute, it also boosts its ATK permanently by 2500. |

@Ignister is an archetype composed of Cyberse monsters with various Attributes mainly focusing on Link Summoning. The archetype pride themselves with strong 1-card combo, and with the addition of new support and boss monsters with the Regeneration of Stars Selection Pack, it got some more options for both combo extenders and boss monsters.
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A lot of the core cards remain the same even after the addition of the new support. Achichi @Ignister and Pikari @Ignister can get the cards needed to the Deck going, while Hiyari @Ignistger, Doshin @Ignister and Gatchiri @Ignister continues combos by Special Summoning themselves from the hand.
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The Spell Cards did not change much either. Ignister A.I.Land will be your main way to swarm the field with @Ignistermonsters to Link Climb, while A.I. Meet You is a searcher using the Extra Deck monsters with 2300 ATK to match with their Attributes.
A.I.dle Reborn is a pseudo-Monster Reborn for @Ignister, and can banish itself to recycle an A.I. Spell Card in the GY as a response to the opponent attacking with a monster.
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The new @Ignister cards are meant to extend combos or even start them outright, so long as you control a monster from the Extra Deck. Backup @Ignister is at 3 for this purpose, and on Summon it doubles as a searcher for a DARK Cyberse monster, which should most likely be Doyon or Doshin.
Wizard @Ignister Special Summons a DARK Cyberse monster in the GY alongside itself from the hand, immediately granting two bodies on the field to use as material. It can also banish itself from the GY to change the battle position of a monster the opponent controls.
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As this Deck is mainly composed of Cyberse monsters, the Extra Deck monsters are all familair at this point. Transcode Talker is a combo-extender to get to the LINK-4 monsters, while Decode Talker Heatsoul provides an additional draw in its effect.
Accesscode Talker is a game-ender with its ATK boost and uninterruptable card destruction effect, while Firewall Dragon can bounce cards from the field to the hand based on the number of Link Monsters it is co-linked to.
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For the @Ignister monsters, the classics line remains unchanged. Dark Infant @Ignister searches out the Field Spell, and will be used later with a different Attribute to summon The Arrival Cyberse @Ignister.
Dark Templar @Ignister Special Summons as many Level 4 or lower @Ignister monsters from the GY onto the field, with effectsg negated. While not expected to be used, it has another effect of Special Summoning another Cyberse monster from the GY if this card destroys a monster by battle.

The newest boss monster of the archetype is Allied Code Talker @Ignister, which Special Summons as many Cyberse monsters with 2300 ATK from the GY to a Monster Zone its Link Markers point to.
It can tribute a Link Monster it points to as an omni-negate, and banishes the negated card afterwards.
| Needed Card(s) on Hand | |
|---|---|
| Step | Description |
| 1 | Normal Summon Achichi @Ignister, and use its effect; search out a copy of Backup @Ignister from the Deck. |
| 2 | Using Achichi @Ignister as material, Link Summon Dark Infant @Ignister. On summon, use its effect to search out Ignister A.I.Land, and activate it onto your Field Spell Zone. |
| 3 | With a Link Monster from the Extra Deck now on the field, you can Special Summon Backup @Ignister. Then, activate its effect on summon; add Wizard @Ignister from the Deck to hand, and discard a card. |
| 4 | Using Dark Infant @Ignister and Backup @Ignister as materials, Link Summon Splash Mage. Then, activate Wizard @Ignister from the hand to target Backup in the GY; Special Summon the two cards on the field. |
| 5 | Using Backup @Ignsiter and Wizard @Ignsiter as materials, Synchro Summon Firewall Saber Dragon. On summon, trigger its effect to add back Wizard to the hand. |
| 6 | Activate Splash Mage's effect; target Backup @Ignister in the GY to Special Summon it again to the field. |
| 7 | Using Splash Mage and Firewall Saber Dragon as materials, Link Summon Transcode Talker. Firewall Saber Dragon triggers its effect after being sent to the GY; add A.I. Connect from the Deck to hand. Activate A.I. Connect afterwards; reveal and Special Summon Wizard @Ignister from the hand, then add Hiyari @Ignister from Deck to hand. |
| 8 | As you currently control an @Ignister monster on the field, you can Special Summon Hiyari @Ignister from the hand. Then, use either Wizard @Ignister or Backup @Ignister as matertial to Link Summon Link Decoder. |
While the resulting endboard is unfinished here with effects still to be activated (most notably Transcode Talker's effect), this sort of field still unlocks a lot of the Extra Deck for @Ignister, including an easy option to go into Allied Code Talker @Ignister, Accesscode Talker or even The Arrival Cyberse @Ignister.
| Field Spell: Ignister A.I.Land | ||||
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Yubel might be an interesting counter to bring against @Ignister, with their unorthodox interruptions that can break combo lines. Phantom of Yubel can change a monster's effect outright to destroy a Yubel.
Then, if there is even one Yubel monster on the field while Nightmare Pain is on the field, the Cyberse player will have no choice but to crash their monsters against it and take reflected damage.
In addition, the other archetypes supporting it are equally dangerous. This includes the Unchained support that can use an opponent's monster as material, to Varudras that has an omni-negate and card destruction, and a Deck variant that has the Fiendsmith Engine.
| Decklists involving Yubel | |
|---|---|
| Pure Yubel | Fiendsmith Yubel |

Ryzeal has a lot of interruptions and card destructions, despite only ending their combo with about 2-3 Xyz Monsters on the field. Ryzeal Detonator alone can pop cards on the field as many times as it has materials attached, and Ryzeal Cross acts as a negate for monster effects.
Then comes Ryzeal Plugin that also destroys cards on the field equal to the number of Ryzeal Xyz monsters the player controls. A simple end board, but one that is rough to respond to.

Maliss, already the strongest Deck of the format, only got stronger when it got access to @Ignister support of all things. They also make use of Backup @Ignister as a combo starter, which can lead to a LINK-5 monster in Allied code Talker even without having to summon any of the Maliss monsters.
Then come the actual archetype monsters, which are extremely consistent and unparalleled in gaining advantage by banishing their own cards. Once they get to powerful monsters like White Binder and Hearts Crypter.
Maliss Deck Guide and Card List
| Maxx "C" and Mulcharmy Fuwalos | |
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The @Ignister Deck is at its full potential when it begins Special Summoning left and right in order to get to its boss monsters like Firewall Dragon and Allied Code Talker. Hence, it would be good to punish them mid-combo with the near-mandatory handtraps Maxx "C" and Mulcharmy Fuwalos. If they decide to push through the "Maxx "C" Challenge", the @Ignister player risk the danger of giving you massive card advantage by the time they pass their turn. |
| Ultimate Slayer | |
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Ultimate Slayer cannot be responded to with monster effects, which means only Spells and Traps can negate this Spell Card. If it resolves, it will bounce back a monster the opponent controls of the same type as the card you send from the Extra Deck to the GY. Not only does this shuffle back a potential danger, but it can also send a monster that has a GY effect when sent there, like Mereologic Aggregator or Elder Entity N'tss. |
| Super Polymerization | |
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Some Fusion-centric Decks, or even Control Decks thatg have options in the Extra Deck, might run copies of Super Polymerization as a way to remove the Cyberse boss monsters of the field without any fear of being negated. The end result can also vary depending on what they have on the Extra Deck, and what they have in the Extra Deck. Monsters that can be summoned with @Ignister cards can include Mudragon of the Swamp, Garura, Earth Golem @Ignister, and Predaplant Triphyoverutum. |
| Necrovalley | |
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Necrovalley will stgop effects that move any kind of card out of the GY, locking it down so long as this Field Spell is face-up and active. The @Ignister cards make use of the GY as a secondary resource pool, often to use effects there by banishing themselves, or being summoned back to the Field. |
| Skill Drain | |
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Skill Drain will be the more crucial floodgate effect againstg @Ignister, as more of their important effects to get to their powerful boss monsters are done by activating monster effects on the field. This includes negating combo extenders like Splash Magician, or negation effects like Allied Code Talker. |
| AI Omniscience | Burning Spirits |
| Deceitful Wings of Darkness | Hope Sprouting in the Spring Breeze |
| Legacy Pack | Master Pack |
| Soldiers from the Storm |

Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 48
| Decks Used By All Teams in Worlds 2024 | ||
|---|---|---|
| snipehunters | CER | Hero's Future |
| BOTB | MYYGO | Thank Love |
| CER 2 x FCG | BRAZ IL | Maxx “Yee” |
| Double Noir | Rogue Ruler | |
| List of All Burn Decks | ||
|---|---|---|
| Red-Eyes Burn | Timelord Burn | Chain Burn |
| D.D. Dynamite | Igknight OTK | Cubic |
| Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
| List of All Alternate Win Decks | ||
|---|---|---|
| Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
| Suicide | Defense OTK | |
Doesn’t work you can’t use splash mage twice in one turn
Ignister Deck List and Card Guide



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Would have been a better example if you started with Achichi so you don’t take the 2300 damage. Transcode doesn’t boost The Arrival. Like the other comment said, Splash Mage is a hard once per turn. Really? Prohibition is a good counter?