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Vanquish Soul is a Control deck in Yu-Gi-Oh Master Duel. Check out the core deck list, key combos, as well as how to play & counters!
List of Contents
Main Deck: 40 cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x3 | x2 |
x2 | x2 | x2 | x2 | x1 |
x1 | x1 | x3 | x2 | x1 |
x1 | x3 | x2 | x1 | x1 |
Extra Deck: 15 cards | ||||
x1 | x1 | x1 | x1 | x1 |
x1 | x3 | x1 | x1 | x1 |
x1 | x1 | x1 | x | x |
Rarity | Name | Qty |
---|---|---|
Stake your Soul! | 3 | |
Reinforcement of the Army | 1 | |
Vanquish Soul Dust Devil | 1 | |
Pot of Prosperity | 1 | |
Vanquish Soul - Continue? | 2 |
Rarity | Name | Qty |
---|---|---|
Infinite Impermanence | 3 | |
There Can Be Only One | 1 | |
Vanquish Soul Snow Devil | 2 | |
Vanquish Soul Trinity Burst | 1 |
Tier Ranking | |||
---|---|---|---|
God Tier | |||
Deck Archetype | Deck Difficulty | ||
Control | Hard | ||
Deck Evaluation | |||
A Deck themed around tagfighting games with constant switching of monsters Tags out monsters between the hand and field Effects rely on having the monsters with the right Attribute on hand
|
Vanquish Soul has a unique playstyle revolving around swapping monsters between the field and the hand, and they can be used both offensively or defensively.
Their playstyle is heavily inspired on tag-based fighting games, with the monsters on the field being the main fighter, and those on hand being available assists.
These three cards are key monsters in the Deck, and should be always run at 3 copies each. Besides swapping between a "Vanquish Soul" monster on the field via Quick Effect, they also have effects that vary depending on what attributes the monsters you have on your hand.
Most often you will start with Vanquish Soul Razen or Vanquish Soul Dr. Mad Love, then switch into Vanquish Soul Heavy Borger for its draw effect while you have a DARK monster on hand.
The rest other "Vanquish Soul" monsters are fine as is at one copy each, due to the supportive nature of their effects.
Special mention goes to Vanquish Soul Jiaolong, which provides a search for a "Vanquish Soul" card, and Vanquish Soul Pantera, which can destroy Spells and Traps on the same column.
The boss monster of the Deck is Vanquish Soul Caesar Valius, having the highest stat points among the archetype, as well as the only one that requires three Attributes on hand in its second effect.
Monster | Different Effects |
---|---|
EARTH: This card becomes immune to the opponent's activated card effects for the rest of the turn. EARTH, FIRE, & DARK: Destroy a card other than itself on the field. |
Setting this monster on the field is imperative, providing advantage while being a hard monster to remove from the field.
The rest of the monsters in the Main Deck are support for Vanquish Soul--mostly hand traps to hinder the opponent from their resources. Maxx "C" and Ash Blossom & Joyous Spring are mandatory aditions; Droll & Lock Bird locks out the opponent from getting more cards, Special Summon combo Decks can be countered with Kurikara Divincarnate and Nibiru, the Primal Being.
A good thing to note also is that Maxx "C", Ash Blossom and Kurikara can all fulfill the conditions asked by the "Vanquish Soul" monsters' effects!
Stake your Soul! is Vanquish Soul's most crucial Spell Card, as it Special Summons out a "Vanquish Soul" monster with a different Attribute than the monster it revealed from the hand as cost straight from the Deck.
It has to return to the hand by the End Phase, however, so players have to act fast in utilizing the monster it summoned.
Vanquish Soul - Continue? serves as either a recycle or a free Special Summon if you have a "Vanquish Soul" monster in your GY. It being a Quick-Play Spell can make this card a game-saving or game-winning play, depending on the situation.
There is only one copy of Vanquish Soul Dust Devil, but one is enough. Simply by changing the battle position of one of your "Vanquish Soul" monsters, it can force a monster the opponent controls to face-down. Each different "Vanquish Soul" monster you control means another monster forced face-down.
As for searchers, Reinforcement of the Army should be an easy way to get Razen, while Pot of Prosperity gives a preivew of what could be the next few draws from its excavate effect.
Just one of each of these "Vanquish Soul" Trap Cards will be enough. Snow Devil gets more effects that more monsters with mentioned Attributes. If all three requirements are met: that's 1800 Damage to the opponent, a free Special Summon, card destruction immunity for your "Vanish soul" monsters, and all monsters on the field destroyed--all in a single activation
Vanquish Soul Trinity Burst is an unorthodox choice, but being able to bounce two columns' worth of cards back to the opponent's hards can be a game-changing effect.
Infinite Impermanence is great to counter monster effects, so long as they trigger on the field. If they are activated after being Set on the field, it negates the entire row from Spell and/or Trap activations for the rest of the turn.
Providing further control is There Can Be Only One, which locks the opponent out of using multiple monsters of a certain type. If they run a single-type Deck, it can be extemely hard to deal with this Continuous Trap floodgate.
Realistically, the Extra Deck options for a Vanquish Soul Deck are rather flexible--considering the Deck is sufficient enough on its own to not rely on Extra Deck Monsters.
The only important monster to have at three copies is Rock of the Vanquisher, which can either recycle a "Vanquish Soul" monster from the GY to the hand, or Special Summon one from the hand during either player's Main Phase.
Lastly, while this Link Monster is active, the opponent can only attack the monster you control with the highest ATK.
The rest of the Extra Deck is up to the players' tastes. In this Deck Recipe, the chosen for their support and effects. For example, Tornado Dragon and Evilswarm Exciton Knight provides field control by destroying cards, while Bagooska the Terribly Tired Tapir acts as a floodgate forcing monsters to Defense Position, negating their effects at the same time.
The Deck can also make use of the Zoodiac Xyz Monsters, particularly Zoodiac Chakanine and Zoodiac Boarbow. Their Xyz stacking can also be a great pivot into Divine Arsenal AA-ZEUS - Sky Thunder to give it as many materials as possible.
The Knightmare Link Monsters are all good generic fits into the Deck, slotting in perfectly because of their generic material requirements. Cerberus deals with monsters, Phoenix destroys a card in the backline, then either can be used to Link Climb into Knightmare Unicorn to use its bounce effect.
Security Dragon can work with some synergy with Rock of the Vanisher, as co-linking it with another Link Monster can let it bounce a monster the opponent controls back to the hand.
For LINK-4 options, options include Accesscode Talker for the clean-up effect, huge ATK boost if it uses a Link Monster as material, and its effects locking the opponent out of responding.
Unchained Abomination provides further control on the field by destroying cards on the field in each effect it has.
This is the Deck's most basic combo, which can start with just a single Vanquish Soul Razen; depending on what other cards you have on hand, it can branch out to other options.
Card(s) Needed on Hand | |
---|---|
+ one other DARK Monster | |
Step | Description |
1 | Normal Summon Vanquish Soul Razen. Then, activate its effect to search a copy of Vanquish Soul Heavy Borger from the Deck. |
2 | Activate the effect of Vanquish Soul Heavy Borger from the hand; target Vanquish Soul Razen, send it back to the hand, then Special Summon Heavy Borger onto the field. |
3 | Activate the second effect of Vanquish Soul Heavy Borger while on the field; reveal a DARK monster from the hand, then draw 1 card. |
4 | Using Vanquish Soul Heavy Borger as material, Link Summon Rock of the Vanquisher. Then, activate its effect; retrieve Heavy Borger from the GY back to the hand. |
5 | If you have any Spells or Traps on hand--particularly Vanquish Soul Dust Devil or Vanquish Soul Snow Devil--set them. |
No Active Field Spell | ||||
---|---|---|---|---|
X | ||||
- | - | - | - | - |
(Set) | - | (Set) | - | - |
Depending on how well this Deck starts in its first turn, Hungry Burger Nouvelles can stop Vanquish Soul due to its sheer number of interruptions--including their various Ritual Monsters.
The best shot against this Deck as Vanquish Soul is to set up as much as possible if it manages to go first.
Hungry Burger Nouvelles Deck Guide
Kashtira is one of the most powerful Decks in the current meta, with a full combo causing every card sent to the GY to be banished instead through Kashtira Arise-Heart.
Vanquish Soul players need to time thier effects right to stop the combo, and not leave any chance for the opponent to play through interruptions.
Sky Strikers have a powerful combo that can interrupte anything through its numberous Quick-Play Spells, especially Sky Striker Mecha - Widow Anchor. Even worse, a certain combo can enable this Deck to go into an OTK attempt.
Players will have to be weary of the numerous Spell Cards it can throw at the monsters on their side of the field.
One of the strongest Decks in the current meta, Labrynth becomes near unstoppable once it manages to set up its Trap Card recursion. A basic combo between Lady Labrynth of the Silver Castle and Big Welcome Labrynth can immediately mess up a Vanquish Soul combo.
If the Vanquish Soul player can stop the Deck from using their Trap Cards, it should be a fair Duel between the two Decks.
Skill Drain | |
---|---|
For the Deck's strategy to work, there has to be at least one "Vanquish Soul" monster on the field to trigger Quick Effects. With Skill Drain active, this effectively stops any and all monsters on the field to trigger any effects. | |
Forbidden Droplet | |
Not only will Forbidden Droplet negate monster effects on the field, the opponent can't respond with the type of cards the user discarded as cost, and it also slashes the monster's ATK in half. | |
Maxx "C" | |
For a Control Deck, Vanquish Soul does need a couple of Special Summons--usually from the Quick Effect of Rock of the Vanquisher. Maxx "C" is the best counter against all Special Summons, providing a free draw for each one that happens after its effect resolves. | |
Kashtira Fenrir | |
Kashtira Fenrir is the one Monster Card this Deck should fear, as it banishes a card on the field face-down if a monster effect is activated while this is on the field. Monster effects triggering while you control one on the field is the main strategy for Vanquish Soul, making this one of the best hard counters. |
Cosmic Mechanical Entities | Invaders from Outer Space |
Legacy Pack | Master Pack |
Number Recall | Roused from Destruction |
Singularity Warrior | Soldiers from the Storm |
Those who Stand Against Kings |
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
---|---|---|
Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
Decks Used By All Teams in Worlds 2024 | ||
---|---|---|
snipehunters | CER | Hero's Future |
BOTB | MYYGO | Thank Love |
CER 2 x FCG | BRAZ IL | Maxx “Yee” |
Double Noir | Rogue Ruler |
List of All Burn Decks | ||
---|---|---|
Red-Eyes Burn | Timelord Burn | Chain Burn |
D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
---|---|---|
Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
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Vanquish Soul Deck List & Card Guide
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Really nice guide. However, reviewing the total sum of cards in the main deck, they add a total of 39. Just as a heads up.